Showing posts with label sinclair zx spectrum. Show all posts
Showing posts with label sinclair zx spectrum. Show all posts

Wednesday, 23 March 2022

The 8-Bit Wonder Years



This year marks the 40th anniversary of the release of the Commodore 64 and Sinclair ZX Spectrum 8-bit home computers - sparking one of gaming's greatest school playground rivalries.

Christmas 1982, I unwrapped a Sinclair ZX Spectrum 48K and saw Disney's Tron. From then on I was hooked on computers, thanks to Sir Clive Sinclair and the generosity of my parents.

When Jack Tramiel, the founder of Commodore International, began an aggressive home computer price war in the early eighties, the fabled Commodore 64 'bread bin' would take pride of place alongside an Atari VCS and Sinclair ZX Spectrum in the summer of 1984. The first game I remember playing on the machine was Sega's Up'n Down following an especially gruelling physiotherapy session.

Com-Com 64, as I affectionately nicknamed it, became a gateway into Lucasfilm Games.

From Rescue On Fractalus! to The Eidolon, I was enthralled by early titles from George Lucas' video games division founded during the production of Star Wars: Return of the Jedi. It was rebranded as LucasArts before Disney purchased Lucasfilm and shuttered the studio. Disney's decided to bring back the Lucasfilm Games brand for all future licensed games.

It's only apt that Nick Smith, our very own 'Commodore kid', reflects on the 8-bit home computer and console revolution that influenced a generation of geeks (myself included).

Guest post by Nick Smith

They bleeped. They were blocky. They were simple and they took a long time to load up, if they loaded up at all. They were Commodore 64 games.

Released in 1982, the C64 amazed us with the games it offered, available on cartridge, cassette and diskette to play, rewind and repeat. But we wanted more.

In its heyday, the console provided movie tie-ins, revamps of popular arcade games, versions of Nintendo or ZX Spectrum games, or generic knock-offs from car boot sales.

To celebrate the 40th anniversary of the 64, here are just a few of the memorable games we played back in those 8-bit heydays.

Manic Miner

Take Mario, give him a pick, stick him in tunnels and what have you got? Manic Miner, that’s what! Instead of jumping on plums or whatever Mario does, Mr. Willy dug tunnels and it was so much fun that my sister and I were hooked like gold-diggers at a millionaire’s fishing tournament.

Willy explored different caverns, collecting flashing objects before he suffocated. As if that wasn’t enough, he also faced toxic flora and slime, spiders, robots and deadly drops off his precarious platforms. So addictive were the adventures of this chip off the old plumber that Manic Miner was the most popular game of 1984, spawning the sequel Jet Set Willy.

Paperboy

Delivering papers can be an arduous, thankless task. Just ask the players of Atari and Midway’s Paperboy, released by Elite Systems for the 64 in 1986. As you cycled through blocky, green-hued streets, you delivered papers to subscribers, picked up more news en route, and smashed up the homes of neighbours who didn’t have a subscription. Encouraging vandalism was lucrative for the game makers; a sequel came out on various platforms, including the Commodore Amiga, in 1991.

Frogger

Part of the draw of this game was its splitty subject matter. As you tried to traverse busy digital streets, you risked getting run over by a car and your little froggy life just got harder as you progressed.

Legend has it that Konami game designer Akira Hashimoto was inspired by a frog trying to cross a road with heavy traffic. He got out of his car and ushered the frog to the other side of the street. Since Chickener would be a terrible name for a video game, Hashimoto stuck with frog for his protagonist and a web-footed star was born.

Predator

Part of the fun of being a Commodore 64 user was seeing the progress of the graphics over the years, as designers pushed the little machine to handle more complex pixelation. While Manic Miner et al were fun, 1987’s Predator amazed us with its visuals that did their best to capture the feel of the blockbuster movie.

Predator emphasised the survival aspects of the film. No machine gun? No problem, you can use your Schwarzenegger-sized fists. Camouflaged alien lying in wait? Lay some mines to take him out. Sure, you couldn’t see the drool dripping from the predator’s mandibles. But he was still satisfyingly ugly.

Rambo

Another movie tie-in, this one turned unlikely subject matter – an alienated Vietnam veteran turned invulnerable one-man army – into a kids’ game.

Rambo was released in 1985 to tie in with Carolco’s blockbuster First Blood Part II. As Rambo, the player had to locate equipment, rescue POWs and escape while being hounded by a remorseless enemy horde.

Maybe it was the cinematic cover or the hunting-and-savaging gameplay but the Bowie knife-toting Rambo was a cut above his peers, gaining a whopping 96% score from Zzap!64 magazine.

Star Wars

Once you got used to the vector graphics, Star Wars was a blast. Not only could you play the Atari arcade game in your home, on your TV, but you also took the role of Luke Skywalker and fly an X-wing through the Death Star trenches.

Parker Brothers brought the game to the 64 around the time of Return of the Jedi’s release. By then it already felt like a classic, spawning dozens of follow-up games that continue to this day. However, few gaming experiences compare to flying through space as Red Five, blasting TIE fighters, dogging the Empire from the comfort of your settee.

Attack of the Mutant Camels

Sci-fi games were so popular in the early ‘80s that even sheep in space stood a chance at success. Dropout physician Jeff ‘Yak’ Minter added camels to his shoot-‘em-ups and the rest is dromedary history. I spent many happy hours playing Attack of the Mutant Camels, which reminded me of the AT-AT attack in The Empire Strikes Back. Piloting a jet plane, I was tasked with zapping giant yellow camels before they got to my base, the option to trip them not included.

Minter liked llamas so much that he named a software company after them and incorporated the ungainly creatures into some of his games. The surreal backgrounds and colours enhanced the fun.

Live and Let Die

One of the simplest games on this list was also one of the most difficult. Domark had already digitised James Bond with enjoyable results with A View to a Kill in 1985. 3 years later they retooled a game in development called Aquablast and gave it the more recognisable title of Live and Let Die. Tying a game to a 15-year-old movie reflects the enduring popularity of Bond in general and the film’s lengthy speedboat chase in particular.

However, piloting a boat wasn’t easy because it was vulnerable to mines, rocks, defensive cannons and random pieces of wood. We’d have to wait several years before Tiger Electronics brought us the addictive third-person shooter Goldeneye and by then, the 64 felt like a distant memory.

Elite

Elite was a highly influential trading game using vector graphics, giving it a similar look to Star Wars. This intergalactic strategy model was open-ended, giving players plenty of time to explore, mine asteroids, work as a merc or earn booty as a pirate, building up a stash while tackling Thargoid antagonists. The real joy of the game, however, came from simply flying through hyperspace and getting immersed in the daddy of all open-world games.

Moonfall

Not to be confused with the recent disaster movie, Moonfall was a trading game like Elite with humbler aspirations. This time Frontier Alfa was the setting and goods were limited as you travelled from one lunar settlement to another. While landing and piloting your ship was no picnic, the ultimate goal was a lofty one: buying all the bases and factories from aliens to free their human slaves. Never has capitalism looked so good.

Games Gone By

There were many more games and many more long summer days to play through. There have been many other game systems. The graphics have vastly improved. The load times certainly have. But back then when video games were new, we were pixel pioneers, bit-sized pathfinders, joystick journeymen pushing those platform games to their bleeping limits. The C64 was our vessel and shop-bought cassettes were our fuel and the highway promised to go on forever.

What are your memories from the 8-bit home computer and console era? Let me know in the comments below.

Sunday, 26 September 2021

A VIC-20 kid remembers the ZX Spectrum



Following my personal tribute to Sir Clive Sinclair, I thought it would be fun to invite Nick Smith, our US-based stellar scribe, to comment on his legacy from the perspective of a Commodore VIC-20 kid. Incidentally, Star Trek's William Shatner promoted the VIC-20 as the 'wonder computer' of the 1980s.

Guest post by Nick Smith

Sir Clive Sinclair was many things, a gentleman, an inventor, a knight of the superhighway. More than that, he was a herald of the future, offering a glimpse of shiny new tech.

Yes, we laughed at his Sinclair C5 when it was released in 1985. This one-man electric vehicle looked goofy and flimsy as if it would topple over in a stiff slipstream breeze. It was expensive and unsafe. But it was a herald of the electric vehicles and hybrids we have today.

Sinclair was no two-bit Tesla. He was a prodigal innovator in his own right, developing calculators, pocket radios and digital watches, always mindful of selling, if not successfully marketing, his gizmos. His premade personal computer, the Sinclair ZX Spectrum, was designed as a low-cost alternative to the Commodore PET and was released in 1982. The PET cost approximately £700; the ZX Spectrum retailed for an introductory price of £125 (£175 if you wanted 48K of RAM!). It was the first chance for many to have a computer in their home, long before such science fiction became science matter-of-fact.

I was a Commodore VIC-20 kid and I loved my little machine but the ZX Spectrum had the best look, the best ads, and unique games: Chequered Flag, Magic Meanies, Dark Star, Dukes of Hazzard, Zombie Zombie, Stonkers, Styx, Vampire Village… some of them were text-only but they all had intriguing names and illustrated covers.

The ZX Spectrum wasn’t just for playing around. Colour support (in 16 varieties!) helped coders to create their own programs. Within two years of its release, thousands of games had been created for the system, which cornered almost half the UK market for home computers. Sinclair conquered the video game world – temporarily, at least.

There would be other computers, vehicles and gadgets. But the ZX Spectrum was the machine I would nip over to a friend’s house for, the one that had me goggling over print ads and dreaming of King Arthur’s Quest. Sinclair will always be fondly remembered for his entrepreneurship, his innovations and the risks he took to achieve his dreams.

What are your Sinclair ZX Spectrum memories? Let me know in the comments below.

Saturday, 18 September 2021

ZX Spectrum of possibilities



The passing of Sir Clive Sinclair, the British inventor and entrepreneur who was instrumental in bringing home computers to the masses, at the age of 81, has reminded me of the joy of discovery.

Christmas 1982 was all about the Sinclair ZX Spectrum 48K, Horace Goes Skiing and Disney's Tron (available on Disney+)! Not to mention Steven Spielberg's E.T. the Extra-Terrestrial breaking the collective hearts of cinemagoers the world over.

The first time I saw a computer in person was at dad's lighting shop in Truro. The Commodore PET looked like something out of Star Trek and captured my young imagination. Soon after, a BBC Micro materialised in middle school. However, having our own 8-bit home computer (a year after my folks bought a VCR so I could record The Five Faces of Doctor Who) was transcendental!

Computing leaned into an insatiable appetite for learning, buoyed by a reading age of 16 (I was 10).

Hours were spent and lost inputting basic code from the pack-in manual and Crash magazine at weekends. Although my coding skills fell far short of any lofty ambitions I may have had to create Tron's Master Control Program (MCP), programming helped to take my mind off of weekly rehabilitation from a life-changing brain injury.

This was further compounded by a diagnosis of asthma (after my parents sought a second opinion), which saw me missing weeks of schooling (not for the first time) until preventative medication was prescribed.

And games! So many games in the age of Atari!

Most notably from Ultimate Play the Game AKA Rare. Plugging in the Currah μSpeech peripheral unlocked voices in Atic Atac years before Atari's Gauntlet gobbled up my allowance at the arcades! Titles such as Knight Lore were revolutionary. And Ocean's Daley Thompson’s Decathlon culminated in the premature demise of lesser joysticks.

I would go on to own a Sinclair ZX Spectrum+ (the beloved original handed down to a younger cousin who soon broke it), Commodore 64 and all things Apple thereafter. But nothing will surpass discovering that little 8-bit home computer, with the rubbery keyboard, filled with infinite possibility under the Christmas tree in 1982...

Thank you, Sir Clive Sinclair. RIP.

Saturday, 10 February 2018

Is the Crash annual a Crash Smash?



Crash magazine, dedicated to all things Sinclair ZX Spectrum, was a staple of the 8-bit computing scene in the 1980s with its memorable cover art by Oliver Frey. I would pore over reviews and adverts for upcoming titles in the school playground at lunchtime.

Crash was soon joined by sister publication Zzap!64 when I was gifted a Commodore 64 in the summer of 1985. Alas, an Atari 800XL, the Porsche of 8-bit computers, remained elusive and something I covet to this day.

Rob Wainfur, the founder of The Bearded Trio, reviews the recently released Crash Annual from Fusion Retro Books.

Can it evoke the retro feels ahead of the release of Steven Spielberg's Ready Player One?

Guest post by Rob Wainfur

It's here! My Crash Annual arrived yesterday and it's everything I was wishing for.

I could have ordered the annual on its own but decided to go for the one with all the extras. Price is £15 for the book or £25 with the goodies. I really wanted that enamel "Crash Smash" pin badge.

The annual itself is of exceptional quality and the smell had that new annual smell. It instantly took me back to the early eighties when I would get a new annual for Christmas. The first thing I would do is sniff the pages. Memories...

Anyway, the book is packed with colour throughout and there are pages of reviews, cheats and... Well, you get the idea. It's a Crash magazine. I'm pleased to say they've not changed the format at all.

I was pleasantly surprised at how many new games there are for the good old Speccy. Did you know there is a new graphics engine for the Spectrum called Nirvana? It enhances the graphics and does away with the infamous Speccy colour clash. Modern games designed by fans now look like a top quality Commodore 64 game. It's worth checking out some of the new games on YouTube, I have a feeling you will be pleasantly surprised.

The other items in the pack were a 2018 calendar featuring classic Crash covers, another badge and a map of Ultimate's Pentagram illustrated by Oliver Frey. I can't recommend this enough. It may seem a little expensive but the quality shows, and I have a feeling that the book will become quite collectable in years to come.

Speaking of the book, it's published by Fusion Retro Books and I did not realise they have a series of retro books. There's one on the classic games company, Ocean. There's also one on the Commodore 64 and I've heard rumours there is a book on the way for Zzap!64 lovers. Stay tuned.

Graphics - 92%
Getting Started - 91%
Addictive Qualities - 93%
Value for Money - 85%
Overall - 92%

Thursday, 18 February 2016

ZX Spectrum Vega+ crowdfunded in 48 hours



The ZX Spectrum Vega+ portable games console has been successfully crowdfunded on Indiegogo within 48 hours. This underscores an insatiable appetite for retro gaming and enduring fondness for the original Sinclair ZX Spectrum, which ignited a lifelong computing passion for a generation (myself included).

Although I, and many others, ultimately moved away from Atari consoles, it was still all about gaming in the 1980s and there's 1000 games built-in to the new device including 8-bit gem "Skool Daze". The ZX Spectrum spawned the Sabreman series, which is included on Rare Replay for Xbox One.

The new handheld console has been designed by Rick Dickinson, a leading industrial designer, who oversaw the ZX80, ZX81 and ZX Spectrum.



I'm looking forward to reviewing the ZX Spectrum Vega+ later in the year.

What are your memories of the Sinclair ZX Spectrum? Let me know in the comments below.

Tuesday, 13 October 2015

Sir Clive Sinclair channels Willy Wonka with ZX Vega



The Sinclair ZX Spectrum was my first computer and I wanted to share this with readers.

Retro Computers Ltd, the company behind the Sinclair ZX Spectrum Vega games console, have today announced that they are giving away 12 Golden Vegas to customers for Christmas!

The retro games console, which comes complete with 1000 licensed games built in, has been produced as a special limited edition of just 12 replica Vegas to be available to the public as part of this campaign.

In each of the 12 weeks of “Clivemas”, leading up to the end of 2015, a “Golden Ticket” will be randomly given to one of the customers who have bought a Vega. Eleven of these tickets will be placed, one per week, in sealed Vega console boxes at randomly chosen online retailers carrying the product. A 12th Golden Ticket will be sent to one of the backers, also selected at random, of the Vega’s Indiegogo crowd-funding campaign. Everyone who has purchased a ZX Vega via the original campaign or by buying a retail Vega during the 11 week "Clivemas" period, will be in with a chance to win a Golden Vega.

The lucky winners will be invited to see the Vegas being made at the UK factory of SMS Electronics Ltd, where they will be presented with their ultra-rare, limited edition Golden Vega.

The Golden Vegas will never be on sale and are limited to this promotional give away only.

Monday, 22 June 2009

Apple won't play with Commodore for iPhone



The Commodore 64 is my all-time favourite 8-bit home computer! Yes, Atari's XL range and Apple ][ outclassed the Commodore 64, and I owned a Sinclair ZX Spectrum first. But, my fondest childhood video gaming experiences were reserved for Jack Tramiel's 8-bit "breadbox"! What child of the '80s could ever forget playing Impossible Mission or The Way of the Exploding Fist?

When word reached me, via Twitter, that an officially licensed Commodore 64 emulator for iPhone had been rejected by Apple, I, like many others, am left feeling most disappointed.

This is a transcript of the rejection email sent to Manomio (developer of Commodore 64 for iPhone), which is freely available on the internet:

Thank you for submitting C64 1.0 to the App Store. We've reviewed C64 1.0 and determined that we cannot post this version of your iPhone application to the App Store because it violates the iPhone SDK Agreement; "3.3.2 An Application may not itself install or launch other executable code by any means, including without limitation through the use of a plug-in architecture, calling other frameworks, other APIs or otherwise. No interpreted code may be downloaded and used in an Application except for code that is interpreted and run by Apple's Published APIs and built-in interpreter(s)."

Manomio has published a statement on its site that says, “We hope you'll support us by blogging, tweeting and simply talking about C64 for iPhone, in the hope Apple will change their mind.”

Hopefully Commodore 64 for iPhone will garner Apple's approval, however capricious that process may be. I'll post an update in due course. Read A Closer Look at C64's Rejection on Touch Arcade.

In the meantime, why not download Manomio's Flashback for iPhone.

Update: Manomio has been contacted by Apple and hopes to resolve the issue in the coming days. wOOt for social media. In retro we trust!

You should follow me on twitter here.

Saturday, 23 July 2005

Hayle & Herbie Goes Bananarama

Ventured into Hayle today. Our usual 2 hour drive from Exeter was extended to a 4 hour crawl. School children are now on their six week summer holiday and this is the busiest weekend before the August Bank Holiday! Took a detour, discovered a charming vista in the secluded Colliford Lake. Drove down to Hayle harbor and ate my first genuine Cornish Pasty in years! Philps Bakery's notion of 'medium' equates to 'extra large'. So, there'll be no need to eat for the next fortnight.

Have you heard Long Hot Summer from Girls Aloud? This track is taken from the forthcoming movie Herbie: Fully Loaded (2005). It elicits favorable comparison with Bananarama's Wow! recording sessions (1987). Another infectious tune from this group's superior pop canon.

In the mood for a slice of Sega arcade nostalgia infused with the Love Bug? How about Up'n Down (1983)! In 1985 the Commodore 64 8-bit conversion from US Gold was a show-stopper for invidious ZX Spectrum-owning friends. Beguiling rainbow bright isometrics and the Sound Interface Device (SID).

Wednesday, 8 December 2004

All I Want For Christmas

In keeping with the spirit of the upcoming holidays. The following list features all my computer and video game hardware owned to date. Most of which were received as gifts at this time of year!

*Atari VCS 2600
*Binatone Mk6 Game System
*ZX Spectrum 48K
*ZX Spectrum+ (same as above, but with 'improved' keyboard)
*Commodore 64 and 1541 Floppy Disk Drive
*Nintendo Game & Watch (various Mario titles)
*Sega Megadrive (Genesis)
*Atari Lynx II
*Super NES
*Apple Macintosh Performa 5200
*N64
*PSOne
*iMac DV SE
*Sega Dreamcast
*PlayStation 2
*XBOX
*GameCube
*LCD iMac G4
*GBA SP

Over the years I purchased innumerable video games from The Fuse Box. During my teens the store, an independent brick-and-mortar retailer located in Exeter's Sidwell Street, was a treasure trove - Rescue on Fractalus!* and Koronis Rift, displayed on the in-store monitors, held me spellbound - before its untimely closure and the advent of etailing. Somewhere in the attic of our house is a dusty old cardboard box that contains Atari, Commodore and Spectrum games (cartridge, cassette and diskette formats) in their original packaging! I've no idea whether or not my Commodore 64 still works (1992 being the last time it was used) and the first ZX Spectrum was passed on to a younger relative only to meet an untimely demise.

Watching Back to the Future II (1989) I noticed Nintendo's PlayChoice-10 in the Cafe 80's scene (a veritable advertising blitz). To reiterate comments made in a previous post. PlayChoice-10 provided Nintendo with a platform to profit from the lucrative arcade market, and uniquely showcased NES titles including Mega Man 3, Super Mario Bros II and III before their home cartridge launch. PlayChoice-10 existed for 5 to 6 years and was briefly superseded by Nintendo Super System. MAME emulation of PlayChoice-10 is not yet 100% accurate, but all known titles are available including The Goonies.

nVIDIA is to produce a bespoke GeForce GPU for Sony's PS3 after Microsoft allied itself with ATi. Combined with an IBM PowerPC G5 processor and possibly OpenGL, the PS3 shares APIs with Apple! Curious said Alice. In a contractual twist, that inspires literary allusions to the one ring, IBM will power all three next generation consoles from Sony, Microsoft and Nintendo. Can you say NDA?

*Rescue on Fractalus! was the first time I'd ever seen the Apple ][ logo. Little did I know that years later the Apple Macintosh would have a profound impact on my creative life.