Friday, 9 October 2026

Star Wars: Galactic Racer



Can Star Wars: Galactic Racer recapture the high-octane thrills of fan-favourite Star Wars: Episode I: Racer on PlayStation 5 (PS5), XBOX Series X|S and PC?

Star Wars: Gaming's Søren Kamper goes back to Jakku.

Guest post by Søren Kamper

In February, Generation Star Wars looked at the first proper gameplay trailer for Star Wars: Galactic Racer and wondered whether Lucasfilm Games had finally found a way back to the thrill of Star Wars: Episode I: Racer. That was the obvious question. It was also, as it turns out, slightly unfair to the finished game.

Memories of the 1999 classic have had twenty-seven years to become smoother, faster and rather better behaved than the original hardware ever was. Star Wars: Galactic Racer knows those memories are waiting at the starting line. It gives us podracers, Sebulba and machinery that appears to have been designed by engineers who regarded safety regulations as a challenge. Then it does something more useful: it keeps going.

After spending the last couple of days buried in the campaign, multiplayer and vehicle systems, my biggest surprise is not that Fuse Games understands why Star Wars racing was fun. It is that the studio has found a way to make racing feel like a living part of the galaxy again.

A racer, not a nostalgia exhibit

The first thing Star Wars: Galactic Racer gets right is the simple part that racing games cannot fake: movement feels good.

Landspeeders are broad, physical machines that like to be thrown into corners. Speeder bikes are quicker and far less forgiving. Skim speeders reward smooth lines and a willingness to think about the track in three dimensions. Podracers are the dangerous end of the family tree, and they remain exactly as unreasonable as they should be.

The differences are important because they change how you read a circuit. A corner that feels generous in a landspeeder can become an invitation to disaster on a bike. A gap that looks decorative in one class may become a viable route in another. This is where Star Wars: Galactic Racer starts to separate itself from licensed racing games that offer a garage full of vehicles which all feel suspiciously related.

There is also a welcome amount of aggression. Boost management, heat, contact and takedowns keep races busy without turning them into a floating weapons arena. The Criterion and Burnout heritage around Fuse Games is easy to feel, but Star Wars: Galactic Racer never forgets that the fastest line still matters. Smashing a rival into scenery is satisfying. Doing it while preserving enough speed to make the next corner is better.

The result is immediately readable and surprisingly deep. You can enjoy the spectacle after a few minutes, but there is enough beneath it to reward players who learn the handling rather than simply holding the accelerator and hoping the Force has an unusually generous insurance policy.

The campaign changes what losing means

The stranger decision is the campaign.

Instead of a fixed sequence of races, Shade moves through Tours built around branching events, temporary upgrades and choices about what to risk next. Some progress survives failure, but a strong run can still collapse if you push the wrong machine too far or take one dangerous event too many.

On paper, attaching runs-based design to a Star Wars racing game sounds like something produced during a particularly excitable whiteboard meeting. In practice, it gives the campaign a reason to keep asking questions after the racing itself has already proved enjoyable.

Do you take the event with the better reward, even though the vehicle is already carrying damage? Do you improve straight-line speed or make the next few corners easier? Do you keep leaning into the build that is working, or spend resources preparing for a weakness you know is coming?

That makes failure more interesting than a normal restart screen. A bad race can affect the next one. A good part can reshape the rest of a Tour. A vehicle that felt ordinary at the start can become a wonderfully specific little monster by the final events.

It also means the game avoids the old racing-game problem where progression becomes a list of cups to tick off. Star Wars: Galactic Racer has a rhythm of preparation, risk, recovery and another attempt. I often found myself telling myself that one more event would be enough for the evening. This was rarely true.

Star Wars: Gaming's complete Star Wars: Galactic Racer guide dives deeper into the campaign, vehicles and progression for readers who want the nuts-and-bolts version of the systems.

The Galactic League feels like Star Wars from the side streets

The setting helps. Shade enters the Galactic League after the fall of the Empire, in a galaxy where military hardware, old rivalries and people with questionable employment histories have all found their way into an underground racing culture. That gives the game a useful distance from the usual Star Wars obsession with galactic destiny.

Nobody needs to save the Force before bedtime. Nobody is waiting to reveal that a minor mechanic is secretly descended from somebody important. The world works because Star Wars has always been full of machines, smugglers, gamblers, pilots and people making a living in places the films only pass through.

That fits nicely with the point we made in our earlier Generation Star Wars feature about how Lucasfilm Games kept the galaxy alive between movies. Games are often at their best when they take a familiar corner of Star Wars and ask what everyday life might actually look like there. Star Wars: Galactic Racer turns that idea into motorsport.

The paddocks are a big part of the effect. Walking around between events, talking to rivals and mechanics, and seeing the League as a community gives the campaign personality. Kestar Bool provides the obvious target, while Hibi and the wider cast make the competition feel less like a menu and more like a travelling circus with engines.

There is a price for that ambition. The story and the runs-based structure do not always move at the same pace. Sometimes the next conversation arrives exactly when the campaign needs it. At other times, the game asks you to walk across the paddock when every part of your brain is already sitting on the next starting grid.

It never becomes a serious problem, but Star Wars: Galactic Racer is better at making me care about the League than it is at making Shade the most interesting person in it.

The galaxy is beautiful at several hundred kilometres per hour

The environments are frequently spectacular.

Jakku is an obvious highlight because racing through the wreckage of the Galactic Civil War gives the game an immediate sense of scale. The remains of Star Destroyers stop being background scenery and become geography. Elsewhere, ice, industrial structures, caves and hostile terrain change both the look and the rhythm of the circuits.

The downside is that tracks sharing the same planet can occasionally blend together. Star Wars: Galactic Racer has strong worlds, but not every individual circuit has the one unforgettable corner, hazard or silhouette that makes a racing track live in the memory for years.

That is one area where Star Wars: Episode I: Racer still casts a long shadow. The old game could be crude, but its best courses had sections you remembered instantly. Generation Star Wars revisited Star Wars: Episode I: Racer when the classic returned on Nintendo Switch in 2020, and that comparison is useful because the new game ultimately succeeds by refusing to behave like a remake. The older title is still there in the DNA, especially when podracers arrive, but Star Wars: Galactic Racer is not trying to preserve 1999 under glass.

Multiplayer keeps the garage door open

The online side gives the game another reason to last beyond the campaign.

Multiplayer Tours carry the same build mentality into competition, letting temporary setups develop across a sequence rather than treating every race as an isolated event. That makes the garage choices matter online too. You are not only racing another player, but you are also racing the decisions that got both of you to the grid.

At its best, this creates wonderful chaos. Players arrive with different strengths, different levels of confidence and, judging by some of the opening laps, very different opinions about whether braking is mandatory.

At its worst, the same chaos can become noise. A large group, aggressive contact and environmental hazards can turn a clean plan into debris very quickly. That will delight some players more than others. I enjoy the fact that Star Wars: Galactic Racer allows races to become stories, but competitive players looking for clinical purity may occasionally want the galaxy to calm down.

Still, multiplayer feels like an extension of the central design rather than a box ticked on the back of the package. That matters.

Verdict

Star Wars: Galactic Racer has rough edges. The story occasionally interrupts the momentum it is trying to build, some circuits within the same world need more individual character, and the game can become gloriously messy when too many systems collide at once.

None of that changes the central result.

The racing itself is excellent. The vehicle classes genuinely alter how the game is played. The campaign makes upgrades and failure meaningful without burying the fun beneath spreadsheets. The Galactic League gives Star Wars racing a culture rather than simply a collection of tracks.

Most importantly, Fuse Games has not spent twenty-seven years staring backwards.

When Generation Star Wars covered the gameplay trailer earlier this year, the easy hope was that Star Wars: Galactic Racer might be a worthy successor to Star Wars: Episode I: Racer. It is. The more interesting achievement is that, after a few hours, being a successor stops feeling like the most important thing about it.

Star Wars: Galactic Racer has its own identity, its own rhythm and enough ideas to survive once the first wave of nostalgia has passed. Star Wars racing did not need another museum piece. It needed somewhere new to go.

After a very long wait, it finally has one.

Score: 8.5/10

Buy Star Wars: Galactic Racer at Amazon (affiliate link).

Are you playing Star Wars: Galactic Racer? Let me know in the comments below.

Søren Ahrensborg Kamper has written about Star Wars games, their history and the communities around them since 2009. He is the editor of Star Wars: Gaming, where he covers new releases, game history and the strange decisions that become much more reasonable once somebody adds a hyperdrive.

Wednesday, 7 October 2026

Line of Duty creator bids on Doctor Who



According to Deadline, Line of Duty creator Jed Mercurio has tendered a bid for Doctor Who.

Mercurio, a pre-eminent TV writer responsible for shows including Trigger Point and Bodyguard, has submitted his interest via Hat Trick Mercurio (HTM), the production company he co-founded with Jimmy Mulville.

Mercurio is a sci-fi fan and created the BBC series Invasion: Earth in the 1990s.

The BBC will announce the successful tender in March 2027.

Whatever happens, BBC Studios will remain in control of the TARDIS, handling distribution, licensing, consumer products, digital, and immersive experiences.

In the meantime, Whovians (myself included) can look forward to seeing The Satan Pit: Extended Movie Cut in cinemas on Doctor Who Day, and the BBC has commissioned an animated series, Doctor Who: TARDIS Crew, coming to CBeebies.

Who would you like to win the tender for a new Doctor Who series? Let me know in the comments below.

Tuesday, 6 October 2026

Doctor Who: TARDIS Crew coming to CBeebies



While Doctor Who fans (myself included) await the outcome of the BBC tender for the next live-action series, an animated adventure is coming to CBeebies and BBC iPlayer.

BBC Children's and Education has unveiled a first look at Doctor Who: TARDIS Crew, a brand-new animated preschool series that introduces younger audiences to the wonder, adventure and endless possibilities of the Whoniverse.

Kate Morton, Senior Head of Commissioning for CBeebies, said: "The TARDIS is ready for its youngest crew yet. Packed with imagination, humour and adventure, Doctor Who: TARDIS Crew will inspire children to be curious, courageous and kind as they explore incredible worlds across time and space. It's everything families love about Doctor Who, wonder, excitement and endless possibility, reimagined for CBeebies' youngest explorers."

Created for CBeebies viewers, the series follows the Doctor, a young Time Lord, and his friends Hannah, Beastie and Toast-IE as they embark on extraordinary adventures through time and space. Travelling aboard the iconic TARDIS, they encounter incredible creatures, discover amazing new worlds and come face-to-face with legendary Doctor Who foes, including the Daleks.

Doctor Who: TARDIS Crew will arrive on CBeebies and BBC iPlayer in late 2027/early 2028.

Monday, 5 October 2026

The Satan Pit in cinemas on Doctor Who Day



Doctor Who fans (myself included) can watch The Satan Pit: Extended Movie Cut on the big screen on Doctor Who Day!

For the first time ever in cinemas, the acclaimed two-part adventure The Impossible Planet and The Satan Pit have been specially re-edited into a single movie-length presentation, created exclusively for theatrical audiences.

Join the Doctor (David Tennant) and Rose (Billie Piper) as they travel to Sanctuary Base 6, a remote outpost perched on a planet orbiting a black hole.

When an ancient force awakens beneath the surface, the crew find themselves trapped in a battle against an evil older than time itself.

This special Doctor Who Day screening also includes exclusive bonus material, featuring previously unseen content and a brand-new interview with a special guest, reflecting on the making of one of the most celebrated stories of the modern era – from encounters with the Ood to facing the terrifying Beast, alongside behind-the-scenes memories from the set.

Natasha Spence, Global Events Director, BBC Studios, said: “Part of what makes Doctor Who so extraordinary is that there is always more to discover. Even with a story as loved as The Impossible Planet and The Satan Pit, we’re able to offer fans something they haven’t experienced before, with previously deleted scenes restored into the adventure and never-before-seen extended footage included in this special cinema cut. Doctor Who Day is the perfect moment to celebrate that sense of discovery with fans. We’re delighted to be working with CinemaLive again to bring this unforgettable Tenth Doctor and Rose story to the big screen, and to give audiences the chance to experience it together in cinemas for the first time.”

John Travers, Head of Acquisitions & Distribution, CinemaLive, said: "Following the incredible reaction from fans in UK & Irish cinemas to last year's Doctor Who season finale, we're thrilled to be partnering with BBC Studios again and expanding the scope of this very special Doctor Who Day cinema event so that Whovians from the USA, Canada, Australia and New Zealand can also come together and join in this big screen celebration."

Pre-order The Satan Pit: Extended Movie Cut at Amazon (affiliate link).

Are you going to see The Satan Pit: Extended Movie Cut in cinemas on Doctor Who Day? Let me know in the comments below.

Saturday, 3 October 2026

Paramount-Warner Bros. named Skydance



Skydance is the new name for the company formed by the merger of Paramount Skydance and Warner Bros. Discovery, announced by CEO David Ellison on X (formerly Twitter).

“We will honor what makes Paramount and Warner Bros. special — giving both studios the opportunity to grow, tell more great stories and bring those stories to even broader audiences around the world, powered by the scale and capabilities of Skydance,” he wrote in a statement announcing the branding change Friday.

The $110 billion merger is expected to be finalised on Tuesday after a year-long pursuit by Ellison and a two-month delay caused by antitrust lawsuits by 12 states and the Writers Guild of America.

From Batman to Star Trek, a Skydance-branded app merging HBO Max and Paramount+ would be a strong streaming challenger to Netflix and Disney+. However, it seems Paramount+ and HBO Max will remain standalone subscription services for now.

“I don’t want to comment on what is going to happen or anything like that, but I would point to the HBO Max-Disney bundle, which has been very successful,” Ellison said, adding, “So, could you see something like that happening? That would make a lot of sense.”

HBO Max launched to much fanfare last March in the UK. It was a complicated rollout as HBO has a storied history with Sky (owned by Comcast). Sky Atlantic has been the exclusive home to the award-winning Game of Thrones, The Last of Us, Westworld and many more prestige dramas from HBO. This may be subject to change in the wake of the merger.

What are your thoughts on the name Skydance? Let me know in the comments below.

Friday, 2 October 2026

Age of Ultron continues in VisionQuest



On Thursday, Marvel Television dropped an official trailer for VisionQuest coming soon to Disney+.



Read the official synopsis:

"VisionQuest marks the final chapter in the trilogy that started with Marvel Television’s WandaVision, where a grieving Wanda Maximoff conjured a new Vision and life in a world that wasn’t real. Now, rebuilt and rebooted, Vision possesses all of his former self’s memories, but none of his virtue, and searches for new meaning."

Vision, rebooted and having escaped from those who sought to weaponise him, has been in hiding. Searching for new meaning, he consults the AI personas embedded in his programming, including F.R.I.D.A.Y., E.D.I.T.H., J.A.R.V.I.S., and the infamous Ultron. His discreet existence ends when a bounty placed on his head thrusts him on the run with Thomas Shepherd, a mysterious boy who may be Vision’s son, reincarnated. As Vision evades capture, he must confront his nature, resist Ultron's influence, and unravel the enigma that is his young companion if he’s to survive.

VisionQuest stars Paul Bettany, James Spader, Ruaridh Mollica, Todd Stashwick, T’Nia Miller, Lauren Morais, Orla Brady, Diane Morgan, Polly Frame, Henry Lewis, Jonathan Sayer, with Emily Hampshire, and James D’Arcy. The series is directed by Christopher J. Byrne, Gandja Monteiro, Vincenzo Natali, Terry Matalas, and written by Terry Matalas, Cindy Appel, Christopher Monfette, Nicole Falsetti, and Matthew Okumura.

Watch the two-episode premiere of Marvel Television’s VisionQuest on 14th October, only on Disney+.

Are you ready for VisionQuest on Disney+? Let me know in the comments below.

Thursday, 1 October 2026

BBC boss on AI-generated Doctor Who



BBC boss Matt Brittin, formerly at Google, commented on a fan-made, AI-generated Doctor Who episode.

"Somebody sent me a 50-minute episode of Doctor Who that was AI-generated the other day," Brittin said, speaking at the Royal Television Society (RTS) conference in London this week.

"It's pretty good. I mean, it's not going to replace humans, and we'll come on to that.

While Brittin didn't disclose the AI-generated episode, many media outlets speculate it may be the controversial episode, The Curse of Kilmorag, from The Unmade Season, featuring the regeneration of the Fourteenth Doctor (David Tennant) that was removed from YouTube after a copyright claim.

"So everyone's a creator. Not all the creativity is bad," Brittin continued. "Everyone's got the ability in their hands — or six billion people have — to create content at the standard of a Hollywood studio."

The BBC needs to save £500 million over the next 3 years, has experimented with generative AI, and put Doctor Who out to tender. Russell T Davies and Bad Wolf have departed the series now that the Disney+ deal has ended, and the previously announced Christmas special will not go ahead as the BBC instead focuses on Doctor Who’s long-term future.

With Amazon, Disney and more pivoting to AI-generated content to save money, this may be an AI battle the Doctor can't win.

What are your thoughts on an AI-generated Doctor Who series? Let me know in the comments below.

Monday, 28 September 2026

Star Wars snares Spider-Man director



Spider-Man trilogy director Jon Watts is no stranger to a galaxy far, far away... He co-created and co-wrote the Star Wars spin-off series Skeleton Crew on Disney+.

According to an exclusive Knight Edge Media report, Watts is coming back to Star Wars for Episode X! The Hollywood Reporter (THR) has confirmed the story.

"The film is expected to continue the saga as Episode X following the events of Star Wars: The Rise of Skywalker. Daisy Ridley (We Clean the Dead) is also expected to return as Jedi Master Rey. Her spin-off film, Star Wars: New Jedi Order, was in development for a while but was shelved in favor of Episode X. She is expected to have a minor role in this film, and it may possibly expand in the sequels. It’s unknown if John Boyega (Finn) or Oscar Isaac (Poe Dameron) will return after their public exit from Disney in 2019. Lucasfilm is currently casting new, relatively unknown male and female leads. Production could begin as early as next year if everything goes according to plan."

Simon Kinberg, best known for his work on the X-Men film franchise, has been tapped to write Star Wars: Episode X.

Lucasfilm had no comment.

Next year is the 50th anniversary of Star Wars, created by George Lucas. The restored re-release of Star Wars, directed by George Lucas, is in cinemas on 19th February 2027. Star Wars: Starfighter, a standalone story set 5 years after Star Wars: The Rise of Skywalker, is directed by Shawn Levy (Deadpool & Wolverine) and stars Ryan Gosling (Project Hail Mary), and is due to release on 28th May 2027.

Are you looking forward to a new Star Wars trilogy from Jon Watts? Let me know in the comments below.

Friday, 25 September 2026

Life is Strange on Prime



After buying the Life is Strange Collection on sale for XBOX, I'm finally replaying the remastered video games as the autumn days grow shorter.

I've been a fan of the 'hella good' Life is Strange franchise since the original episodic video game was first released in 2015. Following photography student Max Caulfield's coming of age, it was a love letter to fans of character-driven storytelling. An award-winning interactive timey-wimey My So-Called Life featuring a superlative soundtrack.

However, I hadn't realised that a live-action series is being produced for Prime Video. Starring Maisy Stella and Tatum Grace Hopkins as Chloe and Max, filming is expected to wrap next month.

A few years ago, Life is Strange: True Colors captured my imagination on Game Pass Ultimate! Replaying the spin-off video game has become an annual autumnal tradition, and this year is no exception. As a fan of Dungeons & Dragons (D&D), Halloween and mystery, what's not to like?

Life is Strange is streaming exclusively on Prime Video (affiliate link).

Are you looking forward to Life is Strange on Prime Video? Let me know in the comments below.

Wednesday, 23 September 2026

Halo moves to Call of Duty's Activision



The XBOX brand's reset under Asha Sharma continues with Tuesday's announcement of further layoffs and Halo moving to Activision, the developer of Call of Duty (COD).

“We’re thrilled to welcome Halo, Rare, and World’s Edge to Activision. It’s an honor and a responsibility that we do not take lightly. These teams and their games have inspired fans around the world for decades,” Rob Kostich, the Activision president, said in a statement. “For Halo, our goal is clear: make the greatest Halo game ever, worthy of its universe and legacy, while staying true to what made players love it in the first place. It is a bold ambition, one that this franchise deserves. We have already begun assembling a purpose-built team, unique in capability and talent, ready and excited to deliver this next chapter with the community. To the World’s Edge and Rare teams, we can’t wait to get to work together.”

As I've written previously, my XBOX journey began with Halo: Combat Evolved in 2002.

As a Mac User since 1995, I vividly remember Apple CEO Steve Jobs announcing Halo at MacWorld 1999 before Microsoft bought Bungie, much to Jobs' chagrin. From the opening scene, I was captivated by Master Chief and Cortana's space opera adventure. Bungie's seminal first-person shooter (FPS) was an XBOX killer app and system seller.

My original XBOX had a faulty power cord (it could have overheated and caught fire). Essentially worthless, I disposed of the console in 2005. So, I traded in my XBOX video games, including Halo: Combat Evolved and Dead or Alive 3.

For almost a decade, I played exclusively on PlayStation. Then, I unexpectedly won an XBOX 360 S after entering a LOVEFiLM (now Prime Video) competition in 2012. The XBOX 360 era introduced me to Mass Effect, BioShock, and Call of Duty, and my unexpected XBOX homecoming culminated with Halo 4. Meanwhile, my PlayStation 3 (PS3) gathered dust.

The Halo brand has been mismanaged for years, and generations of gamers only know Master Chief from Fortnite. Bungie split from Microsoft in 2007, developing Destiny for Activision, and is now part of PlayStation Studios. Going forward, Activision will take over the Halo franchise from Halo Studios (formerly 343 Industries). Raven Software could be a good fit for Halo: I reviewed the studio's Star Wars Jedi Knight: Jedi Academy.

Whatever happens, let's hope the next Halo is not filled with microtransactions.

What do you think about Halo moving to Activision? Let me know in the comments below.