Showing posts with label koronis rift. Show all posts
Showing posts with label koronis rift. Show all posts

Wednesday, 4 January 2006

The Incredibles

The Register, that custodian of cutting-edge technological reportage, recently reviewed the book droidMAKER. Written by Michael Rubin, droidMAKER chronicles the rise of Lucasfilm and emergence of Pixar (that other company owned by Steve Jobs). So, a highly literate Star Wars and an Apple Macintosh geek (like myself) gets a double dose of the really good stuff!

The author wisely made a couple of chapters freely available for download (PDF). Of particular interest is the chapter on Atari/Lucasfilm Games: the golden age of 8-bit gaming (listening to A-Ha's The Sun Always Shines On TV whilst loading the Commodore 64 port of Koronis Rift).

Here's a link to the droidMAKER Tour, you're on your own from there! I'll be reviewing droidMAKER following coverage of MWSF 2006.

Still Bay Area-related. In the early-to-mid 1990s the official Lucasfilm magazine and Dark Horse Comics published my scribes (a thrill for any discerning fan). I'll scan my Lucasfilm letter in the future. However, you can download part one of two Dark Horse Comics' Stellar Scribes letters - prequel musings and classic comic reprints. Excuse the quality, but these PDFs were taken from archived JPEG scans!

For those of you wondering why I'm not linking to both Dark Horse letters? The RSS 2.0 specification only allows for one enclosure per posting. Therefore part two (classic comic reprints) will garner its own post shortly.

Wednesday, 8 December 2004

All I Want For Christmas

In keeping with the spirit of the upcoming holidays. The following list features all my computer and video game hardware owned to date. Most of which were received as gifts at this time of year!

*Atari VCS 2600
*Binatone Mk6 Game System
*ZX Spectrum 48K
*ZX Spectrum+ (same as above, but with 'improved' keyboard)
*Commodore 64 and 1541 Floppy Disk Drive
*Nintendo Game & Watch (various Mario titles)
*Sega Megadrive (Genesis)
*Atari Lynx II
*Super NES
*Apple Macintosh Performa 5200
*iMac DV SE
*Sega Dreamcast
*PlayStation 2
*LCD iMac G4

Over the years I purchased innumerable video games from The Fuse Box. During my teens the store, an independent brick-and-mortar retailer located in Exeter's Sidwell Street, was a treasure trove - Rescue on Fractalus!* and Koronis Rift, displayed on the in-store monitors, held me spellbound - before its untimely closure and the advent of etailing. Somewhere in the attic of our house is a dusty old cardboard box that contains Atari, Commodore and Spectrum games (cartridge, cassette and diskette formats) in their original packaging! I've no idea whether or not my Commodore 64 still works (1992 being the last time it was used) and the first ZX Spectrum was passed on to a younger relative only to meet an untimely demise.

Watching Back to the Future II (1989) I noticed Nintendo's PlayChoice-10 in the Cafe 80's scene (a veritable advertising blitz). To reiterate comments made in a previous post. PlayChoice-10 provided Nintendo with a platform to profit from the lucrative arcade market, and uniquely showcased NES titles including Mega Man 3, Super Mario Bros II and III before their home cartridge launch. PlayChoice-10 existed for 5 to 6 years and was briefly superseded by Nintendo Super System. MAME emulation of PlayChoice-10 is not yet 100% accurate, but all known titles are available including The Goonies.

nVIDIA is to produce a bespoke GeForce GPU for Sony's PS3 after Microsoft allied itself with ATi. Combined with an IBM PowerPC G5 processor and possibly OpenGL, the PS3 shares APIs with Apple! Curious said Alice. In a contractual twist, that inspires literary allusions to the one ring, IBM will power all three next generation consoles from Sony, Microsoft and Nintendo. Can you say NDA?

*Rescue on Fractalus! was the first time I'd ever seen the Apple ][ logo. Little did I know that years later the Apple Macintosh would have a profound impact on my creative life.