Showing posts with label unreal tournament. Show all posts
Showing posts with label unreal tournament. Show all posts

Thursday, 20 September 2007

Dualshock®3

DUALSHOCK®3 WIRELESS CONTROLLER WITH RUMBLE FEATURE TO BE INTRODUCED FOR PLAYSTATION®3

Tokyo, September 20, 2007 – Sony Computer Entertainment Inc. (SCEI) today announced that it would release DUALSHOCK®3 Wireless Controller, a new controller for PLAYSTATION®3 (PS3®) incorporating a rumble feature, in Japan in November as a separately sold accessory. It inherits the basic design and functionality of the popular PlayStation® controller, while keeping the high-precision, high response motion sensitive six-axis sensing system. Introduction to North American and European markets is expected in spring 2008.

The added rumble feature, combined with the highly realistic motion sensitive six-axis sensing system, takes gamers deeper into the world of interactivity, delivering a more intuitive, realistic and immersive game play experience. The new controller will also benefit PS3 content creators, by giving them the ability to further expand their creative imagination. PS3 titles that are already in the market may become compatible with the rumble feature through software update.

With DUALSHOCK 3 and the attractive lineup of PS3 titles incorporating the rumble feature, SCEI will introduce more new ways of enjoyment that can only be found on PS3, and will further redefine the world of entertainment.

LIST OF PLAYSTATION®3 TITLES COMPATIBLE WITH DUALSHOCK®3 IN JAPAN

As of September 20th, 2007

(in alphabetical order of company name)

Title Name Developer/Publisher

Vampire Rain -Altered Species AQ INTERACTIVE Inc.

BIOHAZARD® 5 CAPCOM CO.,LTD.

Devil May Cry® 4 CAPCOM CO.,LTD.

Dark Sector D3 PUBLISHER Inc.

Burnout Paradise ELECTRONIC ARTS K.K.

FIFA franchise (title name TBD) ELECTRONIC ARTS K.K.

BUMPY TROT2 IREM SOFTWARE ENGINEERING INC.

Dynasty Warriors 6 KOEI Co., Ltd.

Fatal Inertia KOEI Co., Ltd.

GI JOCKEY 4 2007 KOEI Co., Ltd.

METAL GEAR ONLINE Konami Digital Entertainment Co., Ltd.

METAL GEAR SOLID 4 GUNS OF THE PATRIOTS Konami Digital Entertainment Co., Ltd.

IMABIKISOU SEGA CORPORATION

Blast Factor (*1) Sony Computer Entertainment

echochrome Sony Computer Entertainment

Folklore (*1) Sony Computer Entertainment

FORMULA ONE CHAMPIONSHIP EDITION (*1) Sony Computer Entertainment

Go! Sports Ski (*1) Sony Computer Entertainment

Heavenly Sword (*1) Sony Computer Entertainment

MotorStorm (*1) Sony Computer Entertainment

Ratchet & Clank Future: Tools of Destruction Sony Computer Entertainment

Resistance: Fall of Men (*1) Sony Computer Entertainment

Super Stardust HD (*1) Sony Computer Entertainment

TOY HOME Sony Computer Entertainment

Uncharted: Drake’s Fortune Sony Computer Entertainment

Warhawk (*1) Sony Computer Entertainment

LIST OF PLAYSTATION®3 TITLES COMPATIBLE WITH DUALSHOCK®3 IN NORTH AMERICA AND EUROPE *2

As of September 20th, 2007

(in alphabetical order of company name)

Title Name Developer/Publisher

The Darkness 2K Games

Enemy Territory: Quake Wars Activision

Soldier of Fortune Activision

BIOHAZARD® 5 CAPCOM

Devil May Cry® 4 CAPCOM

N-Cube Creat Studios

Warbit Creat Studios

Dark Sector D3 PUBLISHER

Turok Disney Interactive

Highlander Eidos

Kane & Lynch: Dead Men Eidos

Burnout Paradise ELECTRONIC ARTS

FIFA franchise (title name TBD) ELECTRONIC ARTS

Legendary: The Box Gamecock

To End All Wars Ghostlight

RAGE id Software

WarDevil – Unleash the Beast Within Ignition Entertainment

Dynasty Warriors 6 KOEI

Fatal Inertia KOEI

METAL GEAR SOLID 4 GUNS OF THE PATRIOTS Konami

Blacksite: Area 51 Midway

TNA Wrestling Midway

Unreal Tournament 3 Midway

Wheelman Midway

Cops (codename, title name TBD) Pyro

Planet One (codename, title name TBD) Pyro

Heroes over Europe Red Mile Entertainment

Condemned 2 SEGA

Iron Man SEGA

The Club SEGA

The Crucible SEGA

The Incredible Hulk SEGA

Blast Factor (*1) Sony Computer Entertainment

echochrome Sony Computer Entertainment

Elefunk Sony Computer Entertainment

Folklore (*1) Sony Computer Entertainment

FORMULA ONE CHAMPIONSHIP EDITION (*1) Sony Computer Entertainment

Go! Sports Ski (*1) Sony Computer Entertainment

Heavenly Sword (*1) Sony Computer Entertainment

High Velocity Bowling Sony Computer Entertainment

MLB 08: The Show Sony Computer Entertainment

MotorStorm (*1) Sony Computer Entertainment

NBA 08 (*1) Sony Computer Entertainment

PAIN Sony Computer Entertainment

Rat Race Sony Computer Entertainment

Ratchet & Clank Future: Tools of Destruction Sony Computer Entertainment

Resistance: Fall of Man (*1) Sony Computer Entertainment

Snakeball Sony Computer Entertainment

SOCOM: Confrontation Sony Computer Entertainment

Super Stardust HD (*1) Sony Computer Entertainment

TOY HOME Sony Computer Entertainment

Uncharted: Drake’s Fortune Sony Computer Entertainment

Warhawk (*1) Sony Computer Entertainment

WipEout HD Sony Computer Entertainment

GirpShift® Sony Online Entertainment

NBA 2K8 Take Two Sports

Destroy All Humans 3 THQ

Stuntman Ignition THQ

Assassin’s Creed UbiSoft

BEOWULF UbiSoft

HAZE UbiSoft

Tom Clancy’s Ghost Recon Advanced Warfighter 2 (*1) UbiSoft

Tom Clancy’s Rainbow Six Vegas (*1) UbiSoft

Prototype Vivendi Games

The Chronicles of Riddick: Assault on Dark Athena Vivendi Games

*1  Users will be able to enjoy the rumble feature through software update.

*2 Actual titles to be released may vary among countries and regions.

Tuesday, 21 February 2006

3D Combat Evolved

One of my most enduring memories as an undergraduate (and losing valuable book time), was playing the original award-winning Worms (1995) on the Sony PlayStation! Team 17's turn-based opus relied on the player's ability to correctly judge the trajectory and the power necessary to inflict devastating damage (on a par with shock and awe) against the clock (usually around 30 seconds, but this could be adjusted higher or lower). All the while trying to achieve mastery over the wind. You see, the wind can be unforgiving and weapons that are vulnerable to air current can be rendered impotent.

After 9 previous iterations including Worms Pinball and Blast, the basic premise remains intact (and relatively unspoilt) as the franchise inevitably segues to luxurious 3D in 2004! And the impish dialogue and black humour (motifs of the franchise) still remains cuttingly humorous. Friends' star Matthew Perry would be pretty proud of that achievement!

Porting progress
Feral Interactive is never merely content to publish key titles ‘per se’ on the Mac platform! Whenever working with UK porting house Zonic, it is always the partnerships intention to provide Mac gamers with compelling "added value" as a reward for our patience. This release is no exception to that golden rule.

In the case of Worms 3D (alongside the development of XIII), a rare opportunity to improve the graphics arose. It was noticed that whilst playing Worms 3D that at high (or low) resolution the interface was blurred! The original Adobe Photoshop files, used during development, were leveraged to replace all the interface graphics and weapons that Feral had been given assets for. And to avoid alienating the Mac gaming community, the PC keyboard was appropriately replaced by a Mac version!

Carnage candy
Worms 3D inspires obvious graphical comparison with Pangea's Bugdom series! And possesses looks that would make even Earthworm Jim blush with envy! Everything has an organic Play-Doh look and feel, which would delight the artists at PIXAR. The textures are simpler than Unreal Tournament or Halo, but then that's wholly appropriate given the context, and the game runs smoothly under Mac OS X 10.3.4. Support for Full Screen Anti-Aliasing (FSAA) is available for those equipped with a compatible graphics card. Is it time for an animated television series from Warner Bros. and attendant merchandise such as action figures, I wonder?

Existing Worms fans will be delighted to learn that bazookas, grenades, dynamite, air strikes and sheep made it safely from 2D, with the addition of brand new weapons to take advantage of the more expansive 3D landscape.

Customised combat
The single player (SP) mode still rotates predominantly around randomly generated battlefields against computer-controlled teams (the level of difficulty can be adjusted).

Alongside the obligatory Tutorial and Campaign modes, Team 17 have introduced the new Challenge mode, an offering where players can participate in various objectives such as firing-off a shotgun at as many targets as possible before time runs out to unlock bonuses such as medals and secrets.

Players can pass levels with Gold Silver or Bronze. As an incentive, getting Gold and finding secret areas (in SP) unlocks more hidden weapons and levels for the multiplayer mode.

The Challenge mode is somewhat repetitive, but completionists will no doubt find it a noteworthy addition all the same. Also the code system that was used to generate levels in the original is included in Worms 3D. And the codes for the PC version work on the Mac. It's worth searching the web for sites dedicated to collecting these cross platform codes!

Ultimately multiplayer (MP) mode is the signature element of the Worms franchise and here 2-4 teams can compete against each other in highly addictive sorties. The landscape of war can be edited; players can select to play in Lunar, War, England, Horror, Pirate or Arctic (in day, evening or night)! Or alternatively choose a randomly-generated landscape, or one that you've unlocked in the Campaign mode. In the mood for a chat, taunt or want to privately discuss tactics (with fellow team members and allies)? That's here too!

Worms 3D is compatible with GameRanger. Therefore, I urge you to 'fire-up' GameRanger as the MP mode is far more engaging than the SP experience because of human interaction - watching an enemy worm sink into the icy depths, underscored by a suitable quip, is a very satisfying accomplishment. Worms 3D MP is a luxurious treat and may close the deal for gamers unmoved by the series anaemic SP mode.

Blasted Bug
Subsequent to the GM release. MP games work on a LAN, but there is a bug in the network detection check which will cause all network games to be disabled if the Internet cannot be reached.

Zonic are working on a fix for this and it will be included in the first patch. In the mean time, if you can get your LAN connected to the Internet, you should be able to play locally.

Got Worms?
The transition to what could be construed as a more liberating 3D context, has introduced new challenges and complications that can confuse! You can toggle the camera between 3rd person (default), 1st person and blimp views. However, at times I found orientation difficult - the 3D terrain is more problematic to gauge than in 2D. And it requires greater effort (not necessarily a negative) to accurately judge how far to shoot a missile in order to target it anywhere near an enemy. This can lead to frustration, which often detracts from the pleasure of playing.

And now for the conclusion
Worms 3D is a solid port and clearly the product of stringent QA (Quality Assurance). Kudos to Feral and Zonic. With spruced-up graphics, a multitude of tactics available, coupled with the ever-changing, randomly-generated landscapes, Worms 3D is a pleasant antidote to the glut of FPS releases.

However, I was left with a yearning for the 2D side scrolling pleasures of old and the absence of an engaging soundtrack was remiss! The score of Worms 3D isn’t as impressive as the sound effects. Whilst I'm not looking for a John Williams orchestration, the music didn't serve the action and was turned down in favour of the amusing dialogue and spot effects.

As I completed this review Team 17 officially announced 'Worms Forts Under Siege'! The Worms saga continues...

Gameplay: 8
Graphics: 9
Sound: 7
Value: 8

Overall: 8 (out of 10)

Friday, 17 February 2006

Cel-shaded Conspiracy

XIII Preview
With the imminent release of the Macintosh port, it’s IMG’s “raison d’ĂȘtre” to tackle the daunting task of another hands on preview courtesy of those fine folks at Feral Interactive. And a rare chance for this comic book fan (and former fine art student), with a predilection for the darkness of an American McGee's Alice, to experience an interactive 3D graphic novel (graphic novel was a term coined by Will Eisner; comic book with high quality storyline and artwork)!

If 'Retro Chic' found favour in the quirky No One Lives Forever (a veritable pastiche on UK television's The Avengers) and its first sequel, XIII takes the First Person Shooter (FPS) into the labyrinth of 1920s to 1950s inspired Dark Deco!

Bourne Again
Acclaimed French/Canadian developer UbiSoft serves up a self-referential cocktail in which film director Doug Liman’s The Bourne Identity stars X-Files superstar David Duchovny (as the titular character). And Adam West (General Carrington), television’s 1960's Batman, returns to a setting that acknowledges the source medium that made him an international cult star - comics.

XIII is a complex story of betrayal and intrigue based on the original French comics by Belgian's William Vance and Jean Van Hamme (who took part in the production of the game). The XIII comic series is replete with Byzantine plots that would delight even the most demanding fan of ABC’s award-winning Alias television show.

JFK
The President of the United States has been assassinated, and everyone (most notably large guys with guns) possesses a compelling argument that you did it - even you're not sure! As the story unfolds, you'll learn more about your mysterious past, discovering that you are number XIII (shades of Patrick McGoohan's seminal TV series The Prisoner) of The Twenty, a mysterious shadow organization, the group that perpetually want to see you dead - there's no chance to discuss 'issues' over cappuccino in a virtual Starbucks. Your eventual goal will be to clear your name of all charges (if only you could remember your name…), and get to the bottom of the conspiracy.

So it's clear that the story is a little more involved than, say, the riveting backstory behind Doom! To do the job, you'll have the usual array of weapons and gadgets. There are 13 standard weapons, including crossbows, assault rifles, and rocket launchers, each with an alternative-fire mode. You'll need to choose your weapons and tactics carefully, though, because you can only hang onto four weapons at a time.

Sans Solo
XIII is not entirely flying solo as he is accompanied, at key stages, by Major Jones, a sassy female operative voiced by multimedia diva Eve. During these stages XIII will have to battle enemies while receiving covering fire from Jones and vice versa. So be prepared for some bombastic fire fights with other characters as you progress through the game.

As a counterpoint to the adventures with Major Jones. Adam West’s General Carrington is bereft of any armoury, so it’s your duty to act as human shield during the rescue mission!

On top of the world
From the Baywatch opening (not the O.C?) to rooftops and snowy mountains, the Mac gaming tourists amongst you will be well served as you unearth that most post-modern of questions – Who am I?

Enter the Manga Dimension
Sometimes referred to as Manga Dimension or non-photorealistic rendering (NPR), cel-shading arguably entered the video game lexicon in the seminal Jet Set Radio Future (JSRF) (From Sega development team Smilebit) and, perhaps most famously, changed the look of Link in Nintendo's The Legend of Zelda: The Wind Waker. XIII (Thirteen) witnesses cel-shading's maturation in the over populated FPS genre!

Cel-shading is much more than a superficial stylistic treatment in XIII; it underscores the game’s comic book roots and (excuse the terrible pun) is a marvel to behold! For example when an enemy appears, he'll get a close-up panel (a comic book convention sometimes referred to as a box or frame) of where he is, so you can home in on his exact location. A direct kill will witness his timely demise in delicious close-up and includes the obligatory "AARRGH!" (literally known as a sound effect by comic book artists)!

Gore
While not on a par with the visceral thrills of a Resident Evil, XIII splatters stylised blood in a manor akin to Grand Theft Auto (GTA). This title is not recommended for the faint hearted or younger players - an audience it adroitly askews.

Battling the Dark Side
The single player (SP) mode serves a solid storyline encompassing 13 missions (which cover 34 levels) that should take around 25 hours to complete (depending on the player's prowess). However, the multiplayer (MP) option secures greater repeat play value since it combines all the modes present in the PS2, GameCube, and PC and XBOX iterations. And the crowning achievement is that all too elusive Holy Grail - Mac vs. PC conflict!

It must be noted that Bot AI in SP mode isn't showcased in a glowing manner here, but MP Bot engagements can get intense!

God is in the detail
Although my preview hardware was within the minimum system requirements (Mac OS X 10.3.3, 800 MHz iMac G4, 512 MB RAM and GeForce 2MX), sound was choppy and poorly synced. The sound effects are all in a real time. Therefore evincing the need for more powerful hardware such as nVIDIA's GeForce FX 5200 Ultra and ATi Radeon 9800 Pro cards.

Adorned in the stylistic trappings of the graphic novel tradition and powered by Epic games’ UnrealEngine2 (a.k.a. Unreal Warfare Engine); Ubi Soft invested 2 years of R&D! XIII promises to deliver a unique, if not signature, FPS experience for those gamers whose hardware can smoothly run Tom Clancy’s Splinter Cell and the Unreal Tournament franchise.

Feral Interactive sent IMG a preview based on a very robust beta build (1.0 RC5), which is the current version being tested by Ubi Soft. Last minute tweaks and installation changes (my preview copy was sent on 3 CDs) notwithstanding, it gave this reviewer an excellent insight into what to expect. The retail edition of XIII will bow on a single DVD. Feral Interactive's Edwin Smith kindly shed light on the decision to adopt the DVD medium:

• To preclude the need for a multi CD ROM release
• Only one installer needed
• Nice and clean look and feel with 1 disk, which is more "Mac like"
• Add enhanced video files with higher file sizes, desktops and even other demos to a game DVD
• Anti-Piracy

Thursday, 13 January 2005

A Magpie's tale

After years of accumulating text and image files across 3" floppy, iOmega Zip and CD-ROM formats, today I decided to complete the transfer of my remaining data to a readable format. Document files dating back to 1988 appeared indecipherable until selecting the extract text option in Word 2004. The translator did an impressive job and all that remains is to correct minor formatting errors and the 'restoration and archive' project is complete.

In the battle against e-mail spam Microsoft yesterday distributed Entourage 2004 Junk E-mail Filter Update 1. This is a new service and further updates are to follow. On the subject of e-mail clients, I tend to use both Mail 1.3.9 and Entourage 2004 as neither application delivers an all in one solution to my mailing needs at time of writing.

Further to the release of the Mac mini. To all intents and purposes it is an iBook in a new form factor. Whilst the specs are below par (GPU and RAM remain Apple's Achilles' heel) for 'hardware intensive' tasks such as HD editing and playing Unreal Tournament 2004, this Trojan Horse is dynamite. Mac 'to go' please.