Showing posts with label black. Show all posts
Showing posts with label black. Show all posts

Thursday, 29 March 2007

Black Box

Microsoft Unveils Xbox 360 Elite

Premium black console includes 120GB hard drive and line of new accessories.


REDMOND, Wash. - March 27, 2007 - Microsoft Corp. today announced the upcoming availability of Xbox 360™ Elite, a new model of the video game and entertainment system that will include a 120GB hard drive, a high-definition multimedia interface (HDMI) port, a high-definition cable, and a premium black finish for the console, wireless controller and Xbox LIVE® headset. Xbox 360 Elite has enough space for a library of Xbox LIVE Arcade games and thousands of songs, as well as downloadable high-definition TV shows and movies available on Xbox LIVE Marketplace. The new 120GB hard drive also will be sold as a stand-alone accessory to give current Xbox 360 owners greater choice and flexibility in their games and entertainment experience. Additional Xbox 360 Elite accessories, such as the black Xbox 360 Wireless Controller, Xbox 360 Play & Charge kit and the Xbox 360 rechargeable battery, will be available separately. The Xbox 360 Elite and its accessories are expected to begin arriving in U.S. stores on April 29.

"Today's games and entertainment enthusiast has an insatiable appetite for digital high-definition content," said Peter Moore, corporate vice president for the Interactive Entertainment Business at Microsoft. "Xbox 360 Elite's larger hard drive and premium accessories will allow our community to enjoy all that the next generation of entertainment has to offer."

Distinguished by its black finish and signature metallic detailing, Xbox 360 Elite will have an estimated retail price1 of $479.99 (U.S.)/479.99 euros/349.99 pounds, and will come packed with components and accessories for the ultimate high-definition entertainment experience.

· Xbox 360 Elite console. The console is equipped with a premium black finish and three powerful core processors capable of producing the best in HD entertainment (up to 1080p), 16:9 cinematic aspect ratio, anti-aliasing for smooth textures, full surround sound, HDMI output and DVD playback with upscaling capabilities right out of the box.

· Xbox 360 120GB hard drive. The 120GB detachable hard drive allows gamers to save their games and store television shows, movies, music, pictures, trailers, levels, demos and other content available from Xbox LIVE Marketplace.3 The hard drive is sold separately for an estimated retail price of $179.99 (U.S.)/179.99 euros/119.99 pounds.

· Xbox 360 Wireless Controller (black). This award-winning, high-performance wireless controller, now in black, features the Xbox® Guide Button for quick, in-game access to friends and music. It has a range of up to 30 feet and a battery life of 30 hours on two AA batteries. It is sold separately for an estimated retail price of $49.99 (U.S.)/44.99 euros/32.99 pounds.

· Xbox 360 headset (black). Now available in black, the headset lets gamers strategize or trade taunts while playing games and send voice messages to friends on Xbox LIVE.

· Xbox 360 HDMI cable. New to Xbox 360, HDMI allows consumers to get HD video (up to 1080p) and multichannel surround sound, all from one cable.

· Xbox LIVE Silver Membership. With this, gamers can chat with friends online, collect achievements and gamerscores, send and receive voice and text messages, and access Xbox LIVE Marketplace content such as game demos, HD movies and TV, as well as the best in downloadable games from Xbox LIVE Arcade.

· One-month subscription to Xbox LIVE Gold. An Xbox LIVE Gold Membership provides a complete online entertainment experience. Those who subscribe to this premium service can engage in competitive online multiplayer matches, tailor their matchmaking via feedback and accomplishments, chat with more than one person at a time, and take advantage of unique privileges in the Xbox LIVE Marketplace and Xbox LIVE Arcade.

The following accessories for the Xbox 360 Elite console will only be sold separately:

· Xbox 360 Play & Charge kit. Complete with a charging cable and a black rechargeable battery pack, the Xbox 360 Play & Charge kit allows gamers to recharge their Xbox 360 Wireless Controller without interrupting their gameplay. it is sold separately for an estimated retail price of $19.99 (U.S.)/19.99 euros/14.99 pounds.

· Xbox 360 rechargeable battery (black). The rechargeable battery pack provides more than 25 hours of gameplay per charge. It is sold separately for an estimated retail price of $11.99 (U.S.)/11.99 euros/9.99 pounds.

About Xbox 360

Xbox 360 is the most powerful video game and entertainment system, delivering the best games, the next generation of the premier Xbox LIVE online gaming network and unique digital entertainment experiences that revolve around gamers. Xbox 360 has a catalog of more than 160 high-definition games and is available in 37 countries. More information can be found online at http://www.xbox.com/xbox360.

About Microsoft

Founded in 1975, Microsoft (Nasdaq "MSFT") is the worldwide leader in software, services and solutions that help people and businesses realize their full potential.

The Xbox 360 Elite should appear on European retail shelves as early as the summer.

Monday, 12 March 2007

Dark Matter

Clym Dodds, a friend whom I met as an undergraduate at Bournemouth University and worked on December Duet (1996), wrote to me to announce that Darker Projects' latest audio drama, in association with Infected Books, is now available online!

Autumn, by David Moody, is a vision of apocalyptic horror.

Autumn Trailer (MP3)

A Word from the Composer

I have been a tremendous fan of Zombie "culture" ever since experiencing Romero's Dead series. I can remember a friend's reaction of horror when he learned I had not seen Dawn of the Dead – at the time I was a little cynical and naive about the whole thing – I didn't understand what the big deal was. "You have to f***ing see it!" he exclaimed violently. That night we put on the film and around the point of the Monroeville Mall and that line "This was an important place in their lives. " I was laughing with delight, but I also felt the abject horror creeping up on me. This WAS a delicious sort of existential nightmare emerging. There were (perhaps obvious in retrospect) wonderful societal commentaries as well – the idea of a consumer culture, gobbling up everything and everyone in it's path; our collective fear in discussing or really dealing with the idea of our own mortality, and unprepared and unable to let go of the ones we lose (you're going to have to let go, or they're going come and eat you!); I realized after the film that Dawn of the Dead was not a film for gore hounds, it was a film for intellectuals. Intellectuals unafraid of facing a slightly more morbid subject matter. And, of course, intellectuals with a dark sense of humor.

David Moody's 'Autumn' feels born from the same womb. It hearkens back to the intellectual horror old school - his book had me imagining in black and white movies (pictures like Night Tide, Carnival of Souls, and of course Night of the Living...) with atmosphere and subtext, less gore and more subtly building sensations of isolation and that skin-crawling, existential type of fear. I attempted to convey these qualities in the musical score, along with a few healthy doses of schlock horror music fun!

I must also mention the level of freedom and support provided by Paul Mannering and his Darker Projects team. It's lovely to be involved in something so close to the (now virtually obsolete) genre of Radio Drama - Bernard Herrmann's work for Orson Welles' Mercury Theater productions are personal favorites of mine. And I just love hearing people being operatic and theatrical without any distracting images or CGI effects to get in the way.

Devin Anderson
March, 2007

You can listen to the full episode over at Darker Projects and download the free eBook at Infected Books. Darker Projects audio dramas compare favourably with Dirk Maggs' productions and I can't recommend them highly enough! But, then again I'm biased!

Friday, 2 March 2007

Jungle Joost™

This afternoon I received confirmation from Joost™ that I'm now an official beta tester for their peer-to-peer streaming video client (Intel-based Mac support only, although a PowerPC build is in the works).

Joostâ„¢

Joost™ is a new way of watching TV on the internet, which uses new and established technologies to provide the best of both the internet and TV worlds. We're in the process of making it as TV-like as we can, with programmes, channels and adverts. You can also see some things that we think will enhance the TV experience: searching for programmes and channels, for example, as well as social features like chat. There are many more new features to come!

How does it work?

Joost™ uses secure peer-to-peer technology to stream programmes to your computer. Unlike other TV and video-based web applications, it does not require users to download any files to their computers or browse through complicated websites.

Viacom Inc. and Joost entered into a content provider agreement for the Joost platform on February 20, 2007. Under the agreement divisions of Viacom (including MTV Networks, BET Networks and Paramount Pictures) will license their "television and theatrical programing" to Joost™.

As yet I don't have any invitation tokens to give out to regular readers. However, anyone who leaves a non-destructive comment (on any of my posts) will be given first consideration.

Friday, 13 October 2006

Pop-Tarts



Were you one of the many millions who grew up on SMASH HITS as I did? Did you collect the stickers, pull out the posters, read the lyrics to La Bamba and suddenly realise it was a song about 'doing the goat'? (hmmm). If you remember catchphrases such as 'Uncle Disgusting' and 'sniiiip!', if you kissed your poster of Morten Harket before you went to bed or thrilled when a SMASH HITS journalist fearlessly asked David Bowie 'you're not very good at acting, are you?' - then this book is for you.

In its heyday in the mid to late 1980s SMASH HITS enjoyed a circulation of over one million passionate readers. THE BEST OF SMASH HITS is for all those readers: a glorious, full-colour celebration of all the best (and some of the worst) bits. Including all the best features (Morrissey and Pete Burns' legendary joint interview!); the weirdest cover stars (Strawberry Switchblade!), the strangest song lyrics, the best 'black type' letters and more, it will also include memories from those who worked on the magazine.

Genuinely engrossing, THE BEST OF SMASH HITS is a hugely entertaining jaunt back to a time when journalists asked irreverent questions and pop stars had to answer them.

Friday, 23 June 2006

Too Low For Zero

With the FIFA World Cup coverage now at saturation point! I'm inspired to impart the following football anecdote, which first appeared here.

In the summer of 1989 Dad, Uncle Allan, Mike and me watched Torquay United play Bolton Wanderers at Wembley Stadium. We'd secured VIP tickets and therefore were able to park in the VIP car park.

The guest of honor, Sir Elton John (obese, bold, pallid and dressed in what can only be described as Parson's attire), arrived in his signature black Bentley! His driver was promptly told not to park in the private members area! His royal highness, Sir Elton John, stepped out of the car. But, security were nonplussed and reiterated, to the driver (whose protestations had incensed security), to move the car or it would be towed away!!!

Whilst this was going on, I took the opportunity to ask Sir Elton for an autograph? His driver informed me that Mr Elton wasn't signing today, before returning to argue with security! Nice. I couldn't resist telling Sir Elton that I was a Michael Jackson fan! And the car was driven away!

So, there you have it, unequivocal proof that Sir Elton John is an incorrigible diva! Can't wait to meet Jennifer Lopez and Mariah Carey one day!

Tuesday, 23 May 2006

Lite Launch

Big N has officially announced the European launch of the DS Lite. Mark June 23rd in your Google Calendar!

Whilst the DS Lite is available in a spectrum of colors in Nintendo's native Japan. On launch day Europeans will have a choice of black and white. Black is clearly proving popular, but I'll stick with white in order to compliment my existing desktop and portable lifestyle products.

Get your pre-orders in early as prices are already creeping up. Play.com is the cheapest at £97.99 (subject to change without notice).

At time of writing there is no word regarding what bundles (if any) will be available. Surely including a copy of New Super Mario Brothers is a must?

Wednesday, 10 May 2006

Planet PlayStation

Yesterday's announcements from SCEE have sent a clear message to gamers and competitors alike. Sony has no intention of losing its enviable market share (it is theirs to lose)! PS3 and Ceramic White PSP are coming to stores near you.

I've drooled over the prospect of adding the Ceramic White PSP to my lifestyle mantelpiece and intend to order one over the coming weeks.



And then there's this black beauty. Sony's third-generation PlayStation embodies sleek chic.



Sony's official PS3 press announcement read thus.

Equipped with Blu-ray and Pre-Installed HDD Available at €499 (20GB HDD) and €599 (60GB HDD)

Los Angeles, May 8, 2006 – Sony Computer Entertainment Europe (SCEE) announced today that it would launch PLAYSTATION®3 (PS3) in “Clear Black” throughout mainland Europe and Australasia on November 17, 2006, as part of a worldwide simultaneous launch.

PS3 is the most advanced computer system that serves as a platform to enjoy next generation computer entertainment contents in the home, realized through the combination of Cell and RSX™ processors, in addition to the playability of a vast catalog of PlayStation® and PlayStation®2 software titles.

Having Giga-bit Ethernet and a pre-installed hard disk drive (HDD) as standard in PS3, users will be able to download a variety of contents as well as access on-line games and services over the network.

Equipped with basic input/output ports, PS3 supports a broad range of displays from conventional NTSC/PAL standard TVs to the latest full HD (1080i/1080p) flat panel displays, offering the joy of the most advanced computer entertainment contents to homes around the world. For use in living rooms, maximum heat and noise reduction has been achieved with a noise level equivalent to that of the current slim-line PlayStation 2.

With the overwhelming computational power of the Cell processor, PS3 is capable of playing back content from Blu-ray (BD) disc at a bit rate of multiplex 48Mbps with ease, the maximum bit rate defined in BD standards.

The new controller for PS3 has been created by refining and improving the world’s most popular PlayStation controller which has shipped more than several hundred million units worldwide. The controller for PS3 employs a high-precision, highly sensitive six-axis sensing system that is capable of processing all parameters within the controller itself, thereby eliminating the need for any additional settings on the display system. By applying this technology, it will become possible to freely control the PS3 system over the network.

While further enhancing the joy of entertainment on PlayStation 2 and PSP™ (PlayStation®Portable), SCEE will vigorously promote PS3 as the next generation computer entertainment platform.

PLAYSTATION®3

Product name: PLAYSTATION®3

CPU: Cell Processor

GPU: RSX™

Sound: Dolby 5.1ch, DTS, LPCM, etc. (Cell-based processing)

Memory: 256MB XDR Main RAM, 256MB GDDR3 VRAM

HDD: 2.5” Serial ATA ○ (20GB) ○ (60GB)

I/O: USB 2.0 ○ (x4)

MemoryStick /SD/CompactFlash - ○

Communication: Ethernet ○ (x1 / 10BASE-T, 100BASE-TX, 1000BASE-T)

IEEE 802.11 b/g - ○

Bluetooth 2.0 (EDR) ○

Wireless controller (Bluetooth) ○

AV Output: Screen size 480i, 480p, 720p, 1080i, 1080p

HDMI OUT - ○ (x1 / HDMI NextGen)

AV MULTI OUT ○ (x1)

DIGITAL OUT (OPTICAL) ○ (x1)

BD/DVD/CD Drive (Read Only): Maximum Read Speed BD 2x (BD-ROM)

DVD 8x (DVD-ROM)

CD 24x (CD-ROM)

SACD 2x

Dimensions: Approximately 325mm (W) x 98mm (H) x 274mm (D)

Weight: Approximately 5 kg

About Sony Computer Entertainment Europe Ltd. As at 27 April 2006

Sony Computer Entertainment Europe (SCEE), based in London, is responsible for the distribution, marketing and sales of PlayStation®2 and PSP™ (PlayStation®Portable) software and hardware in 104 territories across Europe, the Middle East, Africa and Oceania. SCEE also develops, publishes, markets and distributes entertainment software for these formats, and manages the third party licensing programs for the platforms in these territories. Between its European debut on 24th November 2000 and the end of March 2006, over 38 million PlayStation®2 consoles have been shipped across the SCEE territories, over 103 million worldwide, making it one of the most successful consumer electronic products in history. Between its European debut on 1st September 2005 and the end of March 2006, over 5 million PSP systems have been shipped across the SCEE territories, with over 17 million shipped worldwide since its Japanese launch in December 2004.

Wednesday, 15 March 2006

Power of 3

Sitting down at my Apple Computer (not just any computer per se) I was delighted to receive the following juice from SCEE Press Office:

PLAYSTATION®3 Launches Worldwide in Early November 2006

Tokyo, March 15, 2006 – Sony Computer Entertainment Inc. (SCEI) announced today that it would launch PLAYSTATION®3 (PS3) in early November 2006 in Japan, North America and Europe simultaneously. With a monthly production capacity of one million units, SCEI will push forward a powerful product launch to spread the platform rapidly throughout the world, together with a strong and attractive lineup of PS3 game titles.

PS3 incorporates the final specifications of BD (Blu-ray Disc), and with the overwhelming computing power of PS3, it enables to playback BD software at a high bit rate. With a maximum storage capacity of 50 GB (dual layer) and robust security, BD is a highly anticipated storage medium that delivers digital entertainment content such as games and movies at an unparalleled level of image quality.

PS3 is compatible with a vast lineup of television sets currently out in the market, from standard-definition TV to full high-definition TV.

Users can also connect PS3 to high-speed broadband network through Gigabit Ethernet and comfortably enjoy a wide-range of rich and exciting content and services over the network.

SCEI, together with the support and cooperation of game content creators around the world, will strongly promote the creation of a new world of computer entertainment available on PS3.

PSP® (PlayStation®Portable) Continues to Evolve Expanding the World of Portable Entertainment With New Peripherals, Features and Services

Base Model to Become Available in North America and Europe
Tokyo, March 15, 2006 – Sony Computer Entertainment Inc. (SCEI) announced today that it will continue to further expand the PSP® (PlayStation®Portable) platform with new attractive accessories, features and services responding to active demand throughout the world.

Since its launch in Japan in December 2004, North America in March 2005, and in Europe in September, 2005, PSP® has already shipped more than 15 million units worldwide establishing its position as a new handheld entertainment platform around the world. With its overwhelming power, unparalleled in handheld systems, PSP® has gained huge support from a broad range of users.

To accelerate further penetration throughout the world, a new Base Model in black color will become available in Europe from March 22, 2006, and 199 Euro/199US$ respectively in North America end of March 2006. SCEI will also introduce Ceramic White for the base model of PSP® (PSP-1000 CW) at a recommended retail price of 19,800 yen excluding tax (20,790 yen including tax) for the Japanese market.

On the software side, a series of new PSP®Game are expected to be released from third party developers, publishers and SCE Worldwide Studios (SCE WWS) * around the world. Highly anticipated titles are such as DragonBall Z: Shin, Budokai (BANDAI CO.,LTD), LocoRoco (SCE WWS) and MIN-NA NO CHIZU (ZENRIN CO., LTD) in Japan, Field Commander (Sony Online Entertainment), Godfather (Electronic Arts) and Syphon Filter (SCEA) in North America, and Football Manager Handheld (Sega Europe) and Lemmings(SCEE) in Europe.

Since its launch, PSP® platform has evolved continuously with system software updates* adding new and attractive features such as internet browsing, playback and storing of high quality video. SCEI will further continue to update the system software and expand the world of entertainment with PSP®. As a next step, SCEI will newly add Macromedia® Flash® player and extend RSS Channel function which enable users to playback and save internet radio content and entertainment movies.

As part of SCEI’s passion to spread the entertainment world of PSP®. it has been introducing “PlayStation® Spot” * in Japan since February 2006. SCEI has now more than 150 locations at train stations, complex café and games shops where PSP® users can easily enjoy various content such as trial game software for free of charge. SCEI will further extend its location base so that more PSP® users could have easier access to the “PlayStation® Spot”.

For expanding the potential capability of PSP® hardware, new camera (PSP-300) and GPS receiver (PSP-290) will be introduced from this autumn. By adding these new attractive peripherals, new features such as motion tracking technology of Eye Toy™, developing the new game titles by utilizing the video chat function, portable navigating system with GPS function are highly expected.

SCEI will also start a new download service offering selected popular PlayStation® format tittles from the past. By reviving software assets, users will be able to enjoy exiting PlayStation® titles anytime, anywhere on PSP®.

SCEI aims to expand the world of entertainment with game, music and movies in the mobile entertainment arena by offering new peripherals and the continuous system software upgrades for the additional features on PSP®. With PlayStation, PlayStation®2 and PSP®, SCEI will create and develop a new world of computer entertainment through the fusion of game, music, movies and broadcasting.

*) Sony Computer Entertainment Worldwide Studios *) For details regarding the system software update of PSP, please refer to our official website (http://www.playstation.jp/psp). *) Area (spot) in which multiple PSP users can enjoy trial version data such as game demo at the same time, using wireless LAN.

Product Information Japan Models: Product Name PSP®(PlayStation®Portable) Product Code PSP-1000 CW Color Ceramic White Recommended Retail Price 19,800 Yen Included PSP™ hardware AC adaptor (for PSP™) Battery pack (for PSP™)

US Models: Product Name PSP®(PlayStation®Portable) Product Code PSP-1000 Color Black Recommended Retail Price 199 US Dollars Included PSP™ hardware AC adaptor (for PSP™) Battery pack (for PSP™)

Europe Models: Product Name PSP®(PlayStation®Portable) Product Code PSP-1000 Color Black Recommended Retail Price 199 Euros Included PSP™ hardware AC adaptor (for PSP™) Battery pack (for PSP™)

Tuesday, 21 February 2006

3D Combat Evolved

One of my most enduring memories as an undergraduate (and losing valuable book time), was playing the original award-winning Worms (1995) on the Sony PlayStation! Team 17's turn-based opus relied on the player's ability to correctly judge the trajectory and the power necessary to inflict devastating damage (on a par with shock and awe) against the clock (usually around 30 seconds, but this could be adjusted higher or lower). All the while trying to achieve mastery over the wind. You see, the wind can be unforgiving and weapons that are vulnerable to air current can be rendered impotent.

After 9 previous iterations including Worms Pinball and Blast, the basic premise remains intact (and relatively unspoilt) as the franchise inevitably segues to luxurious 3D in 2004! And the impish dialogue and black humour (motifs of the franchise) still remains cuttingly humorous. Friends' star Matthew Perry would be pretty proud of that achievement!

Porting progress
Feral Interactive is never merely content to publish key titles ‘per se’ on the Mac platform! Whenever working with UK porting house Zonic, it is always the partnerships intention to provide Mac gamers with compelling "added value" as a reward for our patience. This release is no exception to that golden rule.

In the case of Worms 3D (alongside the development of XIII), a rare opportunity to improve the graphics arose. It was noticed that whilst playing Worms 3D that at high (or low) resolution the interface was blurred! The original Adobe Photoshop files, used during development, were leveraged to replace all the interface graphics and weapons that Feral had been given assets for. And to avoid alienating the Mac gaming community, the PC keyboard was appropriately replaced by a Mac version!

Carnage candy
Worms 3D inspires obvious graphical comparison with Pangea's Bugdom series! And possesses looks that would make even Earthworm Jim blush with envy! Everything has an organic Play-Doh look and feel, which would delight the artists at PIXAR. The textures are simpler than Unreal Tournament or Halo, but then that's wholly appropriate given the context, and the game runs smoothly under Mac OS X 10.3.4. Support for Full Screen Anti-Aliasing (FSAA) is available for those equipped with a compatible graphics card. Is it time for an animated television series from Warner Bros. and attendant merchandise such as action figures, I wonder?

Existing Worms fans will be delighted to learn that bazookas, grenades, dynamite, air strikes and sheep made it safely from 2D, with the addition of brand new weapons to take advantage of the more expansive 3D landscape.

Customised combat
The single player (SP) mode still rotates predominantly around randomly generated battlefields against computer-controlled teams (the level of difficulty can be adjusted).

Alongside the obligatory Tutorial and Campaign modes, Team 17 have introduced the new Challenge mode, an offering where players can participate in various objectives such as firing-off a shotgun at as many targets as possible before time runs out to unlock bonuses such as medals and secrets.

Players can pass levels with Gold Silver or Bronze. As an incentive, getting Gold and finding secret areas (in SP) unlocks more hidden weapons and levels for the multiplayer mode.

The Challenge mode is somewhat repetitive, but completionists will no doubt find it a noteworthy addition all the same. Also the code system that was used to generate levels in the original is included in Worms 3D. And the codes for the PC version work on the Mac. It's worth searching the web for sites dedicated to collecting these cross platform codes!

Ultimately multiplayer (MP) mode is the signature element of the Worms franchise and here 2-4 teams can compete against each other in highly addictive sorties. The landscape of war can be edited; players can select to play in Lunar, War, England, Horror, Pirate or Arctic (in day, evening or night)! Or alternatively choose a randomly-generated landscape, or one that you've unlocked in the Campaign mode. In the mood for a chat, taunt or want to privately discuss tactics (with fellow team members and allies)? That's here too!

Worms 3D is compatible with GameRanger. Therefore, I urge you to 'fire-up' GameRanger as the MP mode is far more engaging than the SP experience because of human interaction - watching an enemy worm sink into the icy depths, underscored by a suitable quip, is a very satisfying accomplishment. Worms 3D MP is a luxurious treat and may close the deal for gamers unmoved by the series anaemic SP mode.

Blasted Bug
Subsequent to the GM release. MP games work on a LAN, but there is a bug in the network detection check which will cause all network games to be disabled if the Internet cannot be reached.

Zonic are working on a fix for this and it will be included in the first patch. In the mean time, if you can get your LAN connected to the Internet, you should be able to play locally.

Got Worms?
The transition to what could be construed as a more liberating 3D context, has introduced new challenges and complications that can confuse! You can toggle the camera between 3rd person (default), 1st person and blimp views. However, at times I found orientation difficult - the 3D terrain is more problematic to gauge than in 2D. And it requires greater effort (not necessarily a negative) to accurately judge how far to shoot a missile in order to target it anywhere near an enemy. This can lead to frustration, which often detracts from the pleasure of playing.

And now for the conclusion
Worms 3D is a solid port and clearly the product of stringent QA (Quality Assurance). Kudos to Feral and Zonic. With spruced-up graphics, a multitude of tactics available, coupled with the ever-changing, randomly-generated landscapes, Worms 3D is a pleasant antidote to the glut of FPS releases.

However, I was left with a yearning for the 2D side scrolling pleasures of old and the absence of an engaging soundtrack was remiss! The score of Worms 3D isn’t as impressive as the sound effects. Whilst I'm not looking for a John Williams orchestration, the music didn't serve the action and was turned down in favour of the amusing dialogue and spot effects.

As I completed this review Team 17 officially announced 'Worms Forts Under Siege'! The Worms saga continues...

Gameplay: 8
Graphics: 9
Sound: 7
Value: 8

Overall: 8 (out of 10)

Friday, 14 October 2005

Bobbing for apples

Apple's announcement of a video iPod, iTunes 6 (including obligatory QuickTime update) and Front Row Media Experience was almost too much to digest in one evening. And the closer content ties between Cupertino and the Magic Kingdom, hint at possible merger* plans! At the very least Pixar should continue to leverage Disney's considerable marketing might coupled with vertical integration. In return Disney secures lucrative brands and artistic talent.

Churlish comment alert! In its present form I can't see myself downloading video from iTunes 6. Whilst the image quality surpasses HDTV, it scales poorly (see UMD) and there's no approved way to burn videos in iDVD. Toast 7 is crippled (due to contractual reasons). So, no legal means for me (or any UK viewers for that matter) to watch the new series of Lost (USA only) or Battlestar Galactica (the best sci-fi/tech noir series since Babylon 5, which is unavailable at present). A year from now things could be very, very different! As Master Yoda would say "Patience!"

The decision to use an existing form factor - a slimmer G5 iMac - meant that Apple's media centre proposition is in stores before the holiday season and the computer company can establish a beachhead into an overcrowded market that includes TiVo and Microsoft. Personally, I would suggest that power users wait for the 'star dust' to settle and snatch the first of the Intel-powered machines next year! A portable Mac mini Front Row Media Experience is alluring in the extreme.

It is arguable that Apple is now the custodian of the Capitalist media industry and if they can't get digital distribution of television programs and movies right then no one can!

Never one to be deterred by bleeding-edge technology. I've tested QuickTime Pro's new Movie to iPod (320x240) export option. Here's hoping a 60GB video iPod (in black) is in my stocking this year!

[*A merger between Apple and Disney has been the subject of Wall Street water-cooler conversations since 1997.]

Saturday, 1 October 2005

Captain N: The Game Master

The title of this post, and its intrinsic camp value, refers to the live action/animated series, which ran for three seasons and was broadcast on ITV between 1989 - 1992. If memory serves correctly the show was a vehicle to blatantly promote the latest Nintendo video game releases and included appearances from popular properties Link (Zelda) and Simon Belmont (Castlevania).

In the '80s you could start your day by waking up in your Nintendo-themed sheets, wash your hair with Super Mario shampoo, eat Mario & Zelda cereal, and go to school with your Nintendo backpack. How times have changed. Did someone say Harry Potter?

Last Thursday I unpacked a shiny new platinum and black limited edition Nintendo GameCube. You know, the livery emotes sophistication and it's fun to posit whether or not Big "N" should have adopted this color scheme at the console's launch in 2002?

Aside from the glaring omission of a 251 Slot Memory Card from the bundle. I'm delighted to be reunited with Mario, Pikmin and Zelda franchises once again. This time for keeps. Viva la Revolution!

Discovered Galaxy FM. Anyone with a passion for Dance/R&B should listen (digital receiver required). The first song played was Opposites Attract (Paula Abdul featuring MC Skat Cat). The College memories.

Thursday, 8 September 2005

Perfect Dark

Is there no end to Apple's accomplishments? With its slender solid state form factor the iPod nano knocks the competition into a cocked hat. Sony should start bundling the PSP with the black nano and iTunes Music Store vouchers.



The Material Girl's succumbed to the allure of Apple too. Her back catalogue is available on iTMS. And the new iTunes 5 should be on the cover of a magazine! Please drop the pinstripe and brush metal mishmash for Tiger's posh plastic from now on.

Tuesday, 23 August 2005

Fahrenheit 451

Why should anyone buy Toast 7 Titanium if they're already using iLife '05 and/or Toast 6? A simple answer is problematical. However, after putting Roxio's latest iteration through its paces, I can't imagine not seeing Toast 7 taking pride of place in the Dock!

Firstly, Toast now incorporates the DVD compression features showcased in Popcorn (presumably defunct). Copy and compress a 9GB dual-layer DVD to a standard 4.7GB recordable DVD disc. Avoid artefacts by extracting the movie, language and audio format of your choice only.

A DivX Pro codec license is available out-of-the-box and interpolates with iMovie HD and Final Cut HD. The DivX format is reaching critical mass and DivX HD DVD players are all the rage. On the strength of this new feature alone, I'll be purchasing a DivX Certified DVD player and will post my experiences.

Toast 7 Titanium’s video conversion doesn’t end with DivX, either. You can convert videos to versions suitable for playback on 3GPP-equipped cell phones and handheld devices, H.264 players and Sony’s PlayStation Portable (PSP). Now that Sony's PSP is clearly a global phenomenon and UMD (contradictory to expectations) is meeting little consumer resistance (Woolworths' aisles are flooded with pre-order movie product). The AVC encoding facility maybe enough to compel users to upgrade.

I've experimented with converting H.264 to Sony's specified codec with subjectively pleasing results, but will be better placed to judge its effectiveness when review hardware arrives: the teaser trailer for Serenity was reformatted from 480 x 204 to 368 x 208 and black bars automatically inserted.

The only fly in the ointment, aside from a few quirks (to be expected with any new software release), is the acquiescence to Apple's dictate regarding music purchased from iTunes Music Store; you cannot burn a CD or DVD using songs legally downloaded! This 'feature' was introduced in Toast 6.1.

Do you want more?

Thursday, 30 June 2005

Return of the Joker

Can you keep a secret? I've created closet space for Mattel's Hot Wheels Batmobile (1:18 scale) and Batman Begins Deluxe Powered Batmobile!

Since watching '70s reruns of Adam West's tenure as the eponymous 'camp crusader', I've been a self-confessed Batman fan. Consuming comics, toys and board games. The childhood memory of eating Nabisco Shreddies (containing Tom & Jerry Shrinky Dinks*) is enshrined with those Saturday morning adventures!

[*Remember The Black Hole (1979) Shrinky Dinks Weetabix pack-ins? The U.S.S. Cygnus melted in the oven!]

Monday, 27 June 2005

Press Gang



Over the coming weeks and months I'll be increasing my coverage of Sony PlayStation, which is exciting to say the least.

Sunday, 5 June 2005

Hollow Pursuits

Quake 3 game engine titles were overstocked in Exeter's Comet store. I grabbed shrink-wrapped copies of Star Trek: Elite Force II and Jedi Knight II: Jedi Outcast from the sale bin!

Elite Force II has proved popular in the Hood household. Against my better judgment, the notion of engaging Romulans, Borg et al in savage battle is cathartic and evokes memories of ST:TNG S1 to S3. The franchise translates to the FPS genre with relative ease aided by sterling performances from the original cast. The seamless cut scenes (rendered using the game engine) mimic the cinematography of First Contact, Aliens and Die Hard. The only distraction (and biggest gripe) are the interminable load times, which dilute the pace and drama. Next Saturday I'll shop for Star Trek Voyager: Elite Force and Black & White (including Creature Isle expansion pack).

Episode 11 of Doctor Who S1, Boom Town, was a pleasure to watch. And the trailer for episode 12, poking fun at 'reality and general knowledge shows', was fantastic! Did anyone say Daleks?

Tomorrow WWDC 2005 starts. New iPods and iBooks are a given. Without the distraction of 10.5, 10.4 will receive the attention it richly deserves and is Intel really coming to a Mac near you? In the words of Captain Jean-Luc Picard "Lets see what's out there" (Encounter at Farpoint Part 2).

Saturday, 28 May 2005

Reflections on a Revolution

Nintendo's next generation console purports to be backwards compatible with NES, SNES, N64 and GC via software and hardware emulation and a paid download service. Is Apple going to license iTunes to Nintendo and Sony given that both companies mention Apple in forward-looking statements? There's no reason why Apple's signature software couldn't be ported to a console platform. Looking at Nintendo's glass-like black box leads me to conclude that the case design is subject to revision. Stored in a vertical position, Revolution is supported by packaging (silver-white base)!

Sunday, 8 May 2005

Palpatine's press

National press coverage of Revenge of the Sith has reached epidemic proportions on VE Day! From CD-ROM to DVD and glossy poster pack-ins. Gotta Catch’em All!

Star Wars: A Musical Journey is the realization of George Lucas' silent movie DNA.

Chapter 1: A Long Time Ago ("20th Century Fox Fanfare" / "Star Wars Main Title" from all of the films)

An arrangement of the iconic score that tails off cryptically.

Chapter 2: Dark Forces Conspire ("Duel of the Fates" from The Phantom Menace)

The score that became synonymous with Darth Maul and his infamous double-bladed lightsabre. Repeated viewings fail to dissipate the kinetic energy of this apocryphal clash.

Chapter 3: A Hero Rises ("Anakin's Theme" from The Phantom Menace)

This leitmotif is, unquestionably, my favorite from the prequels. Fatefully I was listening to this when news reached me of the passing of a loved one in 1999.

Chapter 4: A Fateful Love ("Across The Stars" from Attack of the Clones)

A beautiful lament. Only the "Sound of Music" scenes detract. Lucas missed a beat here, what if Anakin had been injured during an apparently tranquil moment?

Chapter 5: A Hero Falls ("Battle Of The Heroes" from Revenge of the Sith)

Any lingering doubts that I may have had fell away during this dark onslaught.

Chapter 6: An Empire Is Forged ("The Imperial March" from The Empire Strikes back)

Inform the commander that Lord Vader has arrived.

Chapter 7: A Planet That Is Farthest From ("The Dune Sea Of Tatooine" / "Jawa Sandcrawler" from A New Hope)

A bland visual accompaniment.

Chapter 8: An Unlikely Alliance ("Binary Sunset" / "Cantina Footage" from A New Hope)

Anakin and Luke are counterpointed.

Chapter 9: A Defender Emerges ("Princess Leia's Theme" from A New Hope)

As a starstruck child I was smitten with Carrie Fisher. To point out that I innocently colorized a black and white drawing of Princess Leia (from the Star Wars Grandreams annual) would be too much information!

Chapter 10: A Daring Rescue ("Ben's Death / Tie Fighter Attack" from A New Hope)

The call to action is irresistible, but the visual narrative pace stutters all too quickly.

Chapter 11: A Jedi Is Trained ("Yoda's Theme" from The Empire Strikes Back)

Yoda as puppet (Muppet supreme) equates to 'real emotions' that are devoid in the painterly CGI.

Chapter 12: A Narrow Escape ("The Asteroid Field" from The Empire Strikes Back)

Asteroids collide in the unsurpassed Millenium Falcon pursuit. Less is more.

Chapter 13: A Bond Unbroken ("Luke And Leia" from Return of the Jedi)

Too touchy feely!

Chapter 14: A Sanctuary Moon ("The Forest Battle (Concert Suite)" from Return of the Jedi)

Care Bears and Howard the Duck's bastard offspring unite. Turn off the screen, turn up the sound.

Chapter 15: A Life Redeemed ("Light Of The Force" from Return of the Jedi)

A poignant reminder of the tragic Skywalker legacy. The final shot of a young Anakin is haunting.

Chapter 16: A New Day Dawns ("Throne Room / Finale" from A New Hope)

Lump in the throat time!

Signature scores are further embellished within a 5.1 Skywalker sound stage, and the only distraction is occasional dialogue and incoherent use of episode chronology. Ian McDiarmid introduces each chapter and, by the close, appears genuinely moved (as was I). Sony Classical has my admiration and thanks for including this free disc in the CD jewel case.

Thursday, 24 February 2005

Like A Prayer

Along with yesterday's refreshed iPod hardware, Apple updated the software for all models too. After downloading iPod Updater. Switched my 3G iPod to Disk Mode and ran restore. At the prompt I unplugged and reconnected iPod to the Dock (attached to an external power supply). Rebooted and the flash firmware* upgrade task bar ran smoothly (taking several minutes to complete).

iPod automatically restarted and the new menu screen including Music and Shuffle Songs was present and correct. The battery charge icon has undergone a cosmetic change and there's a new shuffle icon. Initially the LCD screen was faint/flickering (as noted on Apple's Discussions forum), but after a few minutes turned a solid black (once energized).

Apple is to be commended for finally updating the entire iPod range past and present. Version 2.3 (3G) appears to have addressed software stability issues inherent in the maligned 2.2. I'll test the battery life and sound (for improvements) and pause when disconnecting the headphones feature. Will the new firmware introduce unannounced functionality in the near future?

Further to my iTiVo post of only a few days ago. Simmering speculation surrounds a possible TiVo takeover bid from Apple. Given the pedigree of both brands and the Media Centre proof of concept, known as Mac Mini, the smart money suggests that an announcement is imminent (or not).

[*Firmware upgrades are always mission critical and should never be interrupted (read all pertinent documentation and/or follow onscreen instructions). Always connect the device to a dedicated mains power supply as an incomplete firmware write will leave you with 'dead' hardware. Once successful, you cannot revert back to the previous firmware version.]

Friday, 18 June 2004

Something Wicked This Way Comes

Referencing his Jazz roots John Williams' captivating score for Harry Potter and the Prisoner of Azkaban was one of the first albums that I purchased from iTMS Europe. Williams' dexterity at composing for franchises knows no bounds and traverses Star Wars to Indiana Jones and now Harry Potter. He weaves complex sonic narratives: from the opening Waltz to Buckbeak’s Flight (a signature theme in its own right, which recalls his work on E.T., Star Wars and Superman). The soundtrack is overflowing with urgency and light is threatened by shadow at every segue.

So, it would be remiss not to see the movie too! Today I ventured with one of my Uncle's to Plymouth's Vue (formerly known as Warner Village). We arrived early and decided on 'chow' from Pizza Hut. The service was excellent and I garnered an extra Pepsi (courtesy of the waitress)! A couple of Hutts (or Vogan look-a-likes) indulged in an all-you-can-eat banquet to the badly suppressed amusement of staff and onlookers alike!

OK. The movie. To my utter delight screen 9 is deserving of the moniker 'giant' screen - a luxurious widescreen canvas that outflanks the Odeon Leicester Square - resulting in retinal overload.

HP3 opens with a franchise flourish: the WB logo transformed into a signature motif that owes a debt to Tim Burton’s Batman. The film oozes oily evil from the outset, the colour palette delineated in black, white and blue. The sets capture the ambience of Anton Furst's production design for Batman.

Azkaban is far removed from the Christmas cheer of its predecessors. Performances are uniformly excellent, culminating in Watson’s Hermione outshining Radcliffe’s leaden Harry! The Dementors are clearly derivative of another literary source, however they are nonetheless chilling.

It is a dark time for Harry Potter full of ambiguous choices and emotions, but not for the franchise. I’ll be booking my seat for the next instalment in advance of 2005.