Showing posts with label 16-bit. Show all posts
Showing posts with label 16-bit. Show all posts

Sunday, 25 December 2005

Rockin' Around The Christmas Tree

As gifts are unwrapped and Mac Users await the irony of Intel Inside (I'll be ordering a Mac mini during MWSF 2006). News reaches these shores that Nintendo Revolution gamers can expect Sega's 16-bit classics on the next generation console! What this means for software emulation remains unclear. Incidentally, MacMAME maybe updated next week. If it heralds the long awaited new front-end, I'll post a review. Who knows, Brad Oliver may release it as a Universal binary.

Home for the holidays

Contrary to my earlier post. There was no DS for me today. Play weren't able to send a replacement prior to the weekend festivities. However, Lego lightsabres basked in the neon glow of a fiber optic tree.

Thursday, 16 December 2004

Joy To The World

Last evening I attended a private party at The Lord Haldon Hotel. Longtime business friends, of Dad's, kindly invited us. The genial atmosphere and high quality seasonal delicacies afforded a memorable holiday experience.

In the mid '80s when not playing scrolling shooters such as Konami's Nemesis, text-based adventures where a staple of my after-school activities. The Hobbit (1983) introduced me to the genre albeit in a bug-ridden fashion. However, Magnetic Scrolls cemented their referential status with the introduction of an Infocom-beating parser. Between 1985 and 1991 Magnetic Scrolls produced 7 titles for both 8 and 16-bit platforms. I vividly recall The Pawn's luxurious packaging, synonymous with Rainbird releases, and enviously eyeing the superlative Atari ST screenshots (by Geoff Quilley). Mac Users wishing to revisit or, indeed, become acquainted with gaming history should download and support magnetiX.



Apple released Mac OS X 10.3.7. The final Panther update for 2004 adds further polish, but Safari 1.3 has yet to materialize!