Tuesday, 10 November 2026

Grand Theft Auto VI goes gold



As of today, Grand Theft Auto VI is available to pre-load on consoles. I didn't waste any time downloading the next instalment in the Grand Theft Auto (GTA) franchise on PlayStation 5 (PS5).

GTA VI heads to the state of Leonida, home to the neon-soaked streets of Vice City and beyond, in the biggest, most immersive evolution of the GTA series yet. With a reported budget of over a billion dollars and a female protagonist (Lucia), GTA VI was originally due to release in 2025.

Read the official synopsis:

"Jason and Lucia have always known the deck is stacked against them. But when an easy score goes wrong, they find themselves on the darkest side of the sunniest place in America, in the middle of a criminal conspiracy stretching across the state of Leonida — forced to rely on each other more than ever if they want to make it out alive."

The long-awaited next instalment in the GTA franchise will be released on PS5 and XBOX Series X|S on 19th November and will be digital-only. This has sparked controversy (I'm team digital on XBOX, but prefer physical on PlayStation).

When this controversial decision was first announced, the halcyon days of midnight launches seemed gone forever. However, The Legend of Zelda: Ocarina of Time on the Nintendo Switch 2 proved there's still a community of gamers (myself included) who want physical releases.

Grand Theft Auto VI is a monoculture moment in entertainment, and I pre-ordered the Ultimate Edition on PS5. Personally, the footage captured on the base PS5 justifies the price tag!

Pre-order Grand Theft Auto VI at Amazon (affiliate link).

Have you pre-ordered Grand Theft Auto VI? Let me know in the comments below.

Monday, 9 November 2026

Zelda’s midnight launch was wild!



As PlayStation pushes forward with an all-digital future, Nintendo leans into physical media with a wildly successful midnight launch of The Legend of Zelda: Ocarina of Time remake on Nintendo Switch 2.

Across the world, fans queued for hours to pick up a remake of one of the greatest video games ever, released on the Nintendo 64 (N64) almost 30 years ago. In 1998, I took the day off work and planned to play The Legend of Zelda: Ocarina of Time with a friend. In a timey-wimey twist, they ghosted me, and I never saw them again.

The friendship may have been lost to time, but I'll never forget playing this gaming masterpiece for the first time. Frankly, Navi, Link's fairy companion in Hyrule, was better company. As I've written previously, my history with the 40-year-old franchise began with The Legend of Zelda: A Link to the Past on the Super Nintendo Entertainment System (SNES) in 1992.

The Legend of Zelda: Ocarina of Time is the second biggest Zelda launch of all time (physical sales only) in the UK and the biggest physical game launch of 2026 in the UK. It beat out Resident Evil, Call of Duty, EA Sports FC, and more.

I don't own a Nintendo Switch 2, but I hope to fix this on Black Friday.

Buy The Legend of Zelda: Ocarina of Time at Amazon (affiliate link).

Did you attend a midnight launch of The Legend of Zelda: Ocarina of Time? What do you think of the remake? Let me know in the comments below.

Saturday, 7 November 2026

Knightmare: The Game



In the mid-eighties, autumnal Fridays were Knightmare time on Children's ITV (CITV)!

During the Dungeons & Dragons (D&D) craze of the eighties, I loved dungeon crawlers from Gauntlet to Labyrinth. While I didn't own an Atari ST 16-bit home computer to play Dungeon Master, Knightmare was an adventure game show created by Tim Child.

The live-action series blended hand-drawn animation and computer graphics and was the talk of the town in my school's computer club, where friends and I set up and played with the latest 16-bit computers.

An official free point-and-click adventure game on PC based on the classic children's series, starring original cast members Hugo Myatt as Treguard and Mark Knight as Lord Fear, is coming in 2027, marking 40 years since Knightmare first aired.



Read the official synopsis:

"Lord Fear has returned and a new quest awaits. Only the bravest of Dungeoneers can don the famous Helmet of Justice and venture into this dangerous world of illusion. It is time to step boldly forward as the time of Knightmare begins again!"

But just remember - it's only a game... isn't it?

Are you looking forward to Knightmare: The Game? Let me know in the comments below.

Friday, 6 November 2026

Other Worlds: A Stranger Things Adventure



Happy Stranger Things Day! Netflix has announced a live-action prequel series set in the 1950s, Other Worlds: A Stranger Things Adventure.



Before Hawkins, there was Marion.

“We’ve been dreaming of Other Worlds: A Stranger Things Adventure for many years now, and to see it become a reality is surreal and exhilarating,” say Matt and Ross Duffer. “It’s Stranger Things, but also thrillingly fresh, with a new setting, new heroes and villains, and new … actually, we’re not allowed to say any more. Now, on to casting. In the meantime — watch the skies, nerds!”

Production on Other Worlds: A Stranger Things Adventure will take place in New Mexico.

Shawn Levy (Star Wars: Starfighter) welcomes the opportunity to continue the legacy of Stranger Things with this new story. “With Other Worlds, the Duffer Brothers and Kate Trefry craft a new ensemble and adventure that is imbued with the DNA of our flagship series while exploring a new era, setting, and all-new characters, themes, and mythology — the seeds of which may have been planted in Hawkins, but now venture into other worlds of spectacle, action, and emotion.”

Bikes at the ready!

Other Worlds: A Stranger Things Adventure is coming to Netflix in 2028.

Have you watched the teaser trailer for Other Worlds: A Stranger Things Adventure? What did you think? Let me know in the comments below.

Thursday, 5 November 2026

The music of Star Wars video games



Music plays an integral role in the Star Wars franchise. Without John Williams' legendary scores, no Force is lifting Luke Skywalker's X-wing out of a Dagobah swamp. Video games based on George Lucas' beloved space saga are no exception, from the arcades to home consoles.

Guest post by Søren Kamper

The first few notes of John Williams’ Star Wars theme can make almost anything look heroic, even a handful of polygons pretending to be an X-wing. Early games borrowed that musical language and had the player halfway to the Death Star before the hardware finished drawing it. But it also posed a difficult question. How do you give Star Wars games their own sound when cinema has already supplied one of the most recognisable scores in history?

The answer took decades and a fair amount of nerve. The best Star Wars game music does more than remind us of the films. It responds to our decisions, gives unfamiliar places a character and occasionally makes a routine victory sound as though the fate of the Republic depended on it. Even when the mission involves guarding a freighter full of cargo.

From the arcade to the cockpit

In Atari’s 1983 Star Wars arcade game, the film’s music, voices and electronic effects were part of the attraction. Luminous vector graphics suggested the Death Star trench, and familiar music did the rest. The player was briefly inside a scene they already knew. That was enough for an arcade machine, until somebody else needed the seat.

By the early 1990s, the ambition had changed.

During the years when Lucasfilm Games kept Star Wars alive beyond the cinema, space combat became something more demanding than a reenactment. X-Wing (1993) and TIE Fighter (1994) asked players to read instruments, escort vulnerable ships and survive battles that rarely unfolded according to plan. Their music had to cope with that uncertainty. LucasArts’ iMUSE technology could shift musical cues as events occurred, bringing changes in mood to the arrival of reinforcements or the changing fortunes of a mission. Instead of sitting behind the action like a recording, the score started listening to it.

TIE Fighter made that trick especially interesting. John Williams’ Imperial motifs had taught movie audiences what to fear. In a game where the Empire employs you, those associations acquire an uncomfortable second job: making an Imperial pilot feel heroic. The music does not need to pardon the Empire. It simply understands that the person holding the joystick regards the mission briefing rather differently from Luke Skywalker.

A galaxy that needed more than one theme

As the series expanded into role-playing games, musical identity had to stretch across entire planets. Jeremy Soule’s original score for Star Wars: Knights of the Old Republic (2003) understood that a Star Wars story did not require a famous melody every time somebody opened a door. Its quieter passages give settlements, temples and long conversations room to exist. An ancient corner of the galaxy sounds familiar without borrowing somebody else’s adventure.

The decisive break came with Star Wars: Republic Commando (2005). Composer Jesse Harlin wanted a harsher, more intimate Clone Wars, seen through the helmets of soldiers rather than from the Senate balcony. He built a dark, reactive score and created the basis of a Mandalorian language for its choral music. Delta Squad’s battle hymns suggest history and comradeship without asking John Williams to do all the emotional work. In a contemporary account of the game’s audio design, Harlin explained how musical changes could also guide players through the action. The soundtrack was not merely there to make the soldiers sound impressive. It had work to do.

The Old Republic pushed the problem in the opposite direction. BioWare’s online galaxy needed music for tranquil landscapes, political intrigue, dangerous ruins and the ordinary business of meeting another player in a spaceport. The developers spoke openly about weaving familiar Star Wars themes into new compositions. It is a quieter achievement than a fanfare. A living galaxy cannot spend every hour announcing the arrival of Darth Vader. Sometimes it must simply sound like a place where people live.

When the galaxy began listening to itself

The most delightful surprise in Star Wars Jedi: Fallen Order (2019) is not necessarily the orchestra. Gordy Haab and Stephen Barton gave Cal Kestis a sweeping original score, but the opening on the scrapyard world of Bracca introduces something wonderfully ordinary: music Cal chooses to listen to. The song is “Sugaan Essena”, performed by Mongolian metal group The Hu and adapted into a fictional Star Wars language. It returns during the arena sequence, making it more than background decoration. This is music that belongs to the people inside the story, not just the audience watching from outside. Even a fugitive Jedi appreciates a decent playlist.

Film scores shape the moment; music heard by characters helps explain their world. Cantina bands have done this since 1977, of course, but games allow us to linger in the room, wander away, return later and discover that the galaxy has more than one kind of musician. It makes an enormous fictional universe feel less like a collection of famous movie scenes and more like a culture.

Star Wars Outlaws (2024) takes the idea further. As attention turned toward Kay Vess and life in the criminal underworld, composer Wilbert Roget II developed a sound that could accommodate electric violin, synthesised bass, guitars and, when the occasion demanded it, the full orchestral vocabulary associated with Williams. Just as importantly, the team built a dynamic music system able to respond to the player. The score feels like part of the world, not a collection of dramatic buttons to press. The underworld should sound different from a Jedi temple, even if both are located in the same galaxy.

All this sophistication carries a danger.

Music that constantly tells the player something important is happening eventually makes everything sound equally important. The finest scores also know when to leave the room. A quiet corridor in Star Wars: Knights of the Old Republic, a tense pause in Star Wars: Republic Commando or the mechanical noise surrounding an X-wing can do more than another blast of brass. Restraint gives the next musical arrival somewhere to land.

Across the remarkably varied history of Star Wars video games, the music has gradually moved from imitation to conversation. Williams gave the galaxy its musical grammar. Game composers learned to speak it while players were changing the subject. These soundtracks are more than accompaniments to the films. At their best, they make Star Wars feel like a world that keeps singing after the credits roll.

What are your favourite Star Wars video game soundtracks? Let me know in the comments below.

Søren Ahrensborg Kamper has written about Star Wars games, their history and the communities around them since 2009. He is the editor of Star Wars: Gaming, where he covers new releases, game history and the strange decisions that become much more reasonable once somebody adds a hyperdrive.

Wednesday, 4 November 2026

LEGO Ideas Godzilla rises on Black Friday



For over 70 years, his roar has signaled the arrival of something colossal. Now, Legendary’s Monsterverse Godzilla enters the LEGO Group portfolio with the LEGO Ideas Godzilla (21375) set: a towering, 5,363-piece tribute to the King of Monsters and the largest LEGO Ideas model ever launched.

Matthew Esposito comments: “Building LEGO Godzilla was a real passion project. I’ve loved both LEGO building and Godzilla for years, so I wanted to capture his shape, scale and character as accurately as I could. The head was definitely the biggest challenge, but seeing the model come together and eventually reach 10,000 supporters after more than two years was incredible. I’m so grateful to everyone who supported the project and helped make this dream a reality.”

Capturing one of cinema’s most legendary kaiju, the new set invites builders to unleash their imagination and bring the Titan to life, piece by piece. Since first emerging on screen in 1954, Godzilla has roared through more than seven decades of film, television, comics, games and collectibles. The LEGO Ideas Godzilla set celebrates that remarkable journey, giving fans a new way to build and connect with a character that has remained a testament to the power of storytelling.

“We were thrilled to partner with the LEGO Group to bring our titan to life in brick form,” said Amber Sheppo, SVP, Consumer Products & Partnerships at Legendary Entertainment. “From Matthew’s original vision to this truly epic creation, the LEGO Group has been an incredible partner every step of the way.”

LEGO Ideas Godzilla is available from LEGO AU, CA, UK and US (affiliate links).

What do you think of LEGO Ideas Godzilla? Are you excited to build the King of the Monsters? Let me know in the comments below.

Tuesday, 3 November 2026

LEGO Technic Solar System Planets in Orbit



Bring the solar system into your home as 8 planets orbit the Sun, turning STEM learning into a hands-on journey through the wonders of space with this learning toy for budding astronomers ages 10 and up.

Set the solar system model in motion using a hand-cranked gear mechanism and watch the planets move at their own speeds. To reset the mechanism, simply align the planets by hand.

Featuring individual fact-filled information panels for every planet, the model doubles as an educational exploration tool and a dynamic centerpiece.

Put astronomy and physics into the hands of curious kids with this fun and fascinating gift idea. Measuring over 15 in. (38 cm) wide, it will look out of this world on display in any space lover’s room.

And with the LEGO Builder app, kids are empowered to tackle complex builds with ease. With 3D digital instructions, they can rotate and zoom in on models to master building independently.

LEGO Technic Solar System Planets in Orbit is available from LEGO AU, CA, UK and US (affiliate links).

What do you think of the LEGO Technic Solar System Planets in Orbit? Will you add this to your collection? Let me know in the comments below.

Sunday, 1 November 2026

Mass Effect cancelled for Star Wars



Bloomberg's Jason Schreier reports that Electronic Arts (EA) cancelled Mass Effect 5 to work on Star Wars: Battlefront 3. Schreier says Star Wars: Battlefront 3 hasn't begun development, yet the publisher still chose it over Mass Effect 5. After its Saudi-backed takeover, EA is debt-ridden; therefore, the Disney-owned IP mitigates financial risk.

Given that EA originally acquired BioWare for the Star Wars: Knights of the Old Republic series, the news is bittersweet. For decades, EA has been criticised for how it manages the studios it acquires, but this isn't unique in the video game industry. EA is no longer the company that Trip Hawkins founded in 1982.

While the Star Wars deal was the catalyst, Schreier also points out other factors that led to BioWare's demise. The studio's most recent game, Dragon Age: Veilguard, fell 50% short of sales expectations. Before that, 2017’s Mass Effect: Andromeda was poorly received despite excellent combat, with future DLC cancelled, and 2019’s Anthem was considered a live service failure. EA is known for sports and shooter franchises, and deep role-playing games aren't annual releases with guaranteed financial success.

However, Mass Effect fans (myself included) are not giving up on the beloved sci-fi franchise.

The #SaveMassEffect movement has gained momentum online, and fans are planning a massive play event and billboards on N7 Day 2026! Even if this doesn't move the dial, I'm proud to be part of an inclusive gaming community.

Prime Video is moving forward with a live-action series.

What are your plans for N7 Day? Let me know in the comments below.

Friday, 30 October 2026

O Captain, My Captain: Sir Patrick Stewart dies



This week, Star Trek fans (myself included) mourned the loss of two legends of the final frontier. Walter Koenig, who played Pavel Chekov in Star Trek: The Original Series, and Sir Patrick Stewart, who played Captain Jean-Luc Picard in Star Trek: The Next Generation. The beloved actors were aged 90 and 86, respectively.

Stewart's family took to social media to announce his death following a diagnosis of Alzheimer's disease and Lewy body dementia.

His spokesperson, Kelly Bush Novak, said in a post on Instagram: “He has been held in the warm embrace of family and friends, surrounded by live music, prayer, tears, laughter and the kind of profound emotion that only he could inspire after a lifetime of devotion to us all.

“We will forever cherish the peaceful ease and reflection on his face, an enduring reminder of his invincible grace,” the post continued.

All good things.

Stewart's love of drama came at school when one of his teachers introduced him to Shakespeare and encouraged him to perform.

I've long admired Stewart since seeing Excalibur with my late mum and always take great pleasure in doing impressions of that unmistakable baritone voice. And there's a family connection. A late relative was friends with Stewart. A few years ago, we arranged to meet up for a pub lunch, but the pandemic happened.

Make it so.

As I've written before, Star Trek: Picard's third and final season was a poignant send-off for Star Trek: The Next Generation. Series showrunner Terry Matalas (VisionQuest) understood the assignment and gave fans one of the greatest Star Trek seasons of all time.

This December, Marvel fans (myself included) can see Stewart's final performance in Avengers: Doomsday, where he reprises Professor Charles Xavier opposite Sir Ian McKellen's Magneto.

Marvel Studios posted a tribute on X (formerly Twitter) shortly after the announcement of his death, saying: “All of us at Marvel Studios are deeply saddened by the passing of Sir Patrick Stewart. Sir Patrick brought Professor Charles Xavier to life with extraordinary grace, intelligence, and humanity, defining the character for generations of fans, from X-Men to Logan to Avengers: Doomsday.

“He was a singular talent, a generous collaborator, and a true gentleman. Our hearts go out to his wife Sunny, his children, his friends, and the countless fans around the world whose lives he touched with his art.”

Tea, Earl Grey, hot!

Farewell, Mon Capitaine!

Thursday, 29 October 2026

60th anniversary soundtrack on Doctor Who Day



Silva Screen Records bring the 2023 score to digital and CD from 23rd November, with original music from Murray Gold.

The Doctor Who 60th anniversary consisted of three special episodes - The Star Beast, Wild Blue Yonder, and The Giggle - that aired between 25th November and 9th December, 2023. To celebrate Doctor Who Day 2026, Silva Screen Records are proud to be releasing Murray Gold's exceptional scores to the three special episodes.

Gold reunited with returning showrunner Russell T Davies after stepping away following the 2017 Christmas special, bringing back his signature grand orchestral style. The score seamlessly blended nostalgic Series 4 vibes with unexpected melodic throwbacks, including the strategic reuse of the Eleventh Doctor's theme when Donna regained her memories. Gold also delivered fresh arrangements for the updated opening title sequence and broader Whoniverse soundscape.

As Gold says: "On this album is a record of all the music that went into that transitioning series between the return of Doctor Who with David Tennant and Catherine Tate in 2023 up to the first season of Ncuti Gatwa’s Fifteenth Doctor which began on Christmas Day the same year.

"It’s a pretty exhaustive volume.”

Disc 1: The Star Beast

01 Once Upon a Time Lord
02 Doctor Who Theme (60th Anniversary Specials)
03 Strolling in the City
04 Spaceship in Trouble
05 Hitching a Ride
06 Crash Site
07 Aliens Everywhere
08 Solar Psychedelia
09 Dangerous Memories
10 A Meep in My Shed
11 Here We Go Again
12 Invasion Calling
13 Wrarth and Disorder
14 Silence in Court
15 To Hell with This
16 A Vessel to the Stars
17 Impending Launch
18 Countdown to Catastrophe
19 Why Does It Have to Be This?
20 Donna is Descending
21 Binary Awakening
22 Just Like the Old Days
23 We Are Back (Trailer)

Disc 2: Wild Blue Yonder

01 The TARDIS Doesn’t Fall Far from the Tree
02 The Mavity of the Situation
03 Time to Rebuild
04 I Will Get You Home
05 Hostile Action
06 Circuits Moving
07 A Very Long Corridor
08 The Edge of the Universe
09 No Signs of Life
10 The Only Thing I’ve Got
11 My Arms Are Too Long
12 All or No-Thing
13 Memories and Mass
14 Doppelgänger Dilemma
15 I Saw Your Mind
16 Imposters
17 A Pinch of Protection
18 A Ship Full of Questions
19 They Need the Answers
20 Very Slow Countdown
21 When Time Runs Out
22 The Wrong Donna
23 The Devil’s in the Details

Disc 3: The Giggle

01 What a Wonderful Game
02 Streets of Anarchy
03 UNIT Tower
04 Everyone’s Going Mad
05 Zeedex Deactivated
06 Decoding the Signal
07 Laughing at the Human Race
08 The Puppeteer
09 UNIT Negotiations
10 Hide and Seek
11 What Am I Now?
12 The Celestial Toyroom
13 Donna and the Dolls
14 Toymaker’s Theatre
15 Rules of the Game
16 Battleground Declared
17 The Time Lord and the Toymaker
18 Bi-Generation
19 Catch Me If You Can
20 The One Adventure You’ve Never Had
21 Next Stop, Everywhere
22 Never Been Happier
23 Doctor Who Theme (End Credits) (60th Anniversary Specials)

The collection will be released as three digital albums on 23rd November, and the triple-disc set will be released on 27th November.

Pre-order Doctor Who 60th Anniversary Specials Soundtrack at Amazon (affiliate link).

How are you celebrating Doctor Who Day? Let me know in the comments below.