Showing posts with label ipod. Show all posts
Showing posts with label ipod. Show all posts

Monday, 4 June 2018

Apple put the "i" into Mac twenty years ago



Apple's annual Worldwide Developers Conference (WWDC) starts today and affords an ideal opportunity to reflect on the launch of the original iMac twenty years ago.



Jony Ive's product would become a cultural phenomenon, appearing in everything from Jennifer Lopez's iconic pop promo for If You Had My Love to television series, foreshadowing the Cupertino-based company's rise, Lazarus-like under the auspices of the then returning co-founder Steve Jobs, from imminent collapse into the consumer electronics giant we know today.



I purchased an iMac DV SE - affectionately dubbed 'the bubble' by my late mum - in the summer of 1999 to replace an ageing Macintosh Performa 5200. And have continued to champion the all-in-one desktop machine to this day.

An amusing anecdote from the start of the new millennium. During an interview at AOL, in the wake of purchasing Warner Bros., I was sarcastically asked by a company director, which colour had I chosen and that Apple should roll over and die! I countered by suggesting a strategic alliance between Apple and AOL. Whatever happened to AOL, again?

Apple is expected to announce an iMac refresh later today. Please add a Space Gray model to match my iPad Pro, Tim Cook.

Without the iMac, there would be no iPod, iPhone or iPad and, quite possibly, no Apple.

What are your iMac memories? Let me know in the comments below.

Thursday, 6 October 2011

RIP Steve Jobs; visionary co-founder of Apple



“Your time is limited, so don't waste it living someone else's life ... Have the courage to follow your heart and intuition. They somehow already know what you truly want to become. Everything else is secondary.” - Steve Jobs

RIP Steve Jobs. Thanks for co-founding Apple and changing the way we use technology forever. I'll never own a PC. That is all.

Thursday, 2 September 2010

Do the new iPods deliver?



Pre-order new iPods from Amazon.com and Amazon.co.uk.

Guest post written by Andrew Lewin

So Apple have unveiled the most extensive revamp of their iPod range this week. And yet, despite being an Apple fanboi going way back (before iPads, iPhones, iPods or even iMacs) I find myself in an odd fugue state of indifference, topped off with the first early warning signs of anxiety about Apple’s direction and future.

Last year the company unveiled the fifth generation iPod nano, and I was so excited that I had bought one within a couple of days. Far from being a rash decision, I can happily say that I’ve used the nano virtually every day of the year since and certainly never regretted the purchase.

The new nano is the most far-reaching redesign in the 2010 iPod line-up revamp, changing it to a square touchscreen device that continues Apple’s strategy of progressively cascading the ‘touch’ paradigm through its line-up. The touchscreen is clearly the thing to have these days and anything else with physical buttons and sliders is starting to look a bit tired and old hat: users used to iPhones start prodding the screen and wondering why it’s not working, until they reload the old and dated way of doing things back into their brain. And there’s no doubt that the simple clickable scroll-wheel – so effective when first introduced – is now creaking under the weight of finding ways to access all the gazillion new features that have crept onto the iPod since its launch.

So the addition of touch technology brings a little of that Apple glamour and pizzazz back to the nano, and helps stop it being potentially overlooked in a crowded market. But the sixth generation nano’s touchscreen implementation seems a rather halfway house solution, because the screen – while looking at first glance like the iPod touch/iPhone iOS – is purely cosmetic. It doesn’t run iOS and can’t have apps added to it, so it’s a bit of sleight-of-hand that doesn’t really hide the fact that its beauty is barely skin deep, and I suspect this limitation will disappoint as many people as the redesign will delight. In addition, the screen is now rather too small to easily navigate through lots of music, and the touchscreen makes it hard to use when out for a run or any other time you can’t stop, take out the nano to look at and fiddle with.

But the main reason I’m disappointed in the new nano is that it removes video capability. I’m not referring to the video camera/recording per se – I’ve not used that very often on my nano, but on the other hand it does nicely fit a gap in functionality on my old iPhone 3G phone – but I do find the removal of a much-touted fifth generation feature to be a somewhat retrograde step. No, my main complaint on video is that the new iPod nano can’t play video. At all. No more vodcasts, no more watching TV programmes recorded through my Elgato tuner (which I’ve gone a fair amount of over the year.) That’s a real drawback, actually a dealbreaker for me. Why remove that feature? Not being able to pack in the video camera hardware into the diminished casing I can understand, but how can the nano software suddenly lose the ability to play video after all this time?

At least the new nano retains its FM radio, which I was particularly excited about with the fifth generation last year. I actually feared that it, too, would be swept away by the change in physical form, so it’s nice to see it retained. It actually makes me surprised that the revamped iPod touch is singularly lacking an FM radio chip in its latest incarnation. Otherwise, the new iPod touch delivers everything that was expected – in particular the front-facing camera and the Facetime video conferencing capability. This was an absolute top priority for Apple, because establishing Facetime as a video conferencing standard needs it to be on more devices than simply the top-of-the-line iPhone 4, and so this iPod touch brings it “to the masses” – or at least as mass as it’s ever likely to get.

The one thing that surprises me with the iPod touch upgrade is that its appearance looks … Well, pretty much the same as the previous model. Apparently it’s a little thinner, but not by so much as you’d notice. That means the general overall aesthetic is still the same as the iPhone 3G and 3GS, and fairly close to the iPad. What it’s not like, however, is the iPhone 4, and that leaves the iPhone 4 looking like the odd one out: “one of these things is not like the other ones.” As a result, its sleek, metal, sharp-edged design looks rather un-Applelike against the carefully curved other models in the mobile range. Now it could be that Apple just wants the iPhone 4 to remain unique and special, or it could be that the iPhone 4 style simply doesn’t work well with an ultraslim physical form. But by leaving the iPhone 4 looking so different, it does raise the suggestion that someone, somewhere has already decided that it’s not the future of Apple’s mobile devices and that the iPhone 4 design has already been consigned to the “lame duck” category of history.

Because it’s true, Apple do make mistakes when it comes to product design: and you only have to look at the overhaul of the iPod shuffle to see this. The new model is fairly square, with buttons on its front face, while the previous model was longer and thinner with all the controls on the headphone lead. But look a generation back from that, and you’ll find that the 2008 shuffle is squarer, with buttons on its front face … Exactly like the 2010 model. Okay, the new model is thinner, and brings in the VoiceOver technology lacking from the 2008 model, but in all other respects this is one of the clearest examples yet we’ve had of Apple holdings its hands up and admitting “yeah, sorry about that 2009 model, it was a complete dog.”

Having the courage to own up and backtrack is actually quite laudable, but what’s missing here is that Apple seem to be completely out of ideas for what to do with the product than put it back to how it was before they broke it. A first sign of Apple’s design maestros running on empty? Or simply an illustration of how difficult even Apple finds it to deliver striking products to their usual dazzling standard at the low-cost end of the market?

You sense that Apple would love to just do away with the shuffle – that the new iPod nano touchscreen is really where they see this part of the market, being quite small enough (in fact – rather too small, especially for a touchscreen device). But the shuffle is a key part of Apple’s business strategy, its low price protecting the iPod range from the attacking hoards of budget MP3 players that are out there. In the same way, Apple clearly hate having to continue the iPod classic line and would love to get rid of it and have the iPod touch as the unchallenged king of the iPods, but they can’t – 128Gb RAM chips are proving elusive, and so the hard disc technology of the iPod classic is necessary for those music obsessives that need over 100Gb of storage on their device. But for the meantime the classic is a necessary evil, and so it sits in Apple’s product line-up, looking old and tired and neglected – just merely indispensable at the same time.

There were a few other launches at Apple’s September 1 event other than the refreshed iPod line-up: the next iPhone operating system, iOS 4.1, was announced – and top of the list was a fix for using it on the old iPhone 3G hardware. This (even more than antenna-gate, which was massively overhyped by blogs and media) has been a real black mark against Apple of late: when iOS 4.0 came out, the 3G was still part of the current iPhone range being sold by Apple. Even if that was only for a week overlap, there were still people buying a new phone on up to a 18 month contract who instantly could not use the current recommended OS for it without serious performance issues. It’s one thing to remove support and deprecate an out-of-date product, but to make a model obsolete while it’s still in your retail line-up is reprehensible.

There’s also the Apple TV, but outside the US this is rather hobbled by international licensing deals and consequently still feels like a dispensable sideline for Apple. What’s raised most eyebrows about Apple TV in the UK has been the price – the £99 matching the $99, the first time we’ve seen pound/dollar parity. The Apple TV seems a bit of a blip on Apple’s pricing, but other Apple prices are also skyrocketing (the new nano is about 25% more than the old one, for example) and even Apple seem to be getting a little uncomfortable about how this is coming across, carefully adding information to their UK Store pages detailing how much of that is down to sales taxes (VAT) and import duties. While it’s true that the pound has fared poorly on the money markets in the last year, and VAT will be going up to 20% in January, it’s still astonishing just how much Apple are hiking their prices, while all the other IT retailers are slashing prices to nothing (for example, under £300 for a laptop) – but then, Apple sales are exploding despite the price, so maybe it just shows that Apple know more about this than I do. Or indeed most economists do! Apple seem happy shooting for the premium crowd, where “if you need to ask the price, you can’t afford it” – but will this last or prove to be a bubble?

And there was also the launch of iTunes 10, the latest version of Apple’s media player/manager. Here’s a program that urgently needs a complete reboot – it’s got large, bloated, confusing and disorganised over the years as more and more demands and features have been foisted upon it. For a simple media player, the amount of system resources it hogs these days is astonishing. But instead of tackling all of this, Apple have simply landed it with another whole chunk of stuff to take care of – this time social networking via music, a network they call Ping. I can honestly say that another social network was not something I was thinking as being missing from my life, and while it’s been hailed as “the final nail in MySpace’s coffin” I can’t help but think this is far too little and far too late in the day to be getting into this game. Then again, I’d have said the same about Apple’s clearly doomed attempt to infiltrate the mature mobile phone market just before they launched the iPhone, so if anyone can pull off the impossible then it’s Apple.

However, there are a few things about iTunes 10 and Ping (other than feature-bloat) that make me scratch my head and worry that Apple are starting to falter at keeping all these plates spinning. Early users of Ping have been trying to set up user accounts … And finding that their avatar pictures don’t appear, until they have been “approved”. It’s Apple’s control tendencies showing again, mixed with the same puritanical streak that sees them censor anything remotely smutty or sleazy from the App Store. But having to get an avatar approved by the all-seeing Apple? Even for committed Apple fanbois this is surely a level of central control beyond a joke. And for everyone else, is this a network that you’d be happy joining? Apple clearly don’t have a grasp on social media or understand that it cannot be directed and controlled without killing it off. On just this one piece of early evidence, I have grave doubts Ping will ever make any impact and that it may quickly whither and die, much as its original foray into online communities, eWorld, similarly suffocated and died.

The other point about iTunes 10 is a very, very minor one: they’ve moved the three buttons for closing, minimising or expanding so that they now run vertically like traffic lights – instead of horizontally, as they appear on every other piece of software on the Mac OS. It’s a OS interface constant, a standard, so that everyone knows where the buttons are, what they do, how they work. And Apple have mucked around with this for no good apparent reason, but just because they felt like it. Interface designers know that you don’t monkey around with such things on a whim, so what are Apple playing at?

It is, as I have already admitted, a very minor detail. And yet there is something about it that seems telling to me, where such attention to small detail that used to be the defining characteristic of the company. And it’s in this and in the other parts of the iPod line-up covered in this article, either through highly uncharacteristic carelessness perhaps simply from being overstretched. The volume of output from Apple over the past few years has been astonishing, and we’re talking about a company a fraction of the size of Microsoft – which had been all but inert for years now, God alone knows what all those people are doing up in Seattle. Apple’s “start-up” size has worked for them over the years but now it might be catching up with them, the cracks showing as they take on more than they can carry, and as a result some of the plates can no longer be kept spinning: just look back at the iPhone 4 antenna-gate problem, the early iPad wi-fi problems, the issues with iOS4, the fact that iWorks hasn’t had a major upgrade in two years, and then add the sense that the latest iterations of products frankly aren’t as interesting or innovative as we’re used to from Apple. Too much to do, too little time to allow for innovation and inspiration.

And also … I do wonder whether any of this might stem from Steve Job’s medical leave last year. There’s things here that I wouldn’t have expected Jobs to let go through if he’d been in charge at the time, little slips that would have had him been in a rage and demanding to fix. Maybe the experience has changed him, and that infuriating, dynamic, demanding, contrary, driving, unique, charismatic dynamo at the heart of Apple is no longer the force it was. And if Apple’s core starts to falter, then will Apple itself decline and fall in turn?

Or perhaps this is just a simple blip, and all will be well with the Applesphere next time around. Let’s hope.

Andrew Lewin works for COI, a central government department, as a web developer/project manager/social media advisor and technical consultant. He was creating e-zines before anyone started calling it "blogging", and was setting up Fantasy Formula 1 sites by twisting blogging software such as Movable Type and Wordpress into being content management systems before it became all the rage and standard operating procedure. Andrew can bore for England on all aspects of online accessibility, usability and interface design, and has worked in and around the media for twenty years since starting in production and IT support at the magazine publishers H Bauer. That started a lifelong love affair with Mac-products, with a proudly PC-free computer purchasing history that started with a Mac IIsi in the dark days of Apple without Steve Jobs. Andrew now lives in south west London with a thoroughly modern iFamily of Apple products - iMac, iPhone, iPod and of course iPad: all of whom get on very well together, keep Andrew in line and tell him what to do. Andrew blogs at "Let me think about that..." (where this post originally appeared) and at "motorsport.ind".

If you would like to submit a guest post, please email.

Wednesday, 12 May 2010

Gameloft's "iPhone Happy Hour" on Twitter

Gameloft is celebrating its 10th anniversary with a free iPhone game giveaway each day on Twitter!



Gameloft turns 10 years old this month, and because this is such a special event we’ve decided to launch our “iPhone Happy Hour” to celebrate with all our fans out there. What this means is that for 2 hours every day from May 10th to May 21st (except weekends), one of our iPhone/iPod touch games will be available for free! Yes, you’re reading it correctly, FREE! It’s our birthday but we’re the ones offering you presents – 10 great iPhone games!

Titles have included Castle of Magic, Ferrari GT Evolution and Chuck Norris.

Follow @Gameloft_UK to discover which game and when! I'm off to play Resident Evil Zombie Infection (iTunes).

Thursday, 17 December 2009

N.O.V.A: Halo meets Metroid mashup for iPhone

Gameloft's coding elves have been busy in the run up to the holiday season!

Not content with releasing Driver (iTunes), The Settlers (iTunes) or the epic James Cameron's Avatar (iTunes). N.O.V.A - Near Orbit Vanguard Alliance, a quintessential first-person shooter (FPS) in the making, arrives with a media fanfare rivalling AAA releases on home consoles.

Much has been written about N.O.V.A (iTunes) since it was announced. Comparisons with Halo and Metroid are inescapable and justified. The lush look and feel conjures up those celebrated franchises.



In spite of the fact that it's all too easy to accuse Gameloft of possible plagiarism, I wouldn't hesitate in recommending you download N.O.V.A now!

Wednesday, 16 December 2009

24 HOUR Avatar IMAX 3D Fan-a-thon

To usher in the opening of James Cameron's Avatar: An IMAX 3D Experience, there will be HOURLY giveaways plus Avatar facts and missions found on the IMAX fan page.



The Fan-a-thon starts on December 18th at 12:01 AM EST and will run for 24 hours! Fans can enter to win exclusive Avatar IMAX 3D prizes EVERY HOUR!

In related news. Avatar is now available on the App Store and is garnering rave reviews for pushing the technological limits of the iPhone and iPod touch. You can download the video game here.

Wednesday, 2 December 2009

Download December Duet on iTunes

It took over a decade (the original Star Wars trilogy appeared on DVD before it)! Now, thanks to an afternoon spent in my Panasonic VHS to DVD transfer suite, for your viewing pleasure, is my video major 'December Duet' (1996).

I co-wrote (with novelist and friend Nick Smith - 'Milk Treading'), produced, directed and edited (non-linear for the final EDL) 'December Duet' (shot on Beta SP format), which was the culmination of the (BA Hons) Media Production course at the University of Bournemouth.



This 10 minute drama starred Bob Sessions, who has appeared in numerous films including Clive Barker's 'Night Breed', 'Hackers' (starring Academy Award® winning actress Angelina Jolie) and portrayed Batman/Bruce Wayne in BBC Radio One's, episodic audio adaptation, 'Knightfall' (1995).

Subscribe to my YouTube channel here.

December Duet (iTunes) is also available for playback on portable devices such as iPod classic, iPod nano, iPod touch, iPhone and Sony PSP!

Subscribe to my podcast in iTunes and download it directly onto your mobile device!

Tuesday, 1 December 2009

MiFi plus iPod touch is game-changing!

Earlier this year I was contacted by 3mobilebuzz to trial the INQ1, which was hailed by critics as the phone for the Facebook generation! The lack of a built-in Twitter client was lamentable, but, for a first generation product, the INQ1 showed great promise within the social media space. Free Skype calls wasn't bad either.



Thanks to 3mobilebuzz I'm now trialling 3's newly released mobile broadband - MiFi - over the next 7 weeks (or so). MiFi is your very own Wi-Fi hotspot - no need to search for an internet café! And, as part of a consumer panel, I'll be providing feedback on the following three subject areas:

1. Shopper experience
2. Set-up and getting connected for the first time
3. Where and how MiFi is being used

For the purpose of this trial I acted as a mystery shopper and purchased MiFi on PAYG from a 3Store. The in-store point of sale display was informative and helpful staff were on hand.

MiFi was clearly explained and its benefits over a USB modem dongle - no software set-up required out of the box: simply and securely connect a Wi-Fi enabled device such as an iPod touch, Nintendo DSi or Sony PSP. Instant gratification.

MiFi could replace home broadband. At time of writing, I live in an area where 3 mobile coverage is weak and this was pointed out by the sales assistant who asked me whether or not I wanted to proceed with the transaction. 3Store offers excellent customer service and compares favourably with Apple Store.

As a regular commuter between the South West and East of England. The compelling combo of MiFi and an iPod touch could be game-changing, and maybe all the mobile kit I'll ever need! Certainly this would've enabled me to 'tweet', from a mobile device, during a recent visit to Channel Four.

I've begun field testing the MiFi and iPod touch combo and am impressed with the reliability of the connection (where available). However, it maybe prudent to invest in a carry case for MiFi! The pack-in doesn't include one and the device is liable to become scratched and isn't that robust. It's worth observing that the function buttons are cumbersome - it's easy to accidentally disable Wi-Fi - and a single standby button would suffice.

From today you'll be able to buy a MiFi + iPod touch bundle from any 3Store or online here. Pricing for the bundle is £23 a month for a 2-year contract.

I'll be tweeting my MiFi usage during Christmas and the New Year. Looking forward to using MiFi at festive Tweet-Ups and seeing how it copes with more than one device connected.

You should follow me on Twitter here.

Wednesday, 25 November 2009

Gameloft's Thanksgiving gift for iPhone

I don't usually post twice on the same day! But, Gameloft's Thanksgiving sale is a special case, and I wouldn't want readers to miss out on these incredible App Store deals.

Blades of Fury (iTunes) £0.59
Brothers In Arms - Hour of Heroes (iTunes) £0.59
Castle Of Magic (iTunes) £0.59
Shrek Kart (iTunes) £0.59
Terminator Salvation (iTunes) £0.59

May I take this opportunity to wish all my US readers a happy Thanksgiving.

EA Thanksgiving feast for iPhone

This Thanksgiving week EA is discounting up to 50% off their top games on the App Store.

Feast your eyes on these top titles:

Auditorium (iTunes) £1.19
Boggle (iTunes) £0.59
FIFA 10 (iTunes) £3.99
Madden 10 (iTunes) £3.99
NBA Live (iTunes) £3.99
Monopoly (iTunes) £1.79
Mystery Mania (iTunes) £0.59
Surviving High School (iTunes) £1.19
Tiger Woods PGA TOUR (iTunes) £1.79
Wolfenstein RPG (iTunes) £1.19

This offer is good through November 29th, and applies to countries outside the United States.

Tuesday, 17 November 2009

Star Wars: Trench Run for iPhone

Star Wars: Trench Run (iTunes) blasts its way onto the App Store today courtesy of THQ Wireless!

"Many Bothans died to bring us this information."
Your mission: Use the Force to overthrow the evil Galactic Empire as they attempt to destroy the small rebel base on the jungle moon of Yavin 4. As part of the Rebel Allianceʼs Red Squadron, you dogfight with TIE fighters above the Death Starʼs surface before heading into a trench where you are inundated by cannon fire. Dodge obstacles and stay out of Darth Vaderʼs sights as he tries to gun you down before you have the chance to fire your proton torpedoes into the thermal exhaust port the size of a womp rat. If successful, a direct hit will cause a chain reaction that destroys the Death Star, thus saving the Rebel base from impending doom.

"I've got a bad feeling about this."
At the time of writing this post, I still haven't downloaded and played Star Wars: Trench Run. However, the gameplay suggests a shooter that falls short of Sega's Star Wars Arcade (also known simply as Star Wars) and Rebel Assault II: The Hidden Empire. And, potentially, limited replay value makes the £2.99 entry fee expensive when there are much more immersive gaming experiences available on the App Store.

"Trust your feelings." "Let go."
Given the success of the Doom (iTunes) and Call of Duty (iTunes) first-person shooter franchises. Isn't it time that Dark Forces was released? What say you reader?

Tuesday, 10 November 2009

Commodore 64 returns for iPhone

An edge of your seat software soap opera may, finally, be at an end on the App Store! Manomio's Commodore 64 (iTunes) is back following the removal of BASIC (presumably at Apple's request).

Along with up to a 30% performance improvement, Commodore 64 now includes onboard instructions for each of the included games and three new games: International Basketball, International Baseball, and International Tennis. That's an awesome retro bundle for £2.99.

The next update v1.2, scheduled for mid-December, will enable in-app purchases. This update will be free for everyone who has purchased the Commodore 64 emulator previously. Will this remain the case for future updates? I hope so. Bring on Impossible Mission, Paradroid, Uridium and Bruce Lee!

In view of the application's turbulent history. I'd suggest downloading Commodore 64 (iTunes) sooner rather than later!

Sunday, 8 November 2009

The Settlers 'settle' for iPhone

Following last week's disappointing Command & Conquer Red Alert for iPhone/iPod touch. Gameloft, one of the App Store's most prolific third-party developers, has looked to an established real-time strategy (RTS) license for its latest release.

The Settlers (iTunes) assuredly marches onto the App Store long after it first appeared on the Amiga in 1993.



You’ve arrived in a wondrous place populated by Romans, Vikings and Mayans competing or cooperating to reach a variety of goals. These goals include occupying land, ensuring the supply of raw materials, or simply trying to create the most beautiful settlement. There is more than one path which leads to success – you can engage in trade, forge alliances, or lead your army into battle.




The Settlers stumbled onto mobile platforms with varying degrees of success. But, Apple's iPhone and iPod touch are the perfect medium, and Gameloft has invested considerable time in R&D!

Given the introductory price point of £2.99, I unreservedly recommend The Settlers (iTunes).

Tuesday, 3 November 2009

Command & Conquer Red Alert for iPhone

EA Mobile is at the forefront of releasing established game franchises, both from its own in-house studios and third-party properties, with varying degrees of success, on the App Store.

From The Sims 3 to Rock Band and Madden NFL 10 to FIFA 10, the App Store is rapidly becoming the online shopping destination of choice for mobile gamers everywhere! Competitors can't compete with Apple's vertical integration.



Command & Conquer Red Alert (iTunes) is the latest edition to that enviable collection. Suffice to say that I've been looking forward to the arrival of Command & Conquer, for iPhone and iPod touch, since it was announced months ago! The real-time strategy (RTS) genre has been woefully underrepresented on the App Store! However, I'm reluctant to download the game in its current form!



Why? Because a stellar 3D presentation and control method do not, in and of themselves, yield longevity! There's no wireless multiplayer (a future update will add this) and, perhaps most cynically, the skeletal selection of included maps can be increased at additional cost! Given that the Command & Conquer franchise is known for its copious free maps and multiplay, EA Mobile's decision is surprising and appears fiscally motivated.

Ultimately Command & Conquer Red Alert could be construed as a half-baked attempt to nickel and dime early adopters! I'll wait for the price to drop, from £5.99, before revisiting this anticipated release and forthcoming Empire of the Rising Sun expansion pack.

Are in-app purchases adding value or simply a revenue stream for publishers?

Tuesday, 20 October 2009

Download Monty Python on iTunes UK

At long last Monty Python fans can download the seminal surrealist television and film series on iTunes UK store from today!



Life of Brian, Holy Grail, Meaning of Life, all Flying Circus episodes and Live at the Hollywood Bowl are all available for download now.

This is an excellent coup for the upcoming gift giving season and a great addition to anyone's iPod touch or iPod nano.

Wednesday, 9 September 2009

Ten App Store video games you should own!

To mark Apple's "Rock and Roll" event in San Francisco, which should usher in new iPods. These are my suggested top ten iPhone/iPod touch video games that you should own (in no particular order):

DOOM Resurrection (iTunes link)
On-rail shooters don't come much better than this atmospheric and visceral experience. Surely the Dead Space franchise won't be too far behind?

Mr. Driller (iTunes link)
Namco's diminutive Dig Dug franchise is very much alive and well in the Noughties!

Space Invaders Infinity Gene (iTunes link)
Contender for game of the year! Read my review to find out why here.

Wolfenstein RPG (iTunes link)
Hot on the heels of Wolfenstein 3D. RPG is a must for any fan of compelling game play!

Spider: The Secret of Bryce Manor (iTunes link)
The narrative of the Bryce family weaves a wonderful web.

Castle of Magic (iTunes link)
Every successful video games console has a mascot. Mario for Nintendo and Sonic for Sega. Now there's a contender for iPhone. Meet Wizzy, you won't regret it!

ROLANDO 2: Quest for the Golden Orchid (iTunes link)

WORMS (iTunes link)

Flight Control (iTunes link)
The game that garnered plaudits from the Twittering generation and with just cause!

The Secret of Monkey Island: Special Edition (iTunes link)
This game needs no introduction. Point and click has translated well to Apple's portable gaming platform. Can't wait for the likes of Full Throttle, Sam & Max, Day of the Tentacle and Indiana Jones and the Fate of Atlantis.

By no means definitive, but there you have it! Please suggest your own favourites in comments.

Wednesday, 29 July 2009

Space Invaders evolves for iPhone



In a week that witnessed the arrival of The Secret of Monkey Island: SE and Resident Evil 4 on the iPhone and iPod touch. Along comes the video game that started it all - for me at least - the Granddaddy of shooters. Space Invaders. Triumphantly returning in a newly-evolved incarnation; Taito splices Space Invader and OS 3.0 DNA to create a species surpassing spellbinder.

At only £2.99 Taito's Space Invaders Infinity Gene is a scrolling shooter that uses Space Invaders characters, but incorporates shooter elements from RayForce, RayStorm, RayCrisis games, and RPG elements.



Space Invaders Infinity Gene embraces a new OS 3.0 feature that allows applications to access your iTunes music library on the iPhone/iPod touch. Doing so, not only lets you listen to the latest Black Eyed Peas' single or relive childhood dreams of being The Last Starfighter. An algorithm creates a unique level design, which provides, potentially, infinite replay value. I played a level listening to "Boom Boom Pow" and the screen was transformed into retro razzle-dazzle with Tron neon as icing on the cake. No hint of slowdown whatsoever.

For all the abundant technological prowess, on display here, there's a fly in the ointment! For some inexplicable reason my iPod touch (2G) prompts me to repeatedly reboot due to lack of memory! Hopefully this memory management issue will be fixed in a future update that also ushers in so-called "augmented reality" with OS 3.1. Just in time for the rumoured iPod touch (3G) this upcoming gift giving season.



Quite possibly one of the best video gaming experiences on any platform: Space Invaders Infinity Gene should be on every video gamers "must-have" list.

***** out of *****

Sunday, 10 May 2009

Star Trek: The Touch Generation



JJ Abrams' Star Trek reboot is a revelation, that has challenged my jaded expectations of a franchise that no longer seemed relevant, nor enjoyable! Abrams' and his cohorts have passed the Kobayashi Maru test: with such kinetic zeal and aplomb, it's exhausting!

The traditional revenge narrative is predicated on the notion that the future of Star Trek has been altered, irrevocably, by time-travelling Romulans led by Nero (an uncharismatic Eric Bana)! An age old deceit, which is most welcome here. We're, literally, in an undiscovered country...

JJ Abrams proved his character-driven credentials with original network television drama series such as Felicity, Alias and Lost! The underrated M:I III proved conclusively that action sequences can boast bombast, but not at the expense of human drama. Star Trek cements that reputation to the nth degree with the interpersonal conflicts between Kirk, Spock and Nero.

The hero shots are reserved, rightly, for the USS Enterprise itself! The starship's design referencing the incarnations seen in Star Trek I to VI. The bridge is imbued with the design ethos of Steve Jobs' Apple - another successful reboot! This is an Enterprise for the iPhone and iPod touch generation!

This Trek has been rebuilt from the ground up. A masterstroke that reconnects/introduces many fans (myself included) to the adventures of Kirk, Spock and Bones! Frankly, I'll always prefer Kirk in the captain's chair! Phasers on stunning...

Shop Star Trek Store for cool collectibles from the movie and more!

You should follow me on twitter here.

Sunday, 8 March 2009

Download Ventolin Catharsis on iTunes

My Bournemouth University video minor Ventolin Catharsis (iTunes) is now available online and for playback on portable devices such as iPod, iPod nano, iPod touch, iPhone and Sony PSP!

I co-wrote Ventolin Catharsis with friend and author Nick Smith in 1995! Nick has subsequently found acclaim with his award-winning novels Milk Treading, The Kitty Killer Cult and Undead on Arrival.

Subscribe to my podcast in iTunes and download it directly onto your iPhone and iPod touch (requires software update 2.2 or later)!

Tuesday, 10 February 2009

Twittering about the #INQ1

For almost a week I've been testing the INQ1 from 3 mobile, and posting my initial impressions on Twitter!

Here's a compendium of those tweets to date:

"Setting up Skype on the #inq1 is a breeze! Skype Me: jrhood

Setting up Facebook, Windows Live and last.fm on the #inq1!

It's a novelty using a seriously social 3G phone compared to my LG Chocolate! Will I be able to give it back? #inq1

Receiving Facebook notifications directly on the #inq1 isn't unique! And I still prefer Facebook Mobile on the iPhone/iPod touch!

The #inq1 switcher and carousel is simplicity itself! Even if it lacks the GUI chutzpah of Mac OS X or Sony's XMB!

For security, there should be a full reset option on the #inq1! I can't find it! Help!

OK! Found 'Master Reset' under menu! LOL #inq1

'Master Reset' on the #inq1 doesn't clear social network login details! FAIL

The #inq1 doesn't support Twitter out of the box! However, Twitter4Skype provides a workaround until a dedicated application is released!"

You should follow me on twitter here.