Thursday, 5 November 2026

The music of Star Wars video games



Music plays an integral role in the Star Wars franchise. Without John Williams' legendary scores, no Force is lifting Luke Skywalker's X-wing out of a Dagobah swamp. Video games based on George Lucas' beloved space saga are no exception, from the arcades to home consoles.

Guest post by Søren Kamper

The first few notes of John Williams’ Star Wars theme can make almost anything look heroic, even a handful of polygons pretending to be an X-wing. Early games borrowed that musical language and had the player halfway to the Death Star before the hardware finished drawing it. But it also posed a difficult question. How do you give Star Wars games their own sound when cinema has already supplied one of the most recognisable scores in history?

The answer took decades and a fair amount of nerve. The best Star Wars game music does more than remind us of the films. It responds to our decisions, gives unfamiliar places a character and occasionally makes a routine victory sound as though the fate of the Republic depended on it. Even when the mission involves guarding a freighter full of cargo.

From the arcade to the cockpit

In Atari’s 1983 Star Wars arcade game, the film’s music, voices and electronic effects were part of the attraction. Luminous vector graphics suggested the Death Star trench, and familiar music did the rest. The player was briefly inside a scene they already knew. That was enough for an arcade machine, until somebody else needed the seat.

By the early 1990s, the ambition had changed.

During the years when Lucasfilm Games kept Star Wars alive beyond the cinema, space combat became something more demanding than a reenactment. X-Wing (1993) and TIE Fighter (1994) asked players to read instruments, escort vulnerable ships and survive battles that rarely unfolded according to plan. Their music had to cope with that uncertainty. LucasArts’ iMUSE technology could shift musical cues as events occurred, bringing changes in mood to the arrival of reinforcements or the changing fortunes of a mission. Instead of sitting behind the action like a recording, the score started listening to it.

TIE Fighter made that trick especially interesting. John Williams’ Imperial motifs had taught movie audiences what to fear. In a game where the Empire employs you, those associations acquire an uncomfortable second job: making an Imperial pilot feel heroic. The music does not need to pardon the Empire. It simply understands that the person holding the joystick regards the mission briefing rather differently from Luke Skywalker.

A galaxy that needed more than one theme

As the series expanded into role-playing games, musical identity had to stretch across entire planets. Jeremy Soule’s original score for Star Wars: Knights of the Old Republic (2003) understood that a Star Wars story did not require a famous melody every time somebody opened a door. Its quieter passages give settlements, temples and long conversations room to exist. An ancient corner of the galaxy sounds familiar without borrowing somebody else’s adventure.

The decisive break came with Star Wars: Republic Commando (2005). Composer Jesse Harlin wanted a harsher, more intimate Clone Wars, seen through the helmets of soldiers rather than from the Senate balcony. He built a dark, reactive score and created the basis of a Mandalorian language for its choral music. Delta Squad’s battle hymns suggest history and comradeship without asking John Williams to do all the emotional work. In a contemporary account of the game’s audio design, Harlin explained how musical changes could also guide players through the action. The soundtrack was not merely there to make the soldiers sound impressive. It had work to do.

The Old Republic pushed the problem in the opposite direction. BioWare’s online galaxy needed music for tranquil landscapes, political intrigue, dangerous ruins and the ordinary business of meeting another player in a spaceport. The developers spoke openly about weaving familiar Star Wars themes into new compositions. It is a quieter achievement than a fanfare. A living galaxy cannot spend every hour announcing the arrival of Darth Vader. Sometimes it must simply sound like a place where people live.

When the galaxy began listening to itself

The most delightful surprise in Star Wars Jedi: Fallen Order (2019) is not necessarily the orchestra. Gordy Haab and Stephen Barton gave Cal Kestis a sweeping original score, but the opening on the scrapyard world of Bracca introduces something wonderfully ordinary: music Cal chooses to listen to. The song is “Sugaan Essena”, performed by Mongolian metal group The Hu and adapted into a fictional Star Wars language. It returns during the arena sequence, making it more than background decoration. This is music that belongs to the people inside the story, not just the audience watching from outside. Even a fugitive Jedi appreciates a decent playlist.

Film scores shape the moment; music heard by characters helps explain their world. Cantina bands have done this since 1977, of course, but games allow us to linger in the room, wander away, return later and discover that the galaxy has more than one kind of musician. It makes an enormous fictional universe feel less like a collection of famous movie scenes and more like a culture.

Star Wars Outlaws (2024) takes the idea further. As attention turned toward Kay Vess and life in the criminal underworld, composer Wilbert Roget II developed a sound that could accommodate electric violin, synthesised bass, guitars and, when the occasion demanded it, the full orchestral vocabulary associated with Williams. Just as importantly, the team built a dynamic music system able to respond to the player. The score feels like part of the world, not a collection of dramatic buttons to press. The underworld should sound different from a Jedi temple, even if both are located in the same galaxy.

All this sophistication carries a danger.

Music that constantly tells the player something important is happening eventually makes everything sound equally important. The finest scores also know when to leave the room. A quiet corridor in Star Wars: Knights of the Old Republic, a tense pause in Star Wars: Republic Commando or the mechanical noise surrounding an X-wing can do more than another blast of brass. Restraint gives the next musical arrival somewhere to land.

Across the remarkably varied history of Star Wars video games, the music has gradually moved from imitation to conversation. Williams gave the galaxy its musical grammar. Game composers learned to speak it while players were changing the subject. These soundtracks are more than accompaniments to the films. At their best, they make Star Wars feel like a world that keeps singing after the credits roll.

What are your favourite Star Wars video game soundtracks? Let me know in the comments below.

Søren Ahrensborg Kamper has written about Star Wars games, their history and the communities around them since 2009. He is the editor of Star Wars: Gaming, where he covers new releases, game history and the strange decisions that become much more reasonable once somebody adds a hyperdrive.

Wednesday, 4 November 2026

LEGO Ideas Godzilla rises on Black Friday



For over 70 years, his roar has signaled the arrival of something colossal. Now, Legendary’s Monsterverse Godzilla enters the LEGO Group portfolio with the LEGO Ideas Godzilla (21375) set: a towering, 5,363-piece tribute to the King of Monsters and the largest LEGO Ideas model ever launched.

Matthew Esposito comments: “Building LEGO Godzilla was a real passion project. I’ve loved both LEGO building and Godzilla for years, so I wanted to capture his shape, scale and character as accurately as I could. The head was definitely the biggest challenge, but seeing the model come together and eventually reach 10,000 supporters after more than two years was incredible. I’m so grateful to everyone who supported the project and helped make this dream a reality.”

Capturing one of cinema’s most legendary kaiju, the new set invites builders to unleash their imagination and bring the Titan to life, piece by piece. Since first emerging on screen in 1954, Godzilla has roared through more than seven decades of film, television, comics, games and collectibles. The LEGO Ideas Godzilla set celebrates that remarkable journey, giving fans a new way to build and connect with a character that has remained a testament to the power of storytelling.

“We were thrilled to partner with the LEGO Group to bring our titan to life in brick form,” said Amber Sheppo, SVP, Consumer Products & Partnerships at Legendary Entertainment. “From Matthew’s original vision to this truly epic creation, the LEGO Group has been an incredible partner every step of the way.”

LEGO Ideas Godzilla is available from LEGO AU, CA, UK and US (affiliate links).

What do you think of LEGO Ideas Godzilla? Are you excited to build the King of the Monsters? Let me know in the comments below.

Tuesday, 3 November 2026

LEGO Technic Solar System Planets in Orbit



Bring the solar system into your home as 8 planets orbit the Sun, turning STEM learning into a hands-on journey through the wonders of space with this learning toy for budding astronomers ages 10 and up.

Set the solar system model in motion using a hand-cranked gear mechanism and watch the planets move at their own speeds. To reset the mechanism, simply align the planets by hand.

Featuring individual fact-filled information panels for every planet, the model doubles as an educational exploration tool and a dynamic centerpiece.

Put astronomy and physics into the hands of curious kids with this fun and fascinating gift idea. Measuring over 15 in. (38 cm) wide, it will look out of this world on display in any space lover’s room.

And with the LEGO Builder app, kids are empowered to tackle complex builds with ease. With 3D digital instructions, they can rotate and zoom in on models to master building independently.

LEGO Technic Solar System Planets in Orbit is available from LEGO AU, CA, UK and US (affiliate links).

What do you think of the LEGO Technic Solar System Planets in Orbit? Will you add this to your collection? Let me know in the comments below.

Sunday, 1 November 2026

Mass Effect cancelled for Star Wars



Bloomberg's Jason Schreier reports that Electronic Arts (EA) cancelled Mass Effect 5 to work on Star Wars: Battlefront 3. Schreier says Star Wars: Battlefront 3 hasn't begun development, yet the publisher still chose it over Mass Effect 5. After its Saudi-backed takeover, EA is debt-ridden; therefore, the Disney-owned IP mitigates financial risk.

Given that EA originally acquired BioWare for the Star Wars: Knights of the Old Republic series, the news is bittersweet. For decades, EA has been criticised for how it manages the studios it acquires, but this isn't unique in the video game industry. EA is no longer the company that Trip Hawkins founded in 1982.

While the Star Wars deal was the catalyst, Schreier also points out other factors that led to BioWare's demise. The studio's most recent game, Dragon Age: Veilguard, fell 50% short of sales expectations. Before that, 2017’s Mass Effect: Andromeda was poorly received despite excellent combat, with future DLC cancelled, and 2019’s Anthem was considered a live service failure. EA is known for sports and shooter franchises, and deep role-playing games aren't annual releases with guaranteed financial success.

However, Mass Effect fans (myself included) are not giving up on the beloved sci-fi franchise.

The #SaveMassEffect movement has gained momentum online, and fans are planning a massive play event and billboards on N7 Day 2026! Even if this doesn't move the dial, I'm proud to be part of an inclusive gaming community.

Prime Video is moving forward with a live-action series.

What are your plans for N7 Day? Let me know in the comments below.

Friday, 30 October 2026

O Captain, My Captain: Sir Patrick Stewart dies



This week, Star Trek fans (myself included) mourned the loss of two legends of the final frontier. Walter Koenig, who played Pavel Chekov in Star Trek: The Original Series, and Sir Patrick Stewart, who played Captain Jean-Luc Picard in Star Trek: The Next Generation. The beloved actors were aged 90 and 86, respectively.

Stewart's family took to social media to announce his death following a diagnosis of Alzheimer's disease and Lewy body dementia.

His spokesperson, Kelly Bush Novak, said in a post on Instagram: “He has been held in the warm embrace of family and friends, surrounded by live music, prayer, tears, laughter and the kind of profound emotion that only he could inspire after a lifetime of devotion to us all.

“We will forever cherish the peaceful ease and reflection on his face, an enduring reminder of his invincible grace,” the post continued.

All good things.

Stewart's love of drama came at school when one of his teachers introduced him to Shakespeare and encouraged him to perform.

I've long admired Stewart since seeing Excalibur with my late mum and always take great pleasure in doing impressions of that unmistakable baritone voice. And there's a family connection. A late relative was friends with Stewart. A few years ago, we arranged to meet up for a pub lunch, but the pandemic happened.

Make it so.

As I've written before, Star Trek: Picard's third and final season was a poignant send-off for Star Trek: The Next Generation. Series showrunner Terry Matalas (VisionQuest) understood the assignment and gave fans one of the greatest Star Trek seasons of all time.

This December, Marvel fans (myself included) can see Stewart's final performance in Avengers: Doomsday, where he reprises Professor Charles Xavier opposite Sir Ian McKellen's Magneto.

Marvel Studios posted a tribute on X (formerly Twitter) shortly after the announcement of his death, saying: “All of us at Marvel Studios are deeply saddened by the passing of Sir Patrick Stewart. Sir Patrick brought Professor Charles Xavier to life with extraordinary grace, intelligence, and humanity, defining the character for generations of fans, from X-Men to Logan to Avengers: Doomsday.

“He was a singular talent, a generous collaborator, and a true gentleman. Our hearts go out to his wife Sunny, his children, his friends, and the countless fans around the world whose lives he touched with his art.”

Tea, Earl Grey, hot!

Farewell, Mon Capitaine.

Thursday, 29 October 2026

60th anniversary soundtrack on Doctor Who Day



Silva Screen Records bring the 2023 score to digital and CD from 23rd November, with original music from Murray Gold.

The Doctor Who 60th anniversary consisted of three special episodes - The Star Beast, Wild Blue Yonder, and The Giggle - that aired between 25th November and 9th December, 2023. To celebrate Doctor Who Day 2026, Silva Screen Records are proud to be releasing Murray Gold's exceptional scores to the three special episodes.

Gold reunited with returning showrunner Russell T Davies after stepping away following the 2017 Christmas special, bringing back his signature grand orchestral style. The score seamlessly blended nostalgic Series 4 vibes with unexpected melodic throwbacks, including the strategic reuse of the Eleventh Doctor's theme when Donna regained her memories. Gold also delivered fresh arrangements for the updated opening title sequence and broader Whoniverse soundscape.

As Gold says: "On this album is a record of all the music that went into that transitioning series between the return of Doctor Who with David Tennant and Catherine Tate in 2023 up to the first season of Ncuti Gatwa’s Fifteenth Doctor which began on Christmas Day the same year.

"It’s a pretty exhaustive volume.”

Disc 1: The Star Beast

01 Once Upon a Time Lord
02 Doctor Who Theme (60th Anniversary Specials)
03 Strolling in the City
04 Spaceship in Trouble
05 Hitching a Ride
06 Crash Site
07 Aliens Everywhere
08 Solar Psychedelia
09 Dangerous Memories
10 A Meep in My Shed
11 Here We Go Again
12 Invasion Calling
13 Wrarth and Disorder
14 Silence in Court
15 To Hell with This
16 A Vessel to the Stars
17 Impending Launch
18 Countdown to Catastrophe
19 Why Does It Have to Be This?
20 Donna is Descending
21 Binary Awakening
22 Just Like the Old Days
23 We Are Back (Trailer)

Disc 2: Wild Blue Yonder

01 The TARDIS Doesn’t Fall Far from the Tree
02 The Mavity of the Situation
03 Time to Rebuild
04 I Will Get You Home
05 Hostile Action
06 Circuits Moving
07 A Very Long Corridor
08 The Edge of the Universe
09 No Signs of Life
10 The Only Thing I’ve Got
11 My Arms Are Too Long
12 All or No-Thing
13 Memories and Mass
14 Doppelgänger Dilemma
15 I Saw Your Mind
16 Imposters
17 A Pinch of Protection
18 A Ship Full of Questions
19 They Need the Answers
20 Very Slow Countdown
21 When Time Runs Out
22 The Wrong Donna
23 The Devil’s in the Details

Disc 3: The Giggle

01 What a Wonderful Game
02 Streets of Anarchy
03 UNIT Tower
04 Everyone’s Going Mad
05 Zeedex Deactivated
06 Decoding the Signal
07 Laughing at the Human Race
08 The Puppeteer
09 UNIT Negotiations
10 Hide and Seek
11 What Am I Now?
12 The Celestial Toyroom
13 Donna and the Dolls
14 Toymaker’s Theatre
15 Rules of the Game
16 Battleground Declared
17 The Time Lord and the Toymaker
18 Bi-Generation
19 Catch Me If You Can
20 The One Adventure You’ve Never Had
21 Next Stop, Everywhere
22 Never Been Happier
23 Doctor Who Theme (End Credits) (60th Anniversary Specials)

The collection will be released as three digital albums on 23rd November, and the triple-disc set will be released on 27th November.

Pre-order Doctor Who 60th Anniversary Specials Soundtrack at Amazon (affiliate link).

How are you celebrating Doctor Who Day? Let me know in the comments below.

Wednesday, 28 October 2026

Channel 4 on Disney+



On Tuesday, Channel 4 and The Walt Disney Company announced a streaming partnership on Disney+.

Channel 4, like rival public-service broadcasters, is battling a tough advertising market and declining audiences for its linear ⁠channels. It said last month it would cut about 340 jobs, representing more than a ⁠quarter of its workforce.

Priya Dogra, Chief Executive, Channel 4, said: “We’re thrilled to be working with Disney+ to give audiences even more ways to discover and enjoy Channel 4’s brilliant shows. Channel 4 is home to some of the UK and Ireland’s most talked about and trusted programming, and this new service will help those shows reach viewers in new places. This exciting step shows how collaboration between broadcasters and streamers can create more choice and value for audiences.”

Disney+ already shares content with ITVX, which may be affected by Sky (owned by Comcast) buying ITV's television and streaming assets for £1.6 billion.

Adam Smith, Chairman, Direct-to-Consumer, Disney Entertainment, said: “Local broadcaster partnerships are very important as we build our content libraries and serve fans around the world. Channel 4 has created shows with strong appeal to audiences in the UK and Ireland, and we’re excited to bring some of those favourites to Disney+. This agreement is the latest example of our global strategy, pairing high-quality local programming and cultural relevance with a complementary audience and more personalised streaming experience on Disney+.”

From early 2027, Disney+ subscribers will be able to watch Channel 4’s linear HD channel, plus hundreds of hours of its acclaimed scripted and unscripted content through its on-demand catalogue, from Big Mood and Tip Toe to 24 Hours in A&E, directly on Disney+ at no extra cost. There's no news on whether or not this will be ad-free on standard (which I subscribe to) or premium tiers.

What are your thoughts on Channel 4 on Disney+? Let me know in the comments below.

Tuesday, 27 October 2026

Tomb Raider 30th anniversary teaser trailer



An official teaser trailer dropped for Tomb Raider: Legacy of Atlantis, a reimagining of the original Tomb Raider video game.



Read the official synopsis:

"Tomb Raider: Legacy of Atlantis is a stunning reimagining of the 1996 genre-defining game.

As Lara Croft, harness your wits and athleticism to explore exotic locations lost to time—from the jungles of Peru to the ancient ruins of Greece, the deserts of Egypt, and a mysterious Mediterranean island shrouded in myth. Traverse treacherous landscapes, solve deadly contraptions, and face lethal predators as you hunt for the scattered pieces of the Scion, an artefact of immeasurable power.

Whether you're a veteran raider or new to Lara's world, Tomb Raider: Legacy of Atlantis delivers jaw-dropping visuals powered by Unreal Engine 5, modern game design, and new surprises, while honouring the spirit and atmosphere of Lara Croft's debut adventure."


While the original Tomb Raider was first released on the Sega Saturn 30 years ago, the action-adventure video game franchise became synonymous with PlayStation.

I've been a fan of the Tomb Raider franchise since the original PlayStation, and the reboot Survivor trilogy was amazing. Alix Wilton Regan replaces Camilla Luddington as Lara Croft. Mass Effect fans (myself included) will recognise her as the voice of Samantha Traynor.

Tomb Raider: Legacy of Atlantis will release on PlayStation 5 (PS5), Xbox Series X|S, Nintendo Switch 2, and PC on 12th February 2027. Tomb Raider: Catalyst, a sequel to Tomb Raider: Underworld, is arriving sometime in 2027.

Pre-order Tomb Raider: Legacy of Atlantis at Amazon (affiliate link).

Are you looking forward to Tomb Raider: Legacy of Atlantis? What are your memories of playing Tomb Raider? Let me know in the comments below.

Sunday, 25 October 2026

Star Wars: Starfighter outspends The Force Awakens



Forbes reports that Star Wars: Starfighter cost more to produce than Star Wars: The Force Awakens.

In summary:

"Disney revealed that its upcoming sci-fi film *Star Wars: Starfighter* cost $226.5 million to make by the time filming finished at Pinewood Studios. Set five years after *The Rise of Skywalker*, the movie stars Ryan Gosling, Flynn Gray, Amy Adams, Matt Smith, and Mia Goth, with Shawn Levy directing. Financial statements from the production company, Blue Mist Productions, covered spending up to January 31. The U.K. government's Audio-Visual Expenditure Credit provided a $51.5 million refund, reducing net spending to $175 million. Filming also took place in Sardinia, Italy, to maximize funding benefits. Additional visual effects work in London could increase future refunds and costs before the scheduled release in late May next year."

Star Wars: Starfighter is due to release on 28th May 2027, coinciding with the 50th anniversary of George Lucas' space opera.

Are you looking forward to Star Wars: Starfighter? Let me know in the comments below.

Friday, 23 October 2026

Mass Effect: Universe trailer leaked



After news of BioWare's closure and the cancellation of Mass Effect 5 broke on Wednesday, an employee leaked a trailer, made by a small team with pre-production assets.

It features a new N7 protagonist and fan-favourite Liara T'Soni, set sometime after the original Mass Effect trilogy. Are they searching for Commander Shepard? The trailer ends on the game's title: Mass Effect: Universe.

Bloomberg's Jason Schreier confirmed the trailer is genuine. I watched it on YouTube, and the game is evidently further developed than officially suggested; after all, it was announced in 2020. As the trailer keeps getting removed, I won't link to it here. You should find it easily with a quick search.

As I've mentioned previously, Mass Effect 5 could still be saved with stewardship from a developer that nurtures character-driven role-playing games. Electronic Arts (EA) has massive debt, is cutting 400 jobs, and should sell BioWare's IPs.

Have you watched the Mass Effect: Universe trailer? What did you think? Let me know in the comments below.