Showing posts with label designer. Show all posts
Showing posts with label designer. Show all posts

Tuesday, 28 October 2008

Halloween 'give-away' contest: Galacula mimobot®

To celebrate Halloween, and reward readers with a seasonal treat, I'm running another 'give-away' contest! This time it's a Galacula mimobot® designer USB flash drive!



To enter for a chance of winning this really cool prize, please leave a Halloween-themed comment on this post. The competition closes October 31st 2008 and the winner will be randomly selected by me. My decision will be final! Good luck.

Special thanks to mimoco for supplying the competition prize. See the entire mimobot® range here.

If you enjoyed reading this post subscribe by RSS! I'll be running further 'give-away' contests throughout the autumn and winter.

Monday, 31 March 2008

PLAYSTATION®Store to undergo April revamp

Customer feedback drives new design, interface and navigation Updates on hold for two weeks; new-look Store launches mid-April

This April, PLAYSTATION®Store, the online content store on PLAYSTATION®Network, is getting a whole new look and feel – and it’s in response to feedback from the millions of PSN registrants in the PAL region.

The revamp comes in response to a survey last year which showed that many PLAYSTATION Store users wanted a better interface and easier navigation. The new design will deliver a hugely improved navigation system, much greater scope for categorisation and a dynamic new user interface.

Content will be suspended for two weeks while the improvements are carried out but users can look forward to a special update in mid-April.

There will be no weekly content updates between now and the re-launch, although users can still download content from the back catalogue, such as Warhawk™ and Gran Turismo™ 5 Prologue.

The PLAYSTATION Store revamp will not affect PLAYSTATION Network accounts or the virtual wallet system.

Tuesday, 11 March 2008

Get Your Motor Running - Gran Turismo 5 Prologue™

Additional special features included in the European release: 16-player online racing on PLAYSTATION®Network – a Gran Turismo first! 71 dream cars, High Definition graphics, new physics engine… and a TV channel

Tuesday March 11, 2008 – Attention all driving fans!! One of the games industry’s most legendary titles is about to make its PLAYSTATION®3 (PS3™) debut! That’s right - the real driving simulator that’s already sold almost 50 million units is back. Sony Computer Entertainment Europe and Polyphony Digital are pleased to announce Gran Turismo 5 Prologue™, a prequel title showcasing the forthcoming Gran Turismo™ 5 for PS3, will be available both on Blu-ray Disc™ (BD) on Wednesday 26 March for €39.99 (RRP), and as a download from PLAYSTATION®Network on Thursday 27 March. Launching on the same day as the standalone BD version, a PS3 bundle will be available including a PS3 40GB model, a SIXAXIS™ wireless controller and a Gran Turismo 5 Prologue game, all for just €399 (RRP).

Gran Turismo on PlayStation® is one of the most successful global gaming franchises of the last decade – renowned for its realism, quality of design and in-car physics technology. Now, with the power of PS3 behind it, it’s going to be unstoppable. Gran Turismo 5 Prologue features 71 stunning cars – including vehicles by Lotus, Aston Martin, Subaru and, making another striking appearance, Ferrari - for you to race on six seriously realistic tracks: the Eiger Nordwand; the Daytona International Speedway; the London City Track; the Fuji Speedway, Suzuka and the High Speed Ring – all drivable in two layouts and all rendered in incredible High Definition graphics. There’s also all-new driving physics for the most lifelike driving experience ever and new, improved, opponent artificial intelligence for the toughest race challenge yet.

But that’s not all – for the first time in the history of Gran Turismo, you’ll be able to race online. Thanks to PLAYSTATION Network, up to 16 players will be able to go head-to-head on some of the world’s best racetracks – all you need to get racing is a broadband connection and a PS3. Once you’re up and revving, Global Online Rankings will leave the world in no doubt as to just who is the best at Gran Turismo.

And then there’s Gran Turismo™ TV – a dedicated online channel available exclusively from PLAYSTATION Network and packed with some of the greatest content that motorsport has to offer.

And, when you’re done watching live coverage, you can take a more sedate browse through the Gran Turismo museum, where you’ll find virtual exhibits on the history of many of the world-class car marques that have starred in Gran Turismo.

Key Features:

The first ever Gran Turismo title with online racing: drive online against up to 16 other Gran Turismo aces
Race a total of 71 stunning, high-performance cars
Race the Eiger Nordwand, the Daytona International Speedway, the London City Track , the Fuji Speedway, Suzuka and the High Speed Ring - and then race them in alternative layouts
All-new physics engine means true next-generation vehicle handling
All-new and improved opponent AI opponents for a nail-biting race experience
Access to Gran Turismo TV : a world of great motoring TV programming online
In-game museum featuring the history and heritage of the top car manufacturers
My Garage - a personalised homepage feature with calendar, clock and map & weather of major race circuits worldwide
Quick Tune facility allows you to adjust power, tyres, suspension and more
All in stunning High Definition at 1080p
Gran Turismo 5 Prologue Additional Features for Europe:
Drift Mode – The player’s drifting technique is measured based on drift angles, racing lines, and speeds within evaluation zones located at various turns on the course.
In Depth Car Tuning – Players have the ability to adjust the vehicle’s performance, including power, tyres, suspension and the ability for quick tuning whilst racing.
Two-player Split Screen Racing – Allows players to race head-to-head offline.
New Race Events – Online racing fans can join in on a new set of scheduled events and time trials.

The complete Gran Turismo 5 launches in 2009. Until then, there’s enough ultra-realistic, high-speed racing in Gran Turismo 5 Prologue on PS3 and it’s out now! To find out more, visit www.granturismoworld.com.

Friday, 15 February 2008

That "flat" feeling

Last Friday I collected, following a 6 month wait, my new Ford C-MAX Titanium Sports! The delay was well worth it! Ford of Europe had ceased C-MAX production, midyear, to introduce a redesigned/re-engineered model boasting Ford of Europe's lauded "Kinetic design" philosophy coupled with subsidiary Volvo's world-renowned safety features! The build quality and road handling are exceptional! And, with a 2.0 engine, the C-MAX is no slouch!

Fast forward one week. This morning a sheered bolt punctured the front passenger-side tyre as I drove behind Lloyds TSB Bank! Nursed the car to the dealership only to discover that they couldn't replace the tyre (due to contractual reasons)!

I was referred to a well-known tyre specialist and, because the car is so new (requiring a specialist sports tyre), they didn't have a replacement in stock! Hopefully a new tyre will be delivered on Monday by the tyre company's mobile unit...

Friday, 23 November 2007

Published by USA Today

I'm most flattered to learn that my post, Vanquishing Vista, has been republished by USATODAY.com (direct link).

This wouldn't have been made possible without being a BlogBurst member, and I implore readers, who also blog, to at least consider, if they haven't already done so, the opportunities open to them via social networking, at local, national and international level.

Reading Maury McCown's announcement that RailHEAD Design is no more, reminded me that I've neglected my portfolio site (founded June 15th 2001) since February!

The site was originally conceived to promote my skills and support job applications (don't assume that every prospective employer will bother to look at your site, no matter how easy it is to click a hyper link). However, it soon developed its own identity and became a springboard for affiliate marketing, graphic design, editorial, social networking and so on...

Whilst my portfolio site could never hope to garner the, deserved, success of RailHEAD Design, I've been proud to maintain it, exchange links with best-of-class Mac-related sites such as The Iconfactory, and humbled to read every e-mail inquiry. Like Maury, I've now taken the decision to no longer update the site. It won't be deleted.

The saga of Generation Star Wars has only just begun...

Thursday, 20 September 2007

PlayStation Plan

KAZUO HIRAI, PRESIDENT AND GROUP CEO OF SONY COMPUTER ENTERTAINMENT, OUTLINES PLANS FOR PLAYSTATION BUSINESS AT TOKYO GAME SHOW 2007 KEYNOTE SPEECH

Tokyo, 20 September, 2007 – At Tokyo Game Show 2007, Kazuo Hirai, President and Group CEO, Sony Computer Entertainment Inc. (SCEI), today made a keynote speech that demonstrated the strength and new plans of the PlayStation® business.

- Further Expansion of the PlayStation®2 business

In the 8th year from launch, PlayStation 2 still sees steady demands particularly in North America and Europe. Reaching the remarkable milestone of the 120 millionth shipment in the 7th year from launch, PlayStation 2 will have longer-tail business compared to its predecessor, the original PlayStation. Targeting at further expanding the business into the emerging markets, SCEI will continue to vigorously promote PlayStation 2, by introducing more and more exciting new games.

- PSP® (PlayStation®Portable), a Key Driving Force for the Growth Strategy for Overall PlayStation® Business

Strong support from users worldwide as well as abundant exciting software line-up including million seller titles from publishers around the world, have resulted in PSP hardware shipment exceeding 26 million units worldwide by June, 2007. SCEI will further enhance its portability and convenience for users along with continuous cost reduction measures to boost the expansion of the PSP platform.

➢ Introduce color variations and popular software bundled products to meet the needs of variety of users around the world.

➢ Offer users new entertainment experiences that are only possible on PSP, by enriching network content and services in addition to introducing unique peripherals such as camera, GPS, and “1Seg” TV tuner.

➢ Deploy market oriented strategies in each region.

With PSP, equipped with an overwhelmingly powerful CPU and a high resolution large LCD screen for a handheld device, SCEI will further extend the boundaries of game experiences by fully utilizing “Remote Play”. The combination of PS3 and PSP Remote Play will offer PSP users more exciting and new ways to enjoy rich interactive entertainment content especially of sports, RPG, and shooting.

- Strengthening Software Development Environment for PLAYSTATION®3 (PS3®) along with the Introduction of More Software Titles and Unique Peripherals

SCEI will be even more supportive of third party developers by way of following measures.

➢ Share assets and know-how built up within Sony Computer Entertainment Worldwide Studios (SCE WWS).

➢ Hold advisory board in periodical basis to get feedback from publishers.

➢ Implement various strategies and sharing of information to enhance efficiency in games development.

➢ Share SN Systems tool chain.

In a strategic move to secure excellence in games development for current and future PlayStation platforms, SCEI have acquired leading game developer Evolution Studios Ltd. and its subsidiary Bigbig studios Ltd., to further expand its games development capability as part of SCE WWS.

Continuous cost reduction efforts including shrinking the chip size and reducing the number of components. Cost reduction of hardware is one of the most important challenges for our business and SCEI will further accelerate this effort.

SCEI will continue R&D efforts to accommodate to users’ demand. As part of such efforts, SCEI today announced DUALSHOCK®3 Wireless Controller, a new controller for PS3 incorporating a rumble feature, to become available in Japan in November as a separately sold accessory. It inherits the basic design and functionality of the popular PlayStation controller, while keeping the motion sensitive six-axis sensing system. Introduction to North American and European markets is expected in spring 2008.

- Creation of New Business Opportunities Suitable for the Network Era

More than 2.7 million users worldwide have gone on-line with PS3. The number of users that are on-line is steadily increasing, enjoying the latest PS3 network games as well as exchanging messages and video chatting on-line.

➢ Gran Turismo™5 Prologue will be available both on Blu-ray Disc and as a downloadable content from PLAYSTATION®Network on December 13th in the Japanese market. Gran Turismo™5 Prologue presents a new life style beyond traditional game experiences such as on-line car dealers and “GT.TV”, an in-game service for the distribution of car programs.

➢PLAYSTATION®Home

PLAYSTATION Home, a 3D on-line user community service, is currently under development to be launched in spring 2008.

➢ PLAYSTATION®Store in Japan offers more than 500 entertainment content including more than 30 of downloadable new games and demos, more than 300 of add-on game content, more than 100 “Game Archives” titles for PSP/PS3 and about 90 movie trailers.

➢ SCEI today opened PLAYSTATION®Store on PC in Japan which enables PSP users to download a wide variety of digital entertainment content available on PLAYSTATION Network via their PC.

- Future Possibility for PS3

With the participation of PS3 incorporating super computer-like powerful Cell Broadband Engine™ (Cell/B.E.)– and what will be even more powerful when connected to the network – , Stanford University’s Folding@home™ program achieved a total computing power of 1 petaflop at a single moment, of which 80% calculation was contributed by PS3 users.

With PS3, equipped with this powerful Cell/B.E. as well as other state-of-the-art technology such as full HD capability and Blu-ray, SCEI will continue to expand a new world of interactive entertainment.

Dualshock®3

DUALSHOCK®3 WIRELESS CONTROLLER WITH RUMBLE FEATURE TO BE INTRODUCED FOR PLAYSTATION®3

Tokyo, September 20, 2007 – Sony Computer Entertainment Inc. (SCEI) today announced that it would release DUALSHOCK®3 Wireless Controller, a new controller for PLAYSTATION®3 (PS3®) incorporating a rumble feature, in Japan in November as a separately sold accessory. It inherits the basic design and functionality of the popular PlayStation® controller, while keeping the high-precision, high response motion sensitive six-axis sensing system. Introduction to North American and European markets is expected in spring 2008.

The added rumble feature, combined with the highly realistic motion sensitive six-axis sensing system, takes gamers deeper into the world of interactivity, delivering a more intuitive, realistic and immersive game play experience. The new controller will also benefit PS3 content creators, by giving them the ability to further expand their creative imagination. PS3 titles that are already in the market may become compatible with the rumble feature through software update.

With DUALSHOCK 3 and the attractive lineup of PS3 titles incorporating the rumble feature, SCEI will introduce more new ways of enjoyment that can only be found on PS3, and will further redefine the world of entertainment.

LIST OF PLAYSTATION®3 TITLES COMPATIBLE WITH DUALSHOCK®3 IN JAPAN

As of September 20th, 2007

(in alphabetical order of company name)

Title Name Developer/Publisher

Vampire Rain -Altered Species AQ INTERACTIVE Inc.

BIOHAZARD® 5 CAPCOM CO.,LTD.

Devil May Cry® 4 CAPCOM CO.,LTD.

Dark Sector D3 PUBLISHER Inc.

Burnout Paradise ELECTRONIC ARTS K.K.

FIFA franchise (title name TBD) ELECTRONIC ARTS K.K.

BUMPY TROT2 IREM SOFTWARE ENGINEERING INC.

Dynasty Warriors 6 KOEI Co., Ltd.

Fatal Inertia KOEI Co., Ltd.

GI JOCKEY 4 2007 KOEI Co., Ltd.

METAL GEAR ONLINE Konami Digital Entertainment Co., Ltd.

METAL GEAR SOLID 4 GUNS OF THE PATRIOTS Konami Digital Entertainment Co., Ltd.

IMABIKISOU SEGA CORPORATION

Blast Factor (*1) Sony Computer Entertainment

echochrome Sony Computer Entertainment

Folklore (*1) Sony Computer Entertainment

FORMULA ONE CHAMPIONSHIP EDITION (*1) Sony Computer Entertainment

Go! Sports Ski (*1) Sony Computer Entertainment

Heavenly Sword (*1) Sony Computer Entertainment

MotorStorm (*1) Sony Computer Entertainment

Ratchet & Clank Future: Tools of Destruction Sony Computer Entertainment

Resistance: Fall of Men (*1) Sony Computer Entertainment

Super Stardust HD (*1) Sony Computer Entertainment

TOY HOME Sony Computer Entertainment

Uncharted: Drake’s Fortune Sony Computer Entertainment

Warhawk (*1) Sony Computer Entertainment

LIST OF PLAYSTATION®3 TITLES COMPATIBLE WITH DUALSHOCK®3 IN NORTH AMERICA AND EUROPE *2

As of September 20th, 2007

(in alphabetical order of company name)

Title Name Developer/Publisher

The Darkness 2K Games

Enemy Territory: Quake Wars Activision

Soldier of Fortune Activision

BIOHAZARD® 5 CAPCOM

Devil May Cry® 4 CAPCOM

N-Cube Creat Studios

Warbit Creat Studios

Dark Sector D3 PUBLISHER

Turok Disney Interactive

Highlander Eidos

Kane & Lynch: Dead Men Eidos

Burnout Paradise ELECTRONIC ARTS

FIFA franchise (title name TBD) ELECTRONIC ARTS

Legendary: The Box Gamecock

To End All Wars Ghostlight

RAGE id Software

WarDevil – Unleash the Beast Within Ignition Entertainment

Dynasty Warriors 6 KOEI

Fatal Inertia KOEI

METAL GEAR SOLID 4 GUNS OF THE PATRIOTS Konami

Blacksite: Area 51 Midway

TNA Wrestling Midway

Unreal Tournament 3 Midway

Wheelman Midway

Cops (codename, title name TBD) Pyro

Planet One (codename, title name TBD) Pyro

Heroes over Europe Red Mile Entertainment

Condemned 2 SEGA

Iron Man SEGA

The Club SEGA

The Crucible SEGA

The Incredible Hulk SEGA

Blast Factor (*1) Sony Computer Entertainment

echochrome Sony Computer Entertainment

Elefunk Sony Computer Entertainment

Folklore (*1) Sony Computer Entertainment

FORMULA ONE CHAMPIONSHIP EDITION (*1) Sony Computer Entertainment

Go! Sports Ski (*1) Sony Computer Entertainment

Heavenly Sword (*1) Sony Computer Entertainment

High Velocity Bowling Sony Computer Entertainment

MLB 08: The Show Sony Computer Entertainment

MotorStorm (*1) Sony Computer Entertainment

NBA 08 (*1) Sony Computer Entertainment

PAIN Sony Computer Entertainment

Rat Race Sony Computer Entertainment

Ratchet & Clank Future: Tools of Destruction Sony Computer Entertainment

Resistance: Fall of Man (*1) Sony Computer Entertainment

Snakeball Sony Computer Entertainment

SOCOM: Confrontation Sony Computer Entertainment

Super Stardust HD (*1) Sony Computer Entertainment

TOY HOME Sony Computer Entertainment

Uncharted: Drake’s Fortune Sony Computer Entertainment

Warhawk (*1) Sony Computer Entertainment

WipEout HD Sony Computer Entertainment

GirpShift® Sony Online Entertainment

NBA 2K8 Take Two Sports

Destroy All Humans 3 THQ

Stuntman Ignition THQ

Assassin’s Creed UbiSoft

BEOWULF UbiSoft

HAZE UbiSoft

Tom Clancy’s Ghost Recon Advanced Warfighter 2 (*1) UbiSoft

Tom Clancy’s Rainbow Six Vegas (*1) UbiSoft

Prototype Vivendi Games

The Chronicles of Riddick: Assault on Dark Athena Vivendi Games

*1  Users will be able to enjoy the rumble feature through software update.

*2 Actual titles to be released may vary among countries and regions.

Wednesday, 29 August 2007

Transforming Scribes

Dorling Kindersley (DK) and myself are offering one lucky reader a chance to win a copy of the terrific Transformers: The Movie Guide book, which sports an eye-catching lenticular hologram morphing from Autobot insignia to Optimus Prime.



This hardback book is a backstage pass to the "Transformers" movie. Get under the metal and discover more about the Robots in Disguise in this spectacular guide to the earth-stopping film.

Packed with incredible images, this book enables you to check out transport and locations from the Transformers universe and come face-to-mask with all your favourite characters from Optimus Prime to Megatron. Plus, get a fascinating insight into all the bots and take a serious look at their unstoppable powers (but keep your distance!).

To enter for a chance of winning this prize, please leave a comment. Good luck. Special thanks to DK for supplying the competition prize.

Explore the Star Wars galaxy through DK books.

About DK books
Since 1974, Dorling Kindersley has published an extensive range of internationally acclaimed titles in 51 languages for adults and children. As the UK's market leader in illustrated non-fiction, we pride ourselves on creating books that combine comprehensive information and superb design.

Over the years, as the world's leading family illustrated publisher, we have inspired and informed readers who find DK books to be educational, distinctive and of consistently high quality. We value this reputation and will continue to create reference titles that are, without question, exceptional.

Tuesday, 17 July 2007

Transformers T-Shirts

Today I'm proud to announce a new site sponsor! NerdyShirts.com. They have just released 4 Limited Edition Re-Issue classic Transformers T-shirts to mark the release of the Michael Bay live action movie.

Please read their official press release:

"NerdyShirts.com was launched in 2004 by Myke Armstrong and Jacob Fatoorechi, and was incorporated into the MyFatRobot family of sites in April 2006 by Myke, Jacob, and William Barnes. NerdyShirts offers original funny, nerdy, and nostalgic tee shirts all printed on 100 percent cotton American Apparel shirts. In addition to all original designs, NerdyShirts buys full designs and even design concepts from site visitors or customers, and offers an affiliate program for tee shirt sales. New designs are released every Monday, and most are available in both men's and women's sizes."

Earlier this year, NerdyShirts redesigned its website and has planned a whole string of shirt releases, and we're in the midst of working out both plans. We're the "little guy" of the t-shirt business, but we're growing fast and strong from our nerdy and proud community (just like us!).

Monday, 21 May 2007

Grecians Play Wembley Way

The last time I went to Wembley Stadium Michael Jackson was creating HIStory! That was a decade ago and, following the former King of Pop's visit to St James Park in 2002 at the behest of Uri Gellar, Exeter City FC returned the favour by playing at the new Wembley Stadium, costing a cool £750 million, in the Conference "play-off" final against Morecombe, yesterday! This was in front of a record-breaking Conference League audience of over 40,000 supporters.

Bobby Moore we salute you!

Relatives and me likened the new stadium's architecture to LAX airport! However, an impressive, and much improved, venue nonetheless. OK, the two towers really should have been incorporated into the design - their ghost will, forever, remain - and the new logo looks like an upturned satellite dish!

We should have been 3-0 up at half time! But, what's the good of an excellent goalie (really impressive performance) without on-par strikers and defenders? Morecombe exploited inadequate defending and pace. Morecombe's defence, itself, left much to be desired, yet our strikers lacked the flair, verve, or precision needed to volley into an open goal! To be fair, several players blasted the ball over the net, for glory, and who could blame them? Fair play.

That said. Exeter City FC's defeat shouldn't detract from a truly memorable day and a feverish end-to-end football game that belied its Conference League roots; putting some Barclays Premiership clashes to shame. The atmosphere was truly electrifying.

Despite both my teams (including Manchester United) losing at the weekend, seeing Exeter City FC play at Wembley, the day after the FA Cup final, was an historic event I'll never forget, especially as I was unable to attend Exeter City FC's FA Cup third round tie against Manchester United in 2005.

"Exeter is excellent!" Indeed. View more of my match photos on Flickr.

Friday, 18 May 2007

Coke, Cannes and free iTunes

I'd meant to comment on the latest Coca-Cola announcement, but have been preoccupied with traveling arrangements for Sunday's Conference "play-off" final between Exeter City FC and Morecombe at the new Wembley Stadium! I'll be posting photos, on Flickr, for those of you who are interested.

Coca-Cola, not content with Nintendo's Get Up and Play bling-bling, is running another Coke+iTunes promotion this summer for all of us lucky Europeans!

As part of the promotion, Coke and iTunes will give away songs from the iTunes Store in over 2 billion promotional packs of Coca-Cola, Diet Coke and Coke Zero this summer. The on-pack promotion will also offer customers the chance to win free iPods and attend some of the 100-plus Coke and iTunes sponsored summer concerts across Europe. The promotion will be launched at the Cannes Film Festival with a special live performance from Faithless, who have recorded an exclusive track for Coke and iTunes and collaborated with designers Paranoid on a limited-edition, aluminium Coke bottle.

"Coca-Cola has a long and rich heritage in music, from memorable advertising tracks to grassroots support to big live events. In Summer 2006 we started an innovative new partnership with iTunes," said Chris R. Burggraeve, group marketing director for the European Union Group. "Coke+iTunes aims to reinvent the ways young people create, listen to, and experience music every day. Thanks to Coke+iTunes, European youth will enjoy this Summer 2007 the biggest pan European music experience ever. And what better way to build bridges among European cultures than through music?"

"iTunes is the world's most popular online music store selling 58 songs every second at a rate of 5 million tracks a day," said Eddy Cue, Apple's vice president of iTunes. "We've already had great success working with Coca-Cola over the past year and this new pan-European initiative gives music fans across Europe the ability to download free music all summer long."

American readers you'll have to write Pepsi!

Wednesday, 25 April 2007

Band of Colours

Last week I received a speculative e-mail (via the contact form) from SoundSpectrum's Rick Eberle. He wondered if I'd be interested in reviewing their G-Force and SoftSkies plug-ins and sharing my thoughts with you?

I was terribly intrigued by this company, one that I'd never heard or read about before, and gamely visited SoundSpectrum's site! The feted plug-ins will be the subject of a future post. In the meantime, here's a basic FAQ prepared on behalf of the company.

SoundSpectrum - the #1 music and audio visualization software company on the market.
http://www.soundspectrum.com/

============================================
SoundSpectrum for Consumer "Personal" Use:
============================================

G-Force is currently installed on over 100 million computers worldwide and our fan base continues to grow by millions every year. We supply the core visuals for Apple's iTunes and visuals for Windows Media Center and the upcoming Windows Vista OS, and our products are recommended by WindowsMedia, Yahoo Musicmatch, RealPlayer, Winamp, and most other popular media players for your computer. We have also been recommended by various media outlets, including CNet, Wired, USNews, and many online blogs and publications.

SoftSkies is a music visualizer and screen saver that produces photo-realistic cloudscapes, rich with color and motion. SoftSkies features mood-enhancing color designs, patent-pending cloud animation, dynamic imagery, and detailed visual controls. SoftSkies is ideal for relaxation, music appreciation, and creating ambiance for any environment. SoftSkies runs as a software plug-in to your favorite media player, as a screen saver display, or as a standalone application. Users can customize SoftSkies to design their own skyscapes with varying weather conditions and colors palettes. SoftSkies includes an assortment of color combinations designed in collaboration with Colorcalm, Inc. to add atmosphere and complement décor. SoftSkies also displays scenic photos as “living images” with animated cloudscapes that create a mesmerizing on-screen experience.

Consumers can download free trial demo versions and they can purchase the full versions (i.e. Gold or Platinum) from our web site (www.soundspectrum.com) as well. Consumer "personal use" versions downloaded from our web site are licensed strictly for personal use at home. *Public display and commercial use are strictly prohibited without special license from SoundSpectrum.

Here are a few reviews on us you might find interesting

On G-Force:
http://reviews.cnet.com/4531-10921_7-6398181.html

On SoftSkies:
http://theappleblog.com/2006/12/16/pub-softskies-platinum-review/

============================================
SoundSpectrum for Commercial Use and Public Display:
============================================

G-Force and SoftSkies are also used in performances, nightclubs, theme parks, music festivals and retail environments throughout the world. Artists such as David Gilmour of Pink Floyd, Journey, Aerosmith, Seal, Herbie Hancock, Raq, Fischerspooner and Michael W. Smith have used G-Force in their concerts and as part of their album releases. G-Force has also appeared in places as diverse as The Arizona Symphony, Germany’s Hamburg Planetarium, New York, New York Hotel in Las Vegas, at the G-Force Rollercoaster at Drayton Manor Park in Staffordshire and on video walls at TopShop stores in downtown London, England.

How does G-Force/SoftSkies work as an enhancement to a band/DJ's live performance?
-----------------------------------------------------
As the band/DJ plays, mesmerizing visuals that dance and react with the music are projected / displayed behind and around them. You can add your own pictures, logos, text or even video of the band/DJ to play along in the background meshed with the visuals too. The venue would need a video screen (LCD, LED, plasma, CRT, etc.) or a video projector with silk/ projector screen (or white wall) that is positioned behind the performer. This would be connected to a mini mac, or pc laptop to run the software. We are happy to furnish commercial licensing terms for performers or venues, upon request.

How does G-Force/SoftSkies work as an enhancement to a band/DJ's album releases?
-----------------------------------------------------
We are currently creating videos, videotones, wallpapers, online video singles and other DVD, dual disc & enhanced CD content meshing our G-Force and SoftSkies visuals with pictures, existing live and stock video and music from DJ’s, musicians and artists in many genres and on many labels.

These videos can be made as full screen HD, video iPod and/or cell phone compatible and can be sold and distributed separately online. Or they can be bundled and packaged to offer extra incentive for consumers to buy the actual CD package from retail instead of downloading specific songs from the web.

We have demo videos available at:
http://www.youtube.com/watch?v=wsSMkM1Qrv0
and
http://www.youtube.com/watch?v=sRVUD8dBhuA

*G-Force and SoftSkies must be specifically licensed for commercial use or any public display.

Read an article about our work using G-Force with Journey in concert:
Journey tours with SoundSpectrum

============================================
Important Commercial License and Reseller information:
============================================

The most important reason to get the Commercial license is that it's illegal to use G-Force or SoftSkies for any public display or commercial purposes without a commercial license. The Gold and Platinum versions (found at http://www.soundspectrum.com) are licensed strictly for personal use, which is clearly stated in our start up screen, licenses, EULA, and on our web site.

With respect to features, the Pro (commercial) version of the software includes:

1. The ability to upload graphic images and photos directly into the visuals as "overlays" (i.e. in true-color in either “opaque” or “transparent” modes) which can be sequenced to display at regular intervals. This is in addition to our “Sprite” feature which enables users to add images and video, and our “text overlay” feature which allows them to scroll text on the screen with the sponsor and event information of your choice, easily manipulated and customized for each event they hold. They can also "turn off" the G-Force logo, as well.

2. A networking feature that enables clients to network two computers together so they can use the toolbar on the first computer to control the G-Force visual output on the other computer. This is useful if someone wants to control the visual output in real-time while the music is playing, to change graphics, colors, reactivity, etc., etc.

3. Pro users can also create "scripts" to invoke specific visual combinations, as well as text, photos, images, etc. (i.e. this is especially effective using the "overlay" capabilities) or we regularly create some scripts to specs for clients at an additional charge.

4. We can set up custom “hot keys” which can be used to seamlessly change from specifically built “theme sets” based on color, shape, background using just a qwerty computer keyboard. Save an unlimited number of “pages” containing “scripts” which can easily interact with your existing lighting/VJ configurations for a truly amazing enhancement to the room ambiance. Additionally, customers can create multiple instances of G-Force and SoftSkies; for instance this would give them the ability to run G-Force or SoftSkies in a “Blue” theme on one screen, in a “Green” theme on another etc. Due to the development time involved, this is only available for an additional charge.

5. Separately, we provide Pro clients with CD copies of the G-Force and SoftSkies personal use software which they can sell on-site to patrons who like the graphics, and we can offer them a commission on each piece sold.

*We also ask for some kind of acknowledgment which can be in the form of our logo appearing for a few seconds every 20 min or so within the display, or some kind of oral announcement or written acknowledgement (i.e. G-Force visuals provided by SoundSpectrum - www.soundspectrum.com ). It's important to us that people can identify what they are seeing, although we're very flexible as to the form of the attribution.

*There are also some projects in the works we may be able to use with an installation including interactive floorplates controlled by a kiosk, color kinetics integration, DMX lighting control and creating custom DVD’s for VJ and DJ use.

We're glad to provide customers with a one-time use commercial license for any event at nominal cost or we can set them up with a multi use license for a specific number of shows. (We also offer commercial licenses on a monthly or a yearly subscription basis) The per-performance cost varies with venue size and frequency of use.

Tuesday, 17 April 2007

The Macra: Masters of Terror

Last Saturday's episode of Doctor Who, Gridlock, refreshingly brought back the dreaded Macra, the celebrated crab-like enemy that Patrick Troughton's Doctor faced, four decades before, in 1967.

This riveting adventure, framed against an homage to Ridley Scott's Blade Runner (Scott was commissioned to design the Daleks (Terry Nation only provided the scantest of descriptions), but passed duties to Raymond Cusick)), reintroduced the Face of Boe and the 'revelation' that the Doctor is not the only Time Lord to have survived the last great Time War with the Daleks!

This lends further, possible, credence to online speculation that The Master is set to return. As noted previously, I remain hopeful that John Simm will indeed play the role!

Wednesday, 28 March 2007

Portable Powerhouse

Today I'm selling my White PSP Console Value pack and video games on eBay!

Manufacturer's Description
The era of no-compromises handheld gaming has arrived. Get ready for immersive, 3D gaming on a console that is poised to change the way we think about portable devices. With wireless internet, video and digital music playback, and incredible data storage and connectivity options, the Sony PSP--or PlayStation Portable--is a complete solution for the mobile digital lifestyle. Sony has hit the mark by combining both horsepower and groundbreaking features into a package that weighs just a hair more than half a pound.

Design
The PSP's exceptional performance comes from a 333 MHz processor that dwarfs the speed of competing handheld consoles. Add this polygon-pushing muscle to 4 MB of fast DRAM and 32 MB of embedded RAM, and you've got a device with graphics rendering capabilities close to that of the PlayStation2. And because no game is complete without audio, the PSP is generously appointed with built-in stereo speakers, as well Dolby Digital 7.1 surround sound capability. Sony has also pulled out all the stops with the PSP display. The bright, 4.3-inch LCD sports a 16:9 aspect ratio and 480 x 272 pixel resolution--plenty of real estate for heavy gaming action and widescreen-format movies. All of this is powered by a removable, and rechargeable, lithium-ion battery.

From a controls perspective, the PSP is made for gaming. If you're familiar with a PlayStation controller, you'll be a pro at the PSP's controls in no time. Directional buttons, as well as an analog stick are provided. Meanwhile, the familiar left and right shoulder buttons, as well as triangle, circle, cross and square buttons are integrated into the device's slim case. Finally, home, select, and start buttons give you quick access and control over the PSP's important functions.

Supported Media
At the heart of the PSP is a new, proprietary media format known as the Universal Media Disc, or UMD. Each UMD can hold 1.8 GB of data, enough room for rich and complex games. UMDs, which are housed in a protective cover, slide into the rear of the PSP. Sony has declared the UMD an open format for developers and media content owners, so movies, music and other media are on the horizon from third parties. Sony has also signed on many popular game developers for the platform, so a deep library of titles is on tap.

While the UMD is great for read-only media such as games and movies, Sony solves the problem of data storage with the addition of a Memory Stick Duo slot. With Memory Stick Duo media, you can store your saved games, downloaded online content, personal video and audio files, and more. When you want access to these files from your PC, simply use the PSP's USB 2.0 port to turn the device into a fast portable media drive. Then, drag and drop files such as your photos, MP3s, and videos onto the PSP, just as you would any other removable storage device. The PSP ships with a 32 MB Memory Stick Duo, and additional media with higher storage capacities are available.

Connectivity
The PSP blows away the competition in the connectivity department. Indeed, the PSP's ability to connect to the internet, and to other PSPs and USB-based peripherals, is a real advantage. At the top of the list is Wifi connectivity, or IEEE 801.11b. Use this wireless internet standard to connect to other gamers around the world for hot multiplayer action--all from your couch, or your local Wifi hotspot. As mentioned, the PSP's USB 2.0 port is great for PC connectivity, but it also opens the PSP up for a whole range of future peripherals. Sony has plans for the PSP in other ways, too; the unit's infrared port speaks of remote control capabilities in the near future.

A Digital Companion
If you haven't already guessed, Sony has positioned the PSP to be much more than a gaming device. Out of the box, the device is ready to serve as a portable video player and photo viewer. By using the new H.264 MPEG-4 video standard, Sony obviously has its eyes on making the PSP a robust video device with support for feature length movies and more. In addition, the PSP offers a great way to transport and share your photos in JPEG format. And let's not forget the music. Load up your favorite MP3-encoded songs onto a Memory Stick Duo and you've got a portable audio powerhouse. The device also supports Sony's ATRAC audio codec, so you can play songs acquired from Sony's Connect Online Music Store. Sony even ships a nifty pair of earbuds--complete with an inline remote control-- with the PSP.

Box Contents

PSP device
AC adapter
battery pack
32 MB Memory Stick Duo
earbud headphones with remote control
Soft case
Hand strap

I'm also including the following video games and accessories:

WipeOut Pure
Ultimate Ghosts 'n Goblins
Tekken Dark Resurrection
Killzone: Liberation

PSP carry case

Players Kit for use with White Sony PSP (includes USB Charger & Data splitter cable compatible with Mac OS X & Microsoft Windows)

Happy bidding.

Saturday, 30 December 2006

The Twitter Machine

John Chow included my review of his blog. Thanks John. Does this mean that I'm now a fully-fledged Chowderhead? Congratulations to the winning entry, submitted by Jennifer Lynn of Broken-Ass Student, which was well deserved.

Maury McCown, over at RAILhead Design, is adding the finishes touches to his TwitterPost application (for Mac OS X). Twitter (direct link to my page), for those of you not in the know (myself included until recently), is a global community of friends and strangers answering one simple question: What are you doing?

This is my final post for 2006. See you in 2007.

Saturday, 16 December 2006

Requiem of December

Last week The Power of Love (performed by Frankie Goes To Hollywood) was on heavy radio rotation. The song was officially licensed for use during the end titles of December Duet, my 1996 video major project at Bournemouth University, and it's only appropriate to repost the following audio clips for those who may have missed them the first time around:



Opening narration (performed by Bob Sessions) (MP3)
Soundtrack suite Part 1 (MP3)
Soundtrack suite Part 2 (MP3)

Those of you with a keen ear will hear fragments of The Power of Love, arguably one of the greatest ballads ever written, interpolated in Part 1! It's worth noting that this was more an act of serendipity than calculated design! The composers were unaware that I had elected to use a commercial pop song; an oversight that I never intend to repeat.

The source material is taken from TDK SA (Type II) cassette tape (Dolby HX PRO B NR) and is subject to the inherent limitations of the medium i.e. reduced fidelity.

Friday, 20 October 2006

Mayo meets Woz

Things have been a little quiet around here! Aside from very flakey iDisk and BlogSpot servers precluding updates. I've been busy creating new banners for a client, Forbidden Planet International (see Marvel Legends) whilst, simultaneously, cutting my teeth on Adobe Photoshop CS2!

Thursday's edition of The Daily Mayo, broadcast on BBC Radio Five Live will be of interest not only to Apple Computer fans, but anyone with a modicum of interest in video game and PC history.

Simon Mayo was at London's Science Museum today sneaking a peek at the Game On exhibition opening on Saturday, and spoke to the inimitable Steve Wozniak or "Woz", the designer of the first Apple PC.

Steve Wozniak is currently promoting his new book, iWoz, which is available now from all good online and bricks and mortar stores.

Monday, 11 September 2006

Bootylicious

Mark your calendars for two important dates this week!

Starting with Tuesday September 12th and the launch of iTunes 7 (surely this update will warrant more than an incremental number change), store overhaul and iPods... I'd like to see CD-Text, AAC Plus and Vorbis support added to iTunes.

On Friday September 15th Nintendo Europe will officially announce the launch date and pricing of Wii. Approximately the size of three stacked DVD cases, Wii's elegant design makes it an inviting addition to your entertainment setup without monopolizing it. Thanks to the Wii Remote, you're given more freedom to place the console where it best suits your lifestyle.

Will Wii become Nintendo's iMac and reverse their desktop console fortunes? The pre-order queue starts here.

Tuesday, 15 August 2006

Designer Labels (Blogger goes beta)

I'm sure you already know that Google has lifted the wraps off of a substantial upgrade to Blogger! This was foreshadowed by the soft launch of RSS 2.0.

While the majority of users (myself included) await confirmation to migrate their existing accounts. You can get a sneak peek of what's in store for both my blogs here. Labels is a long awaited category/tag mashup that will enrich Technorati listings. Of course template trammels could render things "dunzo" as they say on Laguna Beach!

Please note that at time of writing, there's no auto-detect feature for RSS (amongst other technical foibles), at least until I've augmented the html code.

Tuesday, 13 June 2006

Tron Scherzo

The release of PIXAR's Cars has prompted me to reprint an article that I wrote, for my online portfolio, a few years ago.

An interest and appreciation of CGI began, like many of my contemporaries, with watching the movies 'Tron' (1982), 'The Last Starfighter' (1984) and playing video games at arcades and on consoles - from the Atari VCS CX2600 to Sega Genesis/Mega Drive - in the 1980s.

In the summer of 2000 I began reading 3Dworld. The inclusion of Bryce, a 3-D landscape generation application, reignited further self development within this flourishing arena.

Off-the-shelf software, such as the Academy Award®-winning Maya and Shake, had developed to the point where many of the DTP (Desk Top Publishing) skills for fine art and graphic design can now be successfully transferred to a 3D context without exhaustingly steep learning curves! The artist can now focus on issues of composition - colour, movement through the frame et al - without trying to reconcile with an alienating UI (User Interface).

Alias' decision to provide Personal Learning Editions (PLE) of Maya and now MotionBuilder (from its purchase of Kaydara) is fostering consumer loyalty. Using their free FBX Converter I'm now able to import older projects into Alias applications for future enhancement. The FBX SDK will be worth investigating.

This is a sample collection of original 3-Dimensional images created using Bryce, Corel Photo-Paint, Maya 6 PLE, Painter and Poser (and retouched in Photoshop).

Now you can add Google SketchUp to the Mac OS X application honor roll!