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September 02, 2010

Do the new iPods deliver?



Pre-order new iPods from Amazon.com and Amazon.co.uk.

Guest post written by Andrew Lewin

So Apple have unveiled the most extensive revamp of their iPod range this week. And yet, despite being an Apple fanboi going way back (before iPads, iPhones, iPods or even iMacs) I find myself in an odd fugue state of indifference, topped off with the first early warning signs of anxiety about Apple’s direction and future.

Last year the company unveiled the fifth generation iPod nano, and I was so excited that I had bought one within a couple of days. Far from being a rash decision, I can happily say that I’ve used the nano virtually every day of the year since and certainly never regretted the purchase.

The new nano is the most far-reaching redesign in the 2010 iPod line-up revamp, changing it to a square touchscreen device that continues Apple’s strategy of progressively cascading the ‘touch’ paradigm through its line-up. The touchscreen is clearly the thing to have these days and anything else with physical buttons and sliders is starting to look a bit tired and old hat: users used to iPhones start prodding the screen and wondering why it’s not working, until they reload the old and dated way of doing things back into their brain. And there’s no doubt that the simple clickable scroll-wheel – so effective when first introduced – is now creaking under the weight of finding ways to access all the gazillion new features that have crept onto the iPod since its launch.

So the addition of touch technology brings a little of that Apple glamour and pizzazz back to the nano, and helps stop it being potentially overlooked in a crowded market. But the sixth generation nano’s touchscreen implementation seems a rather halfway house solution, because the screen – while looking at first glance like the iPod touch/iPhone iOS – is purely cosmetic. It doesn’t run iOS and can’t have apps added to it, so it’s a bit of sleight-of-hand that doesn’t really hide the fact that its beauty is barely skin deep, and I suspect this limitation will disappoint as many people as the redesign will delight. In addition, the screen is now rather too small to easily navigate through lots of music, and the touchscreen makes it hard to use when out for a run or any other time you can’t stop, take out the nano to look at and fiddle with.

But the main reason I’m disappointed in the new nano is that it removes video capability. I’m not referring to the video camera/recording per se – I’ve not used that very often on my nano, but on the other hand it does nicely fit a gap in functionality on my old iPhone 3G phone – but I do find the removal of a much-touted fifth generation feature to be a somewhat retrograde step. No, my main complaint on video is that the new iPod nano can’t play video. At all. No more vodcasts, no more watching TV programmes recorded through my Elgato tuner (which I’ve gone a fair amount of over the year.) That’s a real drawback, actually a dealbreaker for me. Why remove that feature? Not being able to pack in the video camera hardware into the diminished casing I can understand, but how can the nano software suddenly lose the ability to play video after all this time?

At least the new nano retains its FM radio, which I was particularly excited about with the fifth generation last year. I actually feared that it, too, would be swept away by the change in physical form, so it’s nice to see it retained. It actually makes me surprised that the revamped iPod touch is singularly lacking an FM radio chip in its latest incarnation. Otherwise, the new iPod touch delivers everything that was expected – in particular the front-facing camera and the Facetime video conferencing capability. This was an absolute top priority for Apple, because establishing Facetime as a video conferencing standard needs it to be on more devices than simply the top-of-the-line iPhone 4, and so this iPod touch brings it “to the masses” – or at least as mass as it’s ever likely to get.

The one thing that surprises me with the iPod touch upgrade is that its appearance looks … Well, pretty much the same as the previous model. Apparently it’s a little thinner, but not by so much as you’d notice. That means the general overall aesthetic is still the same as the iPhone 3G and 3GS, and fairly close to the iPad. What it’s not like, however, is the iPhone 4, and that leaves the iPhone 4 looking like the odd one out: “one of these things is not like the other ones.” As a result, its sleek, metal, sharp-edged design looks rather un-Applelike against the carefully curved other models in the mobile range. Now it could be that Apple just wants the iPhone 4 to remain unique and special, or it could be that the iPhone 4 style simply doesn’t work well with an ultraslim physical form. But by leaving the iPhone 4 looking so different, it does raise the suggestion that someone, somewhere has already decided that it’s not the future of Apple’s mobile devices and that the iPhone 4 design has already been consigned to the “lame duck” category of history.

Because it’s true, Apple do make mistakes when it comes to product design: and you only have to look at the overhaul of the iPod shuffle to see this. The new model is fairly square, with buttons on its front face, while the previous model was longer and thinner with all the controls on the headphone lead. But look a generation back from that, and you’ll find that the 2008 shuffle is squarer, with buttons on its front face … Exactly like the 2010 model. Okay, the new model is thinner, and brings in the VoiceOver technology lacking from the 2008 model, but in all other respects this is one of the clearest examples yet we’ve had of Apple holdings its hands up and admitting “yeah, sorry about that 2009 model, it was a complete dog.”

Having the courage to own up and backtrack is actually quite laudable, but what’s missing here is that Apple seem to be completely out of ideas for what to do with the product than put it back to how it was before they broke it. A first sign of Apple’s design maestros running on empty? Or simply an illustration of how difficult even Apple finds it to deliver striking products to their usual dazzling standard at the low-cost end of the market?

You sense that Apple would love to just do away with the shuffle – that the new iPod nano touchscreen is really where they see this part of the market, being quite small enough (in fact – rather too small, especially for a touchscreen device). But the shuffle is a key part of Apple’s business strategy, its low price protecting the iPod range from the attacking hoards of budget MP3 players that are out there. In the same way, Apple clearly hate having to continue the iPod classic line and would love to get rid of it and have the iPod touch as the unchallenged king of the iPods, but they can’t – 128Gb RAM chips are proving elusive, and so the hard disc technology of the iPod classic is necessary for those music obsessives that need over 100Gb of storage on their device. But for the meantime the classic is a necessary evil, and so it sits in Apple’s product line-up, looking old and tired and neglected – just merely indispensable at the same time.

There were a few other launches at Apple’s September 1 event other than the refreshed iPod line-up: the next iPhone operating system, iOS 4.1, was announced – and top of the list was a fix for using it on the old iPhone 3G hardware. This (even more than antenna-gate, which was massively overhyped by blogs and media) has been a real black mark against Apple of late: when iOS 4.0 came out, the 3G was still part of the current iPhone range being sold by Apple. Even if that was only for a week overlap, there were still people buying a new phone on up to a 18 month contract who instantly could not use the current recommended OS for it without serious performance issues. It’s one thing to remove support and deprecate an out-of-date product, but to make a model obsolete while it’s still in your retail line-up is reprehensible.

There’s also the Apple TV, but outside the US this is rather hobbled by international licensing deals and consequently still feels like a dispensable sideline for Apple. What’s raised most eyebrows about Apple TV in the UK has been the price – the £99 matching the $99, the first time we’ve seen pound/dollar parity. The Apple TV seems a bit of a blip on Apple’s pricing, but other Apple prices are also skyrocketing (the new nano is about 25% more than the old one, for example) and even Apple seem to be getting a little uncomfortable about how this is coming across, carefully adding information to their UK Store pages detailing how much of that is down to sales taxes (VAT) and import duties. While it’s true that the pound has fared poorly on the money markets in the last year, and VAT will be going up to 20% in January, it’s still astonishing just how much Apple are hiking their prices, while all the other IT retailers are slashing prices to nothing (for example, under £300 for a laptop) – but then, Apple sales are exploding despite the price, so maybe it just shows that Apple know more about this than I do. Or indeed most economists do! Apple seem happy shooting for the premium crowd, where “if you need to ask the price, you can’t afford it” – but will this last or prove to be a bubble?

And there was also the launch of iTunes 10, the latest version of Apple’s media player/manager. Here’s a program that urgently needs a complete reboot – it’s got large, bloated, confusing and disorganised over the years as more and more demands and features have been foisted upon it. For a simple media player, the amount of system resources it hogs these days is astonishing. But instead of tackling all of this, Apple have simply landed it with another whole chunk of stuff to take care of – this time social networking via music, a network they call Ping. I can honestly say that another social network was not something I was thinking as being missing from my life, and while it’s been hailed as “the final nail in MySpace’s coffin” I can’t help but think this is far too little and far too late in the day to be getting into this game. Then again, I’d have said the same about Apple’s clearly doomed attempt to infiltrate the mature mobile phone market just before they launched the iPhone, so if anyone can pull off the impossible then it’s Apple.

However, there are a few things about iTunes 10 and Ping (other than feature-bloat) that make me scratch my head and worry that Apple are starting to falter at keeping all these plates spinning. Early users of Ping have been trying to set up user accounts … And finding that their avatar pictures don’t appear, until they have been “approved”. It’s Apple’s control tendencies showing again, mixed with the same puritanical streak that sees them censor anything remotely smutty or sleazy from the App Store. But having to get an avatar approved by the all-seeing Apple? Even for committed Apple fanbois this is surely a level of central control beyond a joke. And for everyone else, is this a network that you’d be happy joining? Apple clearly don’t have a grasp on social media or understand that it cannot be directed and controlled without killing it off. On just this one piece of early evidence, I have grave doubts Ping will ever make any impact and that it may quickly whither and die, much as its original foray into online communities, eWorld, similarly suffocated and died.

The other point about iTunes 10 is a very, very minor one: they’ve moved the three buttons for closing, minimising or expanding so that they now run vertically like traffic lights – instead of horizontally, as they appear on every other piece of software on the Mac OS. It’s a OS interface constant, a standard, so that everyone knows where the buttons are, what they do, how they work. And Apple have mucked around with this for no good apparent reason, but just because they felt like it. Interface designers know that you don’t monkey around with such things on a whim, so what are Apple playing at?

It is, as I have already admitted, a very minor detail. And yet there is something about it that seems telling to me, where such attention to small detail that used to be the defining characteristic of the company. And it’s in this and in the other parts of the iPod line-up covered in this article, either through highly uncharacteristic carelessness perhaps simply from being overstretched. The volume of output from Apple over the past few years has been astonishing, and we’re talking about a company a fraction of the size of Microsoft – which had been all but inert for years now, God alone knows what all those people are doing up in Seattle. Apple’s “start-up” size has worked for them over the years but now it might be catching up with them, the cracks showing as they take on more than they can carry, and as a result some of the plates can no longer be kept spinning: just look back at the iPhone 4 antenna-gate problem, the early iPad wi-fi problems, the issues with iOS4, the fact that iWorks hasn’t had a major upgrade in two years, and then add the sense that the latest iterations of products frankly aren’t as interesting or innovative as we’re used to from Apple. Too much to do, too little time to allow for innovation and inspiration.

And also … I do wonder whether any of this might stem from Steve Job’s medical leave last year. There’s things here that I wouldn’t have expected Jobs to let go through if he’d been in charge at the time, little slips that would have had him been in a rage and demanding to fix. Maybe the experience has changed him, and that infuriating, dynamic, demanding, contrary, driving, unique, charismatic dynamo at the heart of Apple is no longer the force it was. And if Apple’s core starts to falter, then will Apple itself decline and fall in turn?

Or perhaps this is just a simple blip, and all will be well with the Applesphere next time around. Let’s hope.

Andrew Lewin works for COI, a central government department, as a web developer/project manager/social media advisor and technical consultant. He was creating e-zines before anyone started calling it "blogging", and was setting up Fantasy Formula 1 sites by twisting blogging software such as Movable Type and Wordpress into being content management systems before it became all the rage and standard operating procedure. Andrew can bore for England on all aspects of online accessibility, usability and interface design, and has worked in and around the media for twenty years since starting in production and IT support at the magazine publishers H Bauer. That started a lifelong love affair with Mac-products, with a proudly PC-free computer purchasing history that started with a Mac IIsi in the dark days of Apple without Steve Jobs. Andrew now lives in south west London with a thoroughly modern iFamily of Apple products - iMac, iPhone, iPod and of course iPad: all of whom get on very well together, keep Andrew in line and tell him what to do. Andrew blogs at "Let me think about that..." (where this post originally appeared) and at "motorsport.ind".

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August 16, 2010

Star Wars on Blu-ray disc and a dark Jedi



During Star Wars Celebration V George Lucas officially announced that Star Wars will bow on Blu-ray disc in 2011!

"Blu-ray is the absolute best way to experience Star Wars at home – in pristine high definition," said George Lucas. "The films have never looked or sounded better."

"We've been wanting to do it as soon as we possibly could, but we just wanted to do it when enough people would be able to buy it and see it," Would it be disingenuous to suggest that Lucas would release Star Wars on a packet of crisps if it meant more money could be made from the franchise?

The original trilogy will be based on the Special Editions released in 1997 and on DVD in 2004; not the beloved first run theatrical releases.

"You have to go through and do a whole restoration on it, and you have to do that digitally," "It's a very, very expensive process to do it. So when we did the transfer to digital, we only transferred really the upgraded version." George Lucas explains without a trace of irony. The billionaire creator of Star Wars is also the founder of THX: a cottage industry dedicated to the preservation and monetization of audiovisual properties. However, the boxset will include unreleased deleted scenes.

Lucasfilm has pulled a deleted scene from Return of the Jedi showing Luke Skywalker constructing a new lightsabre, in a cave on Tatooine, and ignoring Darth Vader's summon, from within his meditation chamber aboard a Super Star Destroyer, to join the dark side of the Force. Notable for its dramatic discordance, symbolising Luke's conflict and typifies the uneven tone of Jedi!

Don't be surprised to see Star Wars in 3D too; if only to shift a boatload of THX-badged consumer products. After all Star Wars became a toy story...

In an interview with the LA Times Gary Kurtz, the producer of Star Wars and The Empire Strikes Back, sheds light on a darker Return of the Jedi, which was drastically altered due to Lucas' shift towards merchandise-driven creative decisions. "The original idea was that they would recover Han Solo in the early part of the story and that he would then die in the middle part of the film in a raid on an Imperial base,"

"George then decided he didn't want any of the principals killed. By that time there were really big toy sales and that was a reason." What's more, the film would have shown Princess Leia struggling to cope with her new-found responsibilities, and would have ended with Luke Skywalker walking off into the distance as an embittered, Clint Eastwood-style loner.

Kurtz left Lucasfilm during pre-production on Revenge of the Jedi (altered to Return late in production), citing creative differences with George Lucas, and the saga suffered. He produced Jim Henson's The Dark Crystal and you'll note the obvious similarities with Return of the Jedi a year later.

At the age of 11, and a fully paid-up member of Generation Star Wars, I was savvy enough to note the increased emphasis on merchandise (not that I was complaining at the time) and lamented the inclusion of a second Death Star, the Emperor (diluting the conflict between Luke and Vader) and those teddy bears!

The Ewok celebration always struck me as an uneasy denouement given the loss and deception Luke had experienced. But what do you think? Did you like how the saga ended, or would you have savoured a few more flies in the ointment?

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August 09, 2010

Kinect or Move?



During this upcoming holiday season, Microsoft and Sony will both release their belated ripostes to Nintendo's game-changing Wii console. Not new consoles, but add-on peripherals backed by high profile brand partnerships.

Sony and Coca-Cola have signed an on-pack deal to promote PlayStation Move. This will appear on 130 million packages of Coke, Sprite and other associated drinks.

Kinect and PlayStation Move will be available in a variety of bundles - some of which may confuse consumers.

Sony has yet to announce a PlayStation Move bundle that includes all the peripherals required to take full advantage of the technology, unlike Microsoft's Xbox 360 4GB console with Kinect.

I'm most interested in replaying Heavy Rain: Move Edition: the gameplay lends itself to an immersive motion control experience. Whether or not that justifies a further investment of £100 (including Move, Subcontroller, Eye Camera and charging station) is open to debate! However, as with Heavy Rain, many first and third-party games will receive downloadable patches to support Move.

Dead Space 2 might just be the killer application to entice enthusiast gamers, and there's the derivative Sports Champions for everyone else.

In view of the ongoing economic crisis, Nintendo Wii's out-of-the-box experience undercuts both rivals by a significant margin. Of the two new platforms competing for your cash: Move, a halfway house between Wii and Kinect, is the easier sell. You'll most likely already own games that are Move compatible. And I haven't touched on the subject of 3D!

Tempted by Kinect, Move or are you apathetic about gesture-based gaming?

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August 08, 2010

Move like Michael Jackson



This November Sony will release a posthumous album containing 10 unreleased songs from the self-proclaimed King of Pop: Michael Jackson.

Frank DiLeo, who managed Jackson during the boom years from 1984 to 1989, told Rolling Stone magazine, "There are a couple of songs we recorded for the Bad album that we had to cut that are just sensational."

"Every time that [Jackson] recorded, he over-recorded. He would record anywhere from 20 to 30 songs for each album," former Sony Music CEO Tommy Mottola told Rolling Stone last year. "Any of them could have been as big a hit as the ones that came out."

A spokesperson for the estate confirms the new record, chosen from more than 100 songs held in Jackson's archive, will be the first in a 10-project, seven-year deal worth $250 million that Jackson estate executors signed with Sony Music bosses in March.

Unsurprisingly interest surrounding the unreleased collaborations with Akon, Ne-Yo and Will.i.am remains undiminished since the superstar's death. Will.i.am has publicly decried Sony's decision to go ahead with a new album. Rodney "Darkchild" Jerkins, who co-produced Michael Jackson's Invincible (2001), is working on the project.

A brand new official video game will coincide with the album and includes support for Sony's PlayStation Move. Michael Jackson is no stranger to video games and signed a lucrative deal with Sega in the late 1980's, which culminated in a 'Moonwalker' movie tie-in, and various appearances in Sega arcade and home console franchises.

There are rumours that Sony is preparing extended editions of Off The Wall, Thriller and Bad.

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August 07, 2010

Is PlayStation Plus for you?



A few days ago I decided to knix the idea of investing in Microsoft's Kinect platform! An Xbox 360 4GB with Kinect will cost £249.99 (not including a new games library) and that's money I'd rather not spend during the current economic recession. After consolidating my video game console collection. Enter PlayStation Plus!

When Sony announced its plan to introduce a subscription add-on to its free PlayStation Network (PSN) service, I was reticent about signing up! How much added-value would there be for £39.99 per year? The marketing spiel suggests savings of up £200 on selected products, automatic downloads and exclusive betas and demos...

During the first month subscribers could pick up free copies of LittleBigPlanet and WipEout HD Fury! Many gamers, myself included, already own these games. However, they're both enticing AAA titles and suggest that Sony is serious about taking on Microsoft's Xbox Live in the mid-to-long-term.

In its current form PlayStation Plus is difficult to recommend as a "must-have". There's risk involved with any subscription; you can only play free games for as long as you're a member and there's a chasm between the US and European offering. For example US members received an extra 3 months free for signing up to the annual tarif.

4oD will be joining BBC iPlayer on the XMB in the coming months. Sony should consider its brilliant BRAVIA Internet Video as a PlayStation Plus exclusive! This should be in addition to cross-game chat, which has yet (if ever) to be announced.

I'm delighted with free PSOne games (PS3 and PSP compatible), exclusive content, and now toying with the idea of repurchasing a PSP! Despite having a love-hate relationship with Sony's portable gaming platform, PlayStation Plus makes it much more compelling.

The best is yet to come...

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August 02, 2010

Meet Steve The Robot



An amusing viral campaign for i-CAN's Freeview HD and catch-up TV receiver.

(View it larger on Youtube)

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July 29, 2010

SEGA's Shining Force arrives on the App Store

SEGA's Shining Force (iTunes), a classic turn-based RPG from the 16-bit era, arrives on the App Store with my unreserved recommendation!



SEGA's Genesis/Mega Drive emulator for iPhone has met with controversy from enthusiast gamers, and I've eschewed all the releases until now! Shining Force runs perfectly on my iPod touch (2G). However, is it too much to ask SEGA to release special editions with hi-resolution graphics?

How about Phantasy Star next?

Shining Force should satiate RPG fans until Secret of Mana is released!

US App Store: Shining Force
International: Shining Force

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July 23, 2010

Jedi Junkies



Jedi Junkies, produced and directed by Mark Edlitz, is a one-of-a-kind, feature film about the world’s most dedicated Star Wars fans.

From lightsaber wielding martial arts academies to a filmmaker who built the world’s only life-size Millennium Falcon, from a Monster Garage-esque sculptor whose professional livelihood is building custom lightsabers to metal-bikini wearing dancers who embody Slave Leia, the film offers viewers a rare glimpse into rabid fans’ personal and professional self expression that borders on obsession.

The film also gives viewers the perspective of celebrity insiders including G4’s Attack of the Show host Olivia Munn, Phantom Menace actor Ray Park (Darth Maul), Celebrity Fit Club's Dr. Linda Papodopolis and Blair Witch Project director Ed Sanchez.

See what the critics are saying about Jedi Junkies:

Digital Movie Reviews
"Even modest Star Wars fans will enjoy this documentary. The folks profiled here are extreme in many ways, but they’re also very entertaining. You’ll marvel at them, either out of admiration or out of disbelief."

Clive Young, Author, "Homemade Hollywood"
"Check it out. If you’re a Star Wars fan, or just like gazing at Olivia Munn — you’ll dig Jedi Junkies."

Jedi Junkies is now available to rent or buy on iTunes and Amazon.

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July 14, 2010

Star Wars Subway Car



Improv Everywhere's latest mission was to re-enact the first meeting between Princess Leia and Darth Vader aboard the Rebel blockade runner from Star Wars:

"The white walls and sliding doors on the train reminded us of the rebel ship from the movie, and we thought it would be fun to see how people would react to a surprise appearance by the iconic characters. We spread out the actors along the train line, staging it so they would enter the right car at the right time."



(View it larger on YouTube)
edited by Matt Adams / music by Gustav Holst, arranged by Tyler Walker

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July 09, 2010

Mimoco announces SDCC & Star Wars Celebration Exclusive

(Boston, MA – July 8, 2010) -- Mimoco, renowned for its collection of MIMOBOT® designer USB flash drives, hits the road this summer for stops along their annual tradeshow circuit including the Taipei Toy Festival (July 8-11), San Diego Comic Con (July 21-25), and Star Wars Celebration V in Orlando (August 12-15). In honor of the company’s 5th anniversary, Mimoco will present all new and exclusive MIMOBOT designs to attendees of the tradeshows.



Starting at Taipei Toy Festival this weekend in Taiwan, Mimoco drops their latest entry in the MIMOBOT Artist Series called Monster Molly MIMOBOT. The design is a three-way collaboration between Mimoco, Monster Taipei (organizers of the Taipei Toy Festival) and Kenny Wong, popular Hong Kong-based designer of Kennyswork and the pioneering designer toy collective, Brothersfree. Wong has collaborated with top international brands including Levi’s, Disney and Nokia. His Molly character has appeared in many iterations and now as Monster Molly MIMOBOT wearing a green monster suit to celebrate this year’s Toy Festival theme, “Monsters vs. Toys.” The show exclusive is available in a limited edition of 500 units.



At San Diego Comic Con and Star Wars Celebration V, Mimoco will make available their first MIMOBOT dedicated to the 30th anniversary of Star Wars: Episode V The Empire Strikes Back, the Lobot MIMOBOT. The dual tradeshow exclusive, a limited edition run of 1,000 units, joins Mimoco’s ongoing Star Wars MIMOBOT Series. The mute Lobot was the chief administrative aide to Baron Administrator Lando Calrissian on Cloud City, over the planet Bespin. His brain was connected to the city's central computer, allowing him to communicate directly with the city's computer network. Now Star Wars fans can connect Lobot MIMOBOT’s brain to their computer via USB, available in 2GB to 16GB capacities at Mimoco’s two San Diego’s Comic Con booths #4938 and #2913M in the Star Wars Pavilion from July 21st through 25th, and at their Star Wars Celebration V booth #312 on August 12th - 15th in Orlando.

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