Showing posts with label atari. Show all posts
Showing posts with label atari. Show all posts

Friday, 12 January 2024

Retro Games announces Atari 400



2024 marks the 20th anniversary of this blog! Early on, I wrote about how Atari was a gateway into playing video games when I was gifted an older cousin's unwanted VCS on my 8th birthday in 1980.

After school, I avidly played Space Invaders, Frogger, Donkey Kong, Pitfall, Star Wars: The Empire Strikes Back and many more with childhood friends.

Atari has a storied history with George Lucas and Steven Spielberg. Atari/Lucasfilm Games was founded in 1982, and the infamous E.T. the Extra-Terrestrial video game tie-in never reached the UK (I had to settle for the Parker Brothers board game for Christmas).

Nintendo popularised mini consoles with its Nintendo Entertainment System (NES) in 2016. Others wanted in on the throwback action. PlayStation Classic, Sega Mega Drive Mini (Sega Genesis Mini if you're in the US), PC Engine CoreGrafx Mini (TurboGrafx-16 Mini if you're in the US) and more soon followed to scratch that nostalgic itch.

Fast forward. Retro Games, the company behind the mini Commodore VIC-20, Commodore 64 and Amiga A500, has announced THE400 Mini in association with Atari. A miniaturised version of the chunky classic Atari 400, emulating the whole 8-bit Atari range, including the 400/800, XL and XE series home computers and the 5200 home console.



“We have a rich history in creating re-imagined, iconic home computers, and we very much hope that THE400 Mini will become an important part of that legacy. The original home computer was a gaming hero to many, and it’s important to us to re-create the machines that helped define the video games industry and are thus worthy of preservation. We believe that serious collectors and retro gaming fans will love what we’ve done, and should take the time to discover the odd Easter Egg or two as they embark upon a journey into 1970s and 1980s gaming”, said Paul Andrews, Managing Director at Retro Games Ltd.

Key features of THE400 Mini include:

• A half-sized version of the distinctively styled Atari 400, emulating the whole 8-bit Atari range from the 400 to the 800XL, and the Atari 5200 home console.
• Also included is a recreation of the classic Atari CX40 joystick, with an additional seven seamlessly integrated function buttons.
• The ability for players to side-load their own games via a USB stick, with support for cartridge, disk and cassette ROMs.
• Players can rewind time and save their games.
• HD TV output via HDMI, with 50/60Hz compatibility.
• 5 USB ports which allow for the addition of a modern keyboard, extra joysticks and more.
• Look and feel of 1979: THE400 Mini has been lovingly crafted using modern technology, from the hard-to-match colours of the original machine to the authentic textures of the plastic casing and membrane keyboard, no compromise was made relative to the iconic 1970s look and feel of the original Atari 400.

Stuart Chiplin, Head of Commercial Evaluations at PLAION said “We’re excited to be working with Retro Games Ltd. to bring back an iconic machine that meant so much to so many. Cherished memories from the past must be treated with respect, care and attention – THE400 Mini has been designed to retain the look and feel of the original home computer, while benefitting from robust design and manufacturing and an obsession with attention to detail.”

THE400 Mini comes with 25 titles preinstalled spanning Atari’s 8-bit era. Announced games include: Berzerk, Millipede, Miner 2049er, Lee (Bruce Lee was dropped for licensing reasons) and Star Raiders II (originally developed as a tie-in with The Last Starfighter movie). My favourites from the Atari 8-bit era are Dropzone, Rescue on Fractulas!, Ballblazer and Pitfall II.

Pre-order THE400 Mini (affiliate link) today. It's released on 28th March with a suggested retail price of £99.99. I hope to bring you a review in the future.

Will you be adding THE400 Mini to your retro collection? What are your favourite Atari 8-bit video games? Let me know in the comments below.

Monday, 22 May 2023

LEGO PAC-MAN Arcade



LEGO builds on the success of its Nintendo Entertainment System (NES) and Atari 2600 retro-themed video game building sets with PAC-MAN Arcade!

Describing the process of designing the new set, Sven Franic, LEGO Designer comments: “A cultural icon for the past 40 years, it was a delight to bring PAC-MAN to brick life. We are always looking for new and exciting ways to bring classic gaming experiences to life. Our team of talented designers worked tirelessly to capture the essence of the beloved PAC-MAN arcade machine in brick form, from PAC-MAN himself to the colourful, maze-like environment he inhabits. Every detail was carefully considered and crafted, resulting in a one-of-a-kind LEGO creation that captures the magic of the original game while adding a playful new twist and a couple of Easter eggs – in true video game style. We are thrilled to share this incredible build with the world and cannot wait to see the joy it brings to fans of all ages.”

Waka waka waka down memory lane as PAC-MAN turns 43. I remember playing PAC-MAN on Atari VCS with my childhood friend Kevin Simpson!

Adding on the collaboration, Aadil Tayouga, Director of Licensing and Business Strategy at Bandai Namco Europe says: “Bandai Namco and the LEGO group share a lot of common values, notably aiming at providing fun for all people through quality products. In addition to these values, since PAC-MAN yellow was actually inspired by the LEGO Group yellow, it made the connection even more natural. It has been a tremendous collaboration with the passionate teams at the LEGO Group and we hope that fans will enjoy this kit.”

LEGO PAC-MAN Arcade is available from LEGO AU, CA, UK and US (affiliate links).

Will you be adding LEGO PAC-MAN Arcade to your collection? Let me know in the comments below.

Monday, 8 May 2023

40 years of Atari's Star Wars



This month marks the 40th anniversary of Star Wars: Return of the Jedi and Atari's Star Wars arcade game.

It's summer 1983, and my family have stopped for a break at Gordano Services, Bristol. Clasping a cherished copy of Peter Davison's Book of Alien Monsters, I wander into a smokey, neon-lit arcade after hearing Obi-Wan Kenobi's digitised voice! A childhood dream of becoming Luke Skywalker and flying an X-wing into the Death Star trench is within my grasp as I step inside the cockpit...

The classic Atari title, with its dazzling vector graphics and use of original music, sound effects and dialogue from Star Wars, was soon followed by Star Wars: The Empire Strikes Back and Star Wars: Return of the Jedi arcade games.

Star Wars Insider issue #218 features an interview with Mike Hally, project leader on Atari's arcade classic.

“We had a research group led by Rick Moncrief, and a guy on his team named Jed Margolin was developing this hardware called ‘warp speed.’ It was 3D vector hardware that wasn’t really being built for a game, but I took a look at it and thought, ‘Man, this would be perfect for Star Wars.’ So, I worked up a proposal, and Atari approved me being in charge of it,” Hally smiles. “I remember getting to work and being very excited.”

What self-respecting Star Wars fan wouldn't want to pilot an X-wing, dogfight with TIE Fighters and destroy the first dreaded Death Star?

“To me it was really, really simple. I mean, the whole climax of the movie was about Luke Skywalker flying his X-wing, shooting TIE fighters, trying to get down to the Death Star past the gun turrets, and then diving into the trench to get to the exhaust port,” Hally says. “It was perfect for a video game.”

Atari's arcade game spawned clones for 8-bit home computers. I remember playing 3D Starstrike on the Sinclair ZX Spectrum whilst listening to John Williams' Star Wars soundtracks and surrounded by Star Wars toys. Incidentally, Parker Brothers released official Star Wars game cartridges for the Atari VCS. I have fond memories of holding off AT-AT walkers in Star Wars: The Empire Strikes Back with fellow Rebel and childhood friend Kevin Simpson.

What are your memories of playing Star Wars video games? Let me know in the comments below.

Friday, 9 December 2022

E.T. the Extra-Terrestrial at 40



40 years ago, director Steven Spielberg (Jaws) broke the collective hearts of millions of cinemagoers (myself included) with his story of an abandoned alien befriending a fatherless child, Elliott (Henry Thomas), in a thematic sequel to Close Encounters of the Third Kind.

The movie was, of course, E.T the Extra-Terrestrial: a life-affirming tale of friendship in the darkest of times, yet hope prevails in Hollywood composer, and longtime Spielberg collaborator, John Williams' spellbinding soundtrack, which I vividly remember listening to on vinyl LP on Christmas morning.

Spielberg's most autobiographical movie until The Fabelmans resonated deeply with my ten-year-old self - still coming to terms with a life-changing trauma and struggling to make sense of where I fitted into the fabric of the cosmos - a crippled child who looked to the night sky for escape from earthly bounds. BMX bikes, a signature totemic icon of so many fan-favourite Spielberg productions, afforded me freedom and the means to play with able-bodied friends on an equal footing.

When a kind friend of my late mum, who worked at the ABC Exeter, offered to let us watch E.T. the Extra-Terrestrial a second time (for free), I was too upset... To this day, I can't watch Spielberg's magnum opus without becoming an ugly mess.

The officially licensed Atari video game tie-in never reached UK shores (I had to make do with the Parker Brothers board game). A boring buggy mess, it’s widely regarded as one of gaming’s greatest failures and is infamously linked to the video game crash of 1983. This primarily affected the US market as European gamers (myself included) had moved on to 8-bit home computers with the advent of the Commodore 64 and Sinclair ZX Spectrum.



"Drew Barrymore sits down with the cast of E.T. the Extra-Terrestrial (Dee Wallace, Robert MacNaughton and Henry Thomas) for a special 40th-anniversary reunion interview. Henry Thomas tells Drew what it was like playing Elliott in the film, and the rest of the cast remembers Steven Spielberg's ability to bring the best out of actors."

What are your memories of watching E.T. the Extra-Terrestrial? Let me know in the comments below.

Tuesday, 19 July 2022

Have you played LEGO Atari today?



Ready player one? Like many video gamers from my generation, I began playing video games during the Atari age after I was gifted a VCS for my 8th birthday.

To celebrate the beloved brand's 50th anniversary, an Atari 2600 joins LEGO Icons.

“The Atari 2600 was one of the most memorable gifts I got as a kid,” LEGO designer Chris McVeigh said in a press statement. “This is why it has been such an incredible experience to bring two icons together, Atari and LEGO, in this awesome set. We hope that building this classic console takes you back to those halcyon days when a handful of pixels meant a world of adventure.”

The nostalgic set also includes a trio of game cartridges based on the classic games Asteroids, Adventure and Centipede, which can be slotted into the LEGO Atari 2600 console, and micro vignettes.

LEGO is certainly knocking it out of the park these days. I thought their Nintendo Entertainment System (NES) was fantastic, but this upcoming Atari 2600 set looks incredible.

LEGO Atari 2600 is available from LEGO AU, UK and US (affiliate links).

Will you be adding LEGO Atari 2600 to your collection? What are your favourite memories of playing Atari? Let me know in the comments below.

Wednesday, 23 March 2022

The 8-Bit Wonder Years



This year marks the 40th anniversary of the release of the Commodore 64 and Sinclair ZX Spectrum 8-bit home computers - sparking one of gaming's greatest school playground rivalries.

Christmas 1982, I unwrapped a Sinclair ZX Spectrum 48K and saw Disney's Tron. From then on I was hooked on computers, thanks to Sir Clive Sinclair and the generosity of my parents.

When Jack Tramiel, the founder of Commodore International, began an aggressive home computer price war in the early eighties, the fabled Commodore 64 'bread bin' would take pride of place alongside an Atari VCS and Sinclair ZX Spectrum in the summer of 1984. The first game I remember playing on the machine was Sega's Up'n Down following an especially gruelling physiotherapy session.

Com-Com 64, as I affectionately nicknamed it, became a gateway into Lucasfilm Games.

From Rescue On Fractalus! to The Eidolon, I was enthralled by early titles from George Lucas' video games division founded during the production of Star Wars: Return of the Jedi. It was rebranded as LucasArts before Disney purchased Lucasfilm and shuttered the studio. Disney's decided to bring back the Lucasfilm Games brand for all future licensed games.

It's only apt that Nick Smith, our very own 'Commodore kid', reflects on the 8-bit home computer and console revolution that influenced a generation of geeks (myself included).

Guest post by Nick Smith

They bleeped. They were blocky. They were simple and they took a long time to load up, if they loaded up at all. They were Commodore 64 games.

Released in 1982, the C64 amazed us with the games it offered, available on cartridge, cassette and diskette to play, rewind and repeat. But we wanted more.

In its heyday, the console provided movie tie-ins, revamps of popular arcade games, versions of Nintendo or ZX Spectrum games, or generic knock-offs from car boot sales.

To celebrate the 40th anniversary of the 64, here are just a few of the memorable games we played back in those 8-bit heydays.

Manic Miner

Take Mario, give him a pick, stick him in tunnels and what have you got? Manic Miner, that’s what! Instead of jumping on plums or whatever Mario does, Mr. Willy dug tunnels and it was so much fun that my sister and I were hooked like gold-diggers at a millionaire’s fishing tournament.

Willy explored different caverns, collecting flashing objects before he suffocated. As if that wasn’t enough, he also faced toxic flora and slime, spiders, robots and deadly drops off his precarious platforms. So addictive were the adventures of this chip off the old plumber that Manic Miner was the most popular game of 1984, spawning the sequel Jet Set Willy.

Paperboy

Delivering papers can be an arduous, thankless task. Just ask the players of Atari and Midway’s Paperboy, released by Elite Systems for the 64 in 1986. As you cycled through blocky, green-hued streets, you delivered papers to subscribers, picked up more news en route, and smashed up the homes of neighbours who didn’t have a subscription. Encouraging vandalism was lucrative for the game makers; a sequel came out on various platforms, including the Commodore Amiga, in 1991.

Frogger

Part of the draw of this game was its splitty subject matter. As you tried to traverse busy digital streets, you risked getting run over by a car and your little froggy life just got harder as you progressed.

Legend has it that Konami game designer Akira Hashimoto was inspired by a frog trying to cross a road with heavy traffic. He got out of his car and ushered the frog to the other side of the street. Since Chickener would be a terrible name for a video game, Hashimoto stuck with frog for his protagonist and a web-footed star was born.

Predator

Part of the fun of being a Commodore 64 user was seeing the progress of the graphics over the years, as designers pushed the little machine to handle more complex pixelation. While Manic Miner et al were fun, 1987’s Predator amazed us with its visuals that did their best to capture the feel of the blockbuster movie.

Predator emphasised the survival aspects of the film. No machine gun? No problem, you can use your Schwarzenegger-sized fists. Camouflaged alien lying in wait? Lay some mines to take him out. Sure, you couldn’t see the drool dripping from the predator’s mandibles. But he was still satisfyingly ugly.

Rambo

Another movie tie-in, this one turned unlikely subject matter – an alienated Vietnam veteran turned invulnerable one-man army – into a kids’ game.

Rambo was released in 1985 to tie in with Carolco’s blockbuster First Blood Part II. As Rambo, the player had to locate equipment, rescue POWs and escape while being hounded by a remorseless enemy horde.

Maybe it was the cinematic cover or the hunting-and-savaging gameplay but the Bowie knife-toting Rambo was a cut above his peers, gaining a whopping 96% score from Zzap!64 magazine.

Star Wars

Once you got used to the vector graphics, Star Wars was a blast. Not only could you play the Atari arcade game in your home, on your TV, but you also took the role of Luke Skywalker and fly an X-wing through the Death Star trenches.

Parker Brothers brought the game to the 64 around the time of Return of the Jedi’s release. By then it already felt like a classic, spawning dozens of follow-up games that continue to this day. However, few gaming experiences compare to flying through space as Red Five, blasting TIE fighters, dogging the Empire from the comfort of your settee.

Attack of the Mutant Camels

Sci-fi games were so popular in the early ‘80s that even sheep in space stood a chance at success. Dropout physician Jeff ‘Yak’ Minter added camels to his shoot-‘em-ups and the rest is dromedary history. I spent many happy hours playing Attack of the Mutant Camels, which reminded me of the AT-AT attack in The Empire Strikes Back. Piloting a jet plane, I was tasked with zapping giant yellow camels before they got to my base, the option to trip them not included.

Minter liked llamas so much that he named a software company after them and incorporated the ungainly creatures into some of his games. The surreal backgrounds and colours enhanced the fun.

Live and Let Die

One of the simplest games on this list was also one of the most difficult. Domark had already digitised James Bond with enjoyable results with A View to a Kill in 1985. 3 years later they retooled a game in development called Aquablast and gave it the more recognisable title of Live and Let Die. Tying a game to a 15-year-old movie reflects the enduring popularity of Bond in general and the film’s lengthy speedboat chase in particular.

However, piloting a boat wasn’t easy because it was vulnerable to mines, rocks, defensive cannons and random pieces of wood. We’d have to wait several years before Tiger Electronics brought us the addictive third-person shooter Goldeneye and by then, the 64 felt like a distant memory.

Elite

Elite was a highly influential trading game using vector graphics, giving it a similar look to Star Wars. This intergalactic strategy model was open-ended, giving players plenty of time to explore, mine asteroids, work as a merc or earn booty as a pirate, building up a stash while tackling Thargoid antagonists. The real joy of the game, however, came from simply flying through hyperspace and getting immersed in the daddy of all open-world games.

Moonfall

Not to be confused with the recent disaster movie, Moonfall was a trading game like Elite with humbler aspirations. This time Frontier Alfa was the setting and goods were limited as you travelled from one lunar settlement to another. While landing and piloting your ship was no picnic, the ultimate goal was a lofty one: buying all the bases and factories from aliens to free their human slaves. Never has capitalism looked so good.

Games Gone By

There were many more games and many more long summer days to play through. There have been many other game systems. The graphics have vastly improved. The load times certainly have. But back then when video games were new, we were pixel pioneers, bit-sized pathfinders, joystick journeymen pushing those platform games to their bleeping limits. The C64 was our vessel and shop-bought cassettes were our fuel and the highway promised to go on forever.

What are your memories from the 8-bit home computer and console era? Let me know in the comments below.

Saturday, 18 September 2021

ZX Spectrum of possibilities



The passing of Sir Clive Sinclair, the British inventor and entrepreneur who was instrumental in bringing home computers to the masses, at the age of 81, has reminded me of the joy of discovery.

Christmas 1982 was all about the Sinclair ZX Spectrum 48K, Horace Goes Skiing and Disney's Tron (available on Disney+)! Not to mention Steven Spielberg's E.T. the Extra-Terrestrial breaking the collective hearts of cinemagoers the world over.

The first time I saw a computer in person was at dad's lighting shop in Truro. The Commodore PET looked like something out of Star Trek and captured my young imagination. Soon after, a BBC Micro materialised in middle school. However, having our own 8-bit home computer (a year after my folks bought a VCR so I could record The Five Faces of Doctor Who) was transcendental!

Computing leaned into an insatiable appetite for learning, buoyed by a reading age of 16 (I was 10).

Hours were spent and lost inputting basic code from the pack-in manual and Crash magazine at weekends. Although my coding skills fell far short of any lofty ambitions I may have had to create Tron's Master Control Program (MCP), programming helped to take my mind off of weekly rehabilitation from a life-changing brain injury.

This was further compounded by a diagnosis of asthma (after my parents sought a second opinion), which saw me missing weeks of schooling (not for the first time) until preventative medication was prescribed.

And games! So many games in the age of Atari!

Most notably from Ultimate Play the Game AKA Rare. Plugging in the Currah μSpeech peripheral unlocked voices in Atic Atac years before Atari's Gauntlet gobbled up my allowance at the arcades! Titles such as Knight Lore were revolutionary. And Ocean's Daley Thompson’s Decathlon culminated in the premature demise of lesser joysticks.

I would go on to own a Sinclair ZX Spectrum+ (the beloved original handed down to a younger cousin who soon broke it), Commodore 64 and all things Apple thereafter. But nothing will surpass discovering that little 8-bit home computer, with the rubbery keyboard, filled with infinite possibility under the Christmas tree in 1982...

Thank you, Sir Clive Sinclair. RIP.

Thursday, 12 August 2021

Retro Games announces Amiga 500



Nintendo popularised mini consoles with its Nintendo Entertainment System (NES) in 2016. The Kyoto-based company wasn't the first to market but captured the imagination of gamers of all ages with its cute time capsule containing classic curated video games.

Others wanted in on the throwback action, too.

PlayStation Classic, Sega Mega Drive Mini (Sega Genesis Mini if you're in the US), PC Engine CoreGrafx Mini (TurboGrafx-16 Mini if you're in the US) and many more soon arrived on store shelves to scratch that nostalgic itch.

Now Retro Games is following up its popular C64 and VIC-20 8-bit home computer minis with 16-bit successor, the Amiga A500.



Read the official description:

“Developed by Retro Games Ltd. and distributed by Koch Media, the THEA500Mini features the perfect emulation of, not only, the original A500 (OCS) and Enhanced Chip Set (ECS) of future revisions, but also the Advanced Graphics Architecture (AGA) of the A1200. The A500 Mini comes with the original style 2-button mouse and newly engineered 8-button precision gamepad, allowing you to choose your control method. To compliment the on-screen keyboard, you can plug in an external standard PC keyboard for additional functionality.”

Commodore's 16-bit dream machine was synonymous with heated high school playground debates during the mid-eighties' Amiga vs Atari ST wars. As I was already the owner of an Atari VCS (Toys "R" Us was still selling games for the system in 1985), Sinclair ZX Spectrum 48K and Commodore 64, my parents, rightly, did not indulge my request for an Amiga or Atari ST at Christmas. So, I had to settle for looking at screenshots of the 16-bit conversions of Atari Games' Gauntlet II and Marble Madness in magazines.

Confirmed games include: Alien Breed 3D, Another World, ATR: All Terrain Racing, Battle Chess, Cadaver, Kick Off 2, Pinball Dreams, Simon The Sorcerer, Speedball 2: Brutal Deluxe, The Chaos Engine, Worms: The Director’s Cut, Zool: Ninja Of The ‘Nth’ Dimension. Further titles are set to be announced before launch.

“In this initial mini version of THEA500, we have created what we believe gaming fans will love, and will see as the evolution of mini games consoles”, said Paul Andrews, Managing Director at Retro Games.

“Retro Games have developed a truly unique product”, said Debbie Bestwick MBE, CEO at Team 17, “and I’m very excited to have our classic games represented in all their original glory”.

Pre-order THE A500 Mini (affiliate link) for delivery in early 2022 with a suggested retail price of £119.99. Koch Media is distributing and I hope to bring you a review in the future.

What are your memories of the Amiga A500? Let me know in the comments below.

Monday, 23 November 2020

PS5 is next-gen magic in a pandemic



So, last Thursday marked the launch of the PlayStation 5 (PS5) in the UK and Europe. Arguably, Sony’s next-gen console is the must-have of this holiday season. More so than Microsoft's Xbox Series X and S if mainstream media coverage is to be believed and, as the lucky owner of a PS5, I can see why first-hand.

You managed to obtain a rarer than hen’s teeth PS5 whilst others couldn’t or had them cancelled (looking at you Currys PC World), I hear you cry? Well, having foregone both next-gen console pre-orders, to bump the spec of an imperative iMac upgrade, and the looming prospect of a COVID Christmas, I took a chance on launch day and ordered from John Lewis via the retailer’s iPad app as the site invariably crashed due to tens of thousands of eager fellow PlayStation enthusiasts.

To my genuine surprise and delight, the gamble paid off and a shiny Sony next-gen console was safely delivered very early the following day. John Lewis’ customer service is among the best and that free 2-year guarantee isn’t too shabby. Other retailers are available and your mileage may vary but praise where it’s due - especially during a pandemic.

Initial thoughts on the disc-based PS5 after a couple of days use. The console is by turns gigantic and Cupertino-designed spaceship sleek compared to previous generations. A far cry from the Atari VCS where my video game odyssey began with a cousin’s unwanted Christmas gift in 1980. My eight-year-old self would have jumped at the chance of owning a console and accessories in Imperial Stormtrooper livery. Rebels! Schmebels!


Initial setup was buggy and a few apps crashed but that comes with day-one territory. Following a quick restart and system software update, the PS5 (mounted horizontally as if levitating a la Dua Lipa) runs whisper quiet and lightning-fast compared to its PlayStation 3 (PS3) and PlayStation 4 (PS4) predecessors. The solid-state drive (SSD) impresses. The Blu-ray disc drive supports 4K UHD, unlike the PS4 Pro.

The look and feel is premium next-gen in spite of a lack of customisation options for the dashboard (post-launch updates will fix that) and the DualSense controller is a joyful revelation: an inspired fusion of PlayStation and Nintendo innovation distilled in Astro’s Playroom (pre-loaded on every PS5). This gaming gem is haptic feedback heaven and here's hoping third-party developers utilise it.

The DualSense is my new favourite controller of all time after years of advocating the excellent Xbox controller over PlayStation’s DualShock (DS), which I've never got on with since the launch of the original PlayStation 25 years ago.

The day-one launch titles are impressive, most impressive (more so in the midst of a lockdown). As a lifelong fan of Marvel’s web-slinger, I had to get Marvel’s Spider-Man: Miles Morales Ultimate Edition and will buy Demon's Souls and Sackboy: A Big Adventure on Black Friday.

The PlayStation Plus Collection for PS5 is the icing on the cake for launch week. Days Gone, a first-party action-adventure survival horror video game that launched to mixed reviews in 2019, is way more fun than expected, Detroit: Become Human is stylistically at home on the PS5 and I can’t wait to revisit Horizon Zero Dawn ahead of Horizon Forbidden West.

PS4 backwards compatibility is every bit as superlative as the fine folks at Digital Foundry (DF) enthusiastically suggest. Sony should be shouting from the rooftops for the first time since PS3.



Before I wrap up this PS5 launch review. Jim Ryan, Sony Interactive Entertainment’s CEO and president has warned the console has sold out everywhere before Christmas.

“Everything is sold. Absolutely everything is sold,” Mr Ryan told Russian news agency TASS.

"I’ve spent much of the last year trying to be sure that we can generate enough demand for the product. And now in terms of my executive bandwidth I’m spending a lot more time on trying to increase supply to meet that demand."

Mr Ryan said that the COVID-19 outbreak may have impacted the number of consoles available at launch. “We might have had a few more to sell, but not very many: the guys on the production/manufacturing side have worked miracles,” he said in the interview.

If you missed out on pre-ordering or limited launch day stock, there's some good news this Black Friday. Walmart, Best Buy and GameStop restock this week. So, it may be a happy Thanksgiving for US-based fans after all.

To paraphrase teenage pop music crush Kylie, do I believe in magic? Why yes, I do. And don't we all deserve a fun fillip in these troubling times? As a fan of PlayStation since it was originally announced as a CD-ROM add-on for the Super Nintendo Entertainment System (SNES), I can't wait to play without limits...

Did you manage to get a PS5 on launch day? Let me know in the comments below.

Tuesday, 18 June 2019

Arcade1Up brings classic Atari Star Wars trilogy home



It's summer 1983, my parents have stopped at Gordano services off the M5. Holding a battered copy of Peter Davison's Book of Alien Monsters, I wander into a smokey, dimly lit, arcade after hearing Obi-Wan Kenobi's voice! A childhood dream of flying an X-Wing into the Death Star trench is within my grasp...

The classic Atari title, with its dazzling vector graphics and use of original music, sound effects and dialogue from Star Wars, was quickly followed by The Empire Strikes Back and Return of the Jedi. The latter I discovered in Dawlish Warren during the summer of 1986.

Arcade1Up, with an established pedigree for officially licensed replica arcade cabinets including Gauntlet (affiliate link), has announced the original Star Wars trilogy from Atari.

Saturday, 10 February 2018

Is the Crash annual a Crash Smash?



Crash magazine, dedicated to all things Sinclair ZX Spectrum, was a staple of the 8-bit computing scene in the 1980s with its memorable cover art by Oliver Frey. I would pore over reviews and adverts for upcoming titles in the school playground at lunchtime.

Crash was soon joined by sister publication Zzap!64 when I was gifted a Commodore 64 in the summer of 1985. Alas, an Atari 800XL, the Porsche of 8-bit computers, remained elusive and something I covet to this day.

Rob Wainfur, the founder of The Bearded Trio, reviews the recently released Crash Annual from Fusion Retro Books.

Can it evoke the retro feels ahead of the release of Steven Spielberg's Ready Player One?

Guest post by Rob Wainfur

It's here! My Crash Annual arrived yesterday and it's everything I was wishing for.

I could have ordered the annual on its own but decided to go for the one with all the extras. Price is £15 for the book or £25 with the goodies. I really wanted that enamel "Crash Smash" pin badge.

The annual itself is of exceptional quality and the smell had that new annual smell. It instantly took me back to the early eighties when I would get a new annual for Christmas. The first thing I would do is sniff the pages. Memories...

Anyway, the book is packed with colour throughout and there are pages of reviews, cheats and... Well, you get the idea. It's a Crash magazine. I'm pleased to say they've not changed the format at all.

I was pleasantly surprised at how many new games there are for the good old Speccy. Did you know there is a new graphics engine for the Spectrum called Nirvana? It enhances the graphics and does away with the infamous Speccy colour clash. Modern games designed by fans now look like a top quality Commodore 64 game. It's worth checking out some of the new games on YouTube, I have a feeling you will be pleasantly surprised.

The other items in the pack were a 2018 calendar featuring classic Crash covers, another badge and a map of Ultimate's Pentagram illustrated by Oliver Frey. I can't recommend this enough. It may seem a little expensive but the quality shows, and I have a feeling that the book will become quite collectable in years to come.

Speaking of the book, it's published by Fusion Retro Books and I did not realise they have a series of retro books. There's one on the classic games company, Ocean. There's also one on the Commodore 64 and I've heard rumours there is a book on the way for Zzap!64 lovers. Stay tuned.

Graphics - 92%
Getting Started - 91%
Addictive Qualities - 93%
Value for Money - 85%
Overall - 92%

Thursday, 18 February 2016

ZX Spectrum Vega+ crowdfunded in 48 hours



The ZX Spectrum Vega+ portable games console has been successfully crowdfunded on Indiegogo within 48 hours. This underscores an insatiable appetite for retro gaming and enduring fondness for the original Sinclair ZX Spectrum, which ignited a lifelong computing passion for a generation (myself included).

Although I, and many others, ultimately moved away from Atari consoles, it was still all about gaming in the 1980s and there's 1000 games built-in to the new device including 8-bit gem "Skool Daze". The ZX Spectrum spawned the Sabreman series, which is included on Rare Replay for Xbox One.

The new handheld console has been designed by Rick Dickinson, a leading industrial designer, who oversaw the ZX80, ZX81 and ZX Spectrum.



I'm looking forward to reviewing the ZX Spectrum Vega+ later in the year.

What are your memories of the Sinclair ZX Spectrum? Let me know in the comments below.

Thursday, 7 April 2011

Atari's Greatest Hits on the App Store



Early this morning Atari unleashed the most significant retro gaming collection onto the App Store! Why? A generation of video gamers cut their teeth on the Atari 2600 VCS.

For a modest outlay you can own a hundred of Atari's classic arcade and cartridge-based video games or purchase themed packs, which is much more expensive. Plus you get Pong for free and there's an Aladdin's cave of multimedia memorabilia, including arcade cabinet art and flyers, to explore.

I won't list all the gaming gems, but you'll find Yar's Revenge, Combat, Crystal Castles, and, my favourite, Star Raiders (remember the game controller pack-in?) in all their anti-aliased glory on Retina display devices.

Atari has made a big splash in the portable gaming space with this collection. If successful, I hope the company considers releasing a Lynx emulator in the not too distant future.

Atari has raised the bar on how to package games for the App Store. Over to you Sega...

Atari's Greatest Hits (iTunes)

Monday, 22 June 2009

Apple won't play with Commodore for iPhone



The Commodore 64 is my all-time favourite 8-bit home computer! Yes, Atari's XL range and Apple ][ outclassed the Commodore 64, and I owned a Sinclair ZX Spectrum first. But, my fondest childhood video gaming experiences were reserved for Jack Tramiel's 8-bit "breadbox"! What child of the '80s could ever forget playing Impossible Mission or The Way of the Exploding Fist?

When word reached me, via Twitter, that an officially licensed Commodore 64 emulator for iPhone had been rejected by Apple, I, like many others, am left feeling most disappointed.

This is a transcript of the rejection email sent to Manomio (developer of Commodore 64 for iPhone), which is freely available on the internet:

Thank you for submitting C64 1.0 to the App Store. We've reviewed C64 1.0 and determined that we cannot post this version of your iPhone application to the App Store because it violates the iPhone SDK Agreement; "3.3.2 An Application may not itself install or launch other executable code by any means, including without limitation through the use of a plug-in architecture, calling other frameworks, other APIs or otherwise. No interpreted code may be downloaded and used in an Application except for code that is interpreted and run by Apple's Published APIs and built-in interpreter(s)."

Manomio has published a statement on its site that says, “We hope you'll support us by blogging, tweeting and simply talking about C64 for iPhone, in the hope Apple will change their mind.”

Hopefully Commodore 64 for iPhone will garner Apple's approval, however capricious that process may be. I'll post an update in due course. Read A Closer Look at C64's Rejection on Touch Arcade.

In the meantime, why not download Manomio's Flashback for iPhone.

Update: Manomio has been contacted by Apple and hopes to resolve the issue in the coming days. wOOt for social media. In retro we trust!

You should follow me on twitter here.

Wednesday, 14 June 2006

Know Your Roots

Since picking up a Nintendo Game & Watch with Multi-Screen in 1986 (along with Transformers Autobot Ultra Magnus), I've owned gaming portables from each generation. With the spectacular release of DS Lite. Here's my list of hardware owned to date.

*Nintendo Game & Watch with Multi-Screen (Mario Bros)
*Atari Lynx
*Game Boy Advance
*Game Boy Advance SP
*DS
*PSP
*DS Lite

Switching to the PSP for a moment. Sony's mini-marvel has been a revelation! PSP is more media-centric than gaming nirvana per se. I've spent more time surfing the web (via Wi-Fi) and listening to music than playing the shockingly brilliant Grand Theft Auto: Liberty City Stories and WipEout Pure. PSone emulation will be available in a forthcoming firmware update. And then there's the Sony Location Free TV Base Station.

Tuesday, 13 June 2006

Tron Scherzo

The release of PIXAR's Cars has prompted me to reprint an article that I wrote, for my online portfolio, a few years ago.

An interest and appreciation of CGI began, like many of my contemporaries, with watching the movies 'Tron' (1982), 'The Last Starfighter' (1984) and playing video games at arcades and on consoles - from the Atari VCS CX2600 to Sega Genesis/Mega Drive - in the 1980s.

In the summer of 2000 I began reading 3Dworld. The inclusion of Bryce, a 3-D landscape generation application, reignited further self development within this flourishing arena.

Off-the-shelf software, such as the Academy Award®-winning Maya and Shake, had developed to the point where many of the DTP (Desk Top Publishing) skills for fine art and graphic design can now be successfully transferred to a 3D context without exhaustingly steep learning curves! The artist can now focus on issues of composition - colour, movement through the frame et al - without trying to reconcile with an alienating UI (User Interface).

Alias' decision to provide Personal Learning Editions (PLE) of Maya and now MotionBuilder (from its purchase of Kaydara) is fostering consumer loyalty. Using their free FBX Converter I'm now able to import older projects into Alias applications for future enhancement. The FBX SDK will be worth investigating.

This is a sample collection of original 3-Dimensional images created using Bryce, Corel Photo-Paint, Maya 6 PLE, Painter and Poser (and retouched in Photoshop).

Now you can add Google SketchUp to the Mac OS X application honor roll!

Sunday, 26 March 2006

Silica Shop Sunday



I'm not restrained in publicising my affection for all things Atari! This weekend is no exception with the Universal Binary release of Mark Grebe's lauded 8-bit emulator Atari800MacX 3.2.

In the spirit of nostalgia. Silica Shop, based in Sidcup, Kent, was the UK's largest Atari dealer, before its Debenhams concession stores resulted in bankruptcy. How I would endlessly pore over the pages of 16-bit Atari ST hardware in the brochure...



Kevin Simpson, a childhood friend and fellow avid video gamer, and me drooled over this! And to think that I owned a Commodore 64 at the time! In the inimitable words of Lost in Space's Dr Zachary Smith, "Oh, the pain!"

Wednesday, 4 January 2006

The Incredibles

The Register, that custodian of cutting-edge technological reportage, recently reviewed the book droidMAKER. Written by Michael Rubin, droidMAKER chronicles the rise of Lucasfilm and emergence of Pixar (that other company owned by Steve Jobs). So, a highly literate Star Wars and an Apple Macintosh geek (like myself) gets a double dose of the really good stuff!

The author wisely made a couple of chapters freely available for download (PDF). Of particular interest is the chapter on Atari/Lucasfilm Games: the golden age of 8-bit gaming (listening to A-Ha's The Sun Always Shines On TV whilst loading the Commodore 64 port of Koronis Rift).

Here's a link to the droidMAKER Tour, you're on your own from there! I'll be reviewing droidMAKER following coverage of MWSF 2006.

Still Bay Area-related. In the early-to-mid 1990s the official Lucasfilm magazine and Dark Horse Comics published my scribes (a thrill for any discerning fan). I'll scan my Lucasfilm letter in the future. However, you can download part one of two Dark Horse Comics' Stellar Scribes letters - prequel musings and classic comic reprints. Excuse the quality, but these PDFs were taken from archived JPEG scans!

For those of you wondering why I'm not linking to both Dark Horse letters? The RSS 2.0 specification only allows for one enclosure per posting. Therefore part two (classic comic reprints) will garner its own post shortly.

Monday, 17 October 2005

Can I Have It Like That

After reading a 4 star review of Rachel Stevens' new album, Come And Get It, in Friday's Guardian. I procured a copy and it's the most audacious, chic and eclectic collection of pop songs since Gwen Stefani's Love, Angel, Music, Baby! The Sunday Times concurs! An amusing anecdote. A photo of Ms Stevens adorned my Windows NT desktop at Dow Jones Reuters (before brand hegemony infiltrated every pixel) and a member of staff wondered if Rachel was my wife? If only...

Watching the Girls Aloud videography in iTMS, I noticed how much Cheryl Tweedy looks like Neve Campbell!

Added additional Doctor Who titles to the DVD collection. Claws Of Axos and Revelation Of The Daleks. The former is a by the numbers Pertwee yarn and the latter is a macabre masterpiece. Aside from the digital restoration and edible extras, the new disc art is welcome.

Version 2.0 of the Atari 2600 emulator has been released for Linux, Mac OS X, and Windows. This new version of Stella contains a wealth of improvements. Some highlights are listed below:

*Fully-integrated UI
*New ROM Launcher
*Integrated Debugger
*New Sound Subsystem
*Added ZIP Support
*Added Cartridge "Frying"

With the advent of Halloween comes Castlevania! This year Akumajo Dracula - Chi No Rondo (for PC Engine/TG-16 Super CD-ROM² System) should provide the requisite console chills. Considered by many as the definitive entry in the long-lasting franchise.

Friday, 30 September 2005

Sweet-16

My preferred Atari 8-bit emulator - Atari800MacX - has graduated from beta. Version 3.0 is available from all good gaming stores (not really, but you get the point).