Showing posts with label beta. Show all posts
Showing posts with label beta. Show all posts

Sunday, 20 July 2014

Destiny Beta brings Bungie's brilliance to the fore



The Destiny Beta coincided with my dad's 72nd birthday and topped off a wonderful day! Once the 10GB download had finished that is.

Last month I got to play the Destiny Alpha and couldn't stop thinking how beautiful the game looked. Clearly developer Bungie has tweaked the graphical fidelity for the Beta build and it's even more gorgeous to look at with exceptional detail and contrast. Lavish visuals underpinned by a sumptuous soundtrack that compares favourably with Halo, Mass Effect and TRON: Legacy.



This feels and plays like a finished game. Seriously. The Beta literally thrusts the player into the beginning of the main campaign and sets up its enigmatic premise, which I won't spoil for readers who wish to wait for the final release this September.

Ride a Sparrow and recreate the Speeder Bike chase from Return of the Jedi!



Peter Dinklage's Ghost no longer breaks suspension of disbelief and his performance is as assured as Game of Thrones.

The Destiny Beta has impressed me so much I've cancelled most (if not all) of my pre-orders during the upcoming holiday season and can't wait to unbox the Limited Edition on day-one! Only August's The Last of Us Remastered and Bungie's Halo: The Master Chief Collection have survived the cull.



Bungie's latest may also be its greatest. Now it's simply a matter of waiting, impatiently, for September...

Have you played the Beta? Let me know in the comments below.

Tuesday, 22 April 2008

PLAYSTATION®Home opens in the Fall

SONY COMPUTER ENTERTAINMENT ANNOUNCES EXPANSION OF CLOSED BETA TESTING FOR PLAYSTATION®HOME IN SUMMER 2008

Opening Of The Service Scheduled For Fall 2008


Tokyo, April 22, 2008 – Sony Computer Entertainment Inc. (SCEI) announced today that it will expand the Closed Beta testing for PLAYSTATION®Home in Summer 2008, inviting a further number of registrants from the PLAYSTATION®3 (PS3®) users. Following completion of the Expanded Closed Beta test, the PLAYSTATION Home Open Beta service will commence in Fall 2008.

“We understand that we are asking PS3 and prospective PS3 users to wait a bit longer, but we have come to the conclusion that we need more time to refine the service to ensure a more focused gaming entertainment experience than what it is today,” said Kazuo Hirai, President and Group CEO, Sony Computer Entertainment Inc. “Our overarching objective is to provide users with new gaming experiences that are available only on PLAYSTATION Home. Spending more time on the development and on the Closed Beta testing reaffirms our commitment to bringing a quality service, maintaining the PlayStation® tradition.”

The PLAYSTATION Home Open Beta service that will become available in Fall 2008 will be built around providing new and fun community gaming experiences, such as connecting PlayStation games with Home and providing places and items from the games.

Details of the Closed Beta testing features, registration for the test and the opening of the service will be announced as they become available.

Monday, 26 November 2007

War Games

I have it on excellent authority that Games for Windows titles should run perfectly under the aegis of Boot Camp!

As discussed previously. Now that Boot Camp has graduated from beta, there's really no need to wait for third-party developers, such as Aspyr or MacSoft, to port AAA titles to our OS platform of choice.

Instant gaming gratification guaranteed!

Canny Cyber Monday shoppers maybe lucky enough to buy an elusive Wii today!

Monday, 6 August 2007

The One

Looks like there's a bug (or three) with the latest Windows Live OneCare 2.0 Beta! OneCare Tune-up appears to run correctly, but upon completion reports innumerable errors! For example an unknown error prevented Disk Fragmentation (perhaps due to Boot Camp disk partitioning). However, when I log back in, it reports that the PC status is good. Initially I assumed that my Windows Vista Home Premium installation was at fault!

For those of you who are unfamiliar with this story. My OEM (original equipment manufacturer) copy of Windows Vista Home Premium is installed, via Boot Camp, on Intel-based Mac hardware and presumably is not officially supported (if someone at Microsoft would like to clarify the company's position regarding Intel-based Mac hardware, I'd be happy to post). It is worth pointing out that product activation was successful. Therefore, if you're wondering whether or not to opt for the considerably cheaper OEM edition, I'd suggest that you go ahead, your bank manager will thank you.

I decided to post a query on The Windows Experience Blog. Brandon has kindly confirmed that this issue is affecting some (if not all) PCs too. I'll await the next automated update.

Overall Windows Live OneCare neatly integrates automated anti-virus and malware protection, updates, PC performance and backup services within a single easy-to-use front-end. Think .Mac, albeit splintered, during its infancy.

I doubt if I'll be using Windows Vista Home Premium enough to justify purchasing an annual subscription once the free trial ends. Should .Mac integrate Google goodies sans subscription (as early as tomorrow's new Mac announcements and evinced by current iDisk outages), Microsoft maybe forced to review its subscription-based strategy. This would be a win-win for both Mac and Windows users.

Monday, 23 July 2007

Windows Live Writer

Switched back to Windows Vista! Why? I'm keen to give Windows Live Writer Beta 2 a test drive and there's currently no Mac OS X client (get your skates on Mac Business Unit (Mac BU)).

Microsoft has built a powerful desktop application blogging tool, which largely precludes the need to directly login to your blog account. Windows Live Writer can publish to Windows Live Spaces, Sharepoint, WordPress, Blogger, LiveJournal, TypePad, Moveable Type, Community Server, and many other weblog services.

Windows Live Writer is by no means unique. There's an abundance of third party applications and widgets available for both Windows and Mac platforms. Yet, Windows Live Writer goes someway to consolidate rich publishing in one easy-to-use application. Setup is a breeze. However, I'd like to see more formatting options - such as justify - made available from the GUI. Of course you can switch to HTML and, manually, insert code yourself.

You can post directly from within Windows Live Writer or save drafts locally and/or online. A very useful trick it has up its sleeve; updated drafts, saved locally, will overwrite the online draft if you saved at both locations. Therefore you don't need to worry about reconciling different versions or accidentally double posting (a bane of bloggers everywhere)!

Tuesday, 3 July 2007

Mac Users vote now!

Looks like Yahoo! hasn't completely forgotten about us Mac Users! The Yahoo! Messenger Blog is currently running a Poll for Mac users.

If you want Yahoo! Messenger sooner rather than later, and avoid further tardiness, be sure to drop by and vote for a Mac OS X 10.4 Tiger release only. Even the beleaguered beta knocks, pre-Leopard, spots off of the current Windows version. That being said, I'll be keeping tabs on the upcoming Windows Vista update, which promises "3D" eye candy.

Friday, 22 June 2007

Windows Experience

After installing Mac OS X 10.4.10 Combo Update (Intel), repairing permissions both before and after applying the iterative update. I rebooted into Windows Vista!

Last night I noticed the Windows Update icon had appeared on the taskbar! I double-clicked to see what updates were available, and it was an update for the Windows Live Messenger 8.5 beta.

The update was designed specifically to test Windows Live Messenger updates pushed through the Microsoft Update engine - which you can use within Windows Vista's Windows Update client off the Start Menu. Microsoft is putting great efforts to 'push' updates through Windows Update and Microsoft Update that add to the Windows user experience.

The update to Windows Live Messenger 8.5 offers no new functionality, or updates to the application itself, as it was designed simply to test the functionality of rolling out an update through Microsoft Update. I'd certainly love to see this functionality incorporated into Apple Software Update (part of Boot Camp), thereby eliminating the need to burn a CD replete with the latest drivers!

Time to download the Lost Planet: Extreme Condition (DX10 demo) and test Windows Explorer.

Monday, 18 June 2007

Games for Windows

Having now settled into Windows Vista (using Boot Camp 1.3) sans WOW, I'm forewarned of Aero's influence on Mac OS X 10.5 Leopard's translucent menubar (Apple's worst menubar decision since Mac OS X Public Beta)!

However, for the time being, I'm much more interested in Microsoft's Games for Windows marketing strategy and Windows Vista native support for Xbox 360 controller for Windows!

I've pre-ordered Lost Planet: Extreme Condition (PC) along with an Xbox 360 Crossfire - Wireless Gaming Receiver for Windows and Xbox 360 wireless controller.

Reviews to follow.

Friday, 13 April 2007

No Spring Leopard, blame iPhone

Unsurprisingly Apple Inc has announced that Mac OS X 10.5 Leopard will not ship until October!

Apple Statement
iPhone has already passed several of its required certification tests and is on schedule to ship in late June as planned. We can’t wait until customers get their hands (and fingers) on it and experience what a revolutionary and magical product it is. However, iPhone contains the most sophisticated software ever shipped on a mobile device, and finishing it on time has not come without a price — we had to borrow some key software engineering and QA resources from our Mac OS X team, and as a result we will not be able to release Leopard at our Worldwide Developers Conference in early June as planned. While Leopard's features will be complete by then, we cannot deliver the quality release that we and our customers expect from us. We now plan to show our developers a near final version of Leopard at the conference, give them a beta copy to take home so they can do their final testing, and ship Leopard in October. We think it will be well worth the wait. Life often presents tradeoffs, and in this case we're sure we've made the right ones.

Personally, I'd rather Apple launched a robust retail release out of the gate and avoided many of the issues which plagued Mac OS X 10.3 Panther (my least favourite update). And Mac OS X 10.4 Tiger more than meets my needs despite my recent hardware transition from PowerPC to Intel.

Tuesday, 27 March 2007

All of a Twitter

The past few days I've been playing with, and beta testing, Twitterrific 2. The new features are welcome and I'm delighted to note a few more of my suggestions (doubtlessly suggested by others too) made it into this release:

Apple menu bar icon
Spell checker

I only wish that the menu bar icon included settings options a la Gmail Notifier. This breaks, for me at least, human-computer interaction (HCI) guidelines. However, don't let that stop you from joining in the fun here.

Thanks Ged for letting me play in the Iconfactory's sandpit for a while.

A Twitter friend, Drew Benvie, social media adviser for Lewis PR and a blogging expert, is interviewed in today's edition of the Guardian newspaper Why are so many people blogging off?

Friday, 2 March 2007

Jungle Joost™

This afternoon I received confirmation from Joost™ that I'm now an official beta tester for their peer-to-peer streaming video client (Intel-based Mac support only, although a PowerPC build is in the works).

Joostâ„¢

Joost™ is a new way of watching TV on the internet, which uses new and established technologies to provide the best of both the internet and TV worlds. We're in the process of making it as TV-like as we can, with programmes, channels and adverts. You can also see some things that we think will enhance the TV experience: searching for programmes and channels, for example, as well as social features like chat. There are many more new features to come!

How does it work?

Joost™ uses secure peer-to-peer technology to stream programmes to your computer. Unlike other TV and video-based web applications, it does not require users to download any files to their computers or browse through complicated websites.

Viacom Inc. and Joost entered into a content provider agreement for the Joost platform on February 20, 2007. Under the agreement divisions of Viacom (including MTV Networks, BET Networks and Paramount Pictures) will license their "television and theatrical programing" to Joost™.

As yet I don't have any invitation tokens to give out to regular readers. However, anyone who leaves a non-destructive comment (on any of my posts) will be given first consideration.

Monday, 15 January 2007

Hailing Frequencies Open

Iconfactory's Twitterrific has been unleashed! It was fun being a part of the beta test, and I can't wait for my maverick suggestions to show up in a future release. I hope!

The following is taken from the Iconfactory's official announcement:

Today, we are pleased to announce the release of a brand new software product – Twitterrific. Over the past month or so, the workers have discovered the joys of Twitter (direct link to my page).

So what exactly is Twitter you ask?

Twitter is a social networking web service that lets you stay in touch with friends, family or even the public at large thanks to short posts or “tweets” that describe what you are doing at any given moment. The concept is simple, strangely addictive and fun through and through. Tell friends, colleagues or strangers what you are snacking on, your current interests, favorite websites or just plain goofy nonsense!

Twitterrific is a menubar application for Mac OS X that lets you both read and post ‘tweets’ to the Twitter network. The application has an extremely small desktop footprint and allows you to expand or collapse the interface to show as much or as little information as you desire. Wing your way to the Twitterrific homepage for more information including screen shots and keyboard shortcuts.

Throw in a dash of Iconfactory iconic goodness, combined with the fact that its totally free, and you have yourself a fun little desktop application that is just calling out for you to give it a whirl. Head on over to Twitter to sign up for a free account, add some friends (and some famous faces) and then download Twitterrific for your Mac. One thing to note: be sure to log out of the Twitter website before you first launch the app to avoid password problems, and you’ll be singing your tweets to the entire world before you know it. Have fun!

Monday, 1 January 2007

New Year Toy

A very warm welcome back. This year marks the 30th anniversary of a certain Skywalker space opera and the release of Mac OS X 10.5 Leopard amongst many more memorable moments!

Mac Users can now download my all-new RSS Dashboard Widget for Mac OS X 10.4.3 and higher. This is the first in a proposed series of Widgets created using Apple Computer's Dashcode Beta. All feedback is welcomed.

Tuesday, 19 December 2006

Stop The Cavalry

Where has the year gone? Wasn't it only yesterday that I posted this?

Read on for the first part of my Review of the Year. And the prizes go to:

*E-Commerce - aStore by Amazon. Amazon's new aStore format has impressed me (as has your willingness to purchase from the links) and I hope that this store concept is developed further. An urgent request to Amazon's Associates team - please add RSS as soon as practicable. Runners up: ReviewMe and PayPerPost.

*Web - MySpace. Now that the dust is settling around RSS, I'm hard-pressed to recommend any significant web-based product this year! That's my tenuous excuse out of the way. Social networking websites (and bookmarking) are all the rage, and it would be churlish to ignore their profound dominance. Runners up: RSS and Facebook.

*Buzz Word - Wi-Fi. Wires are so passé. No logo, no go. Runners up: RSS and VoiP.

*Application - Adobe Photoshop CS3 Beta. Why? Well, the all-new UI has to be seen to be believed and the significant speed gains can't be ignored (even on my ageing LCD iMac G4). Runners up: Firefox 2 and iTunes 7.

*Gadget (formerly Console) - Wii. It's garnered acreages of coverage both here and elsewhere. Nintendo has delivered a revolution with Wii and the only flies in the ointment are product availability and the replacement remote strap fiasco. Both will be addressed in the New Year. Runners up: Nintendo DS Lite and iPod Shuffle.

*Video Game - The Legend of Zelda: The Twilight Princess (Wii). Hyrule rendered in lush panoramic 16:9. Runners up: Rayman Raving Rabbids (Wii) and Killzone Liberation (PSP).

Stay tuned for Best Album, DVD, Movie, Television series and much more.

Tuesday, 15 August 2006

Designer Labels (Blogger goes beta)

I'm sure you already know that Google has lifted the wraps off of a substantial upgrade to Blogger! This was foreshadowed by the soft launch of RSS 2.0.

While the majority of users (myself included) await confirmation to migrate their existing accounts. You can get a sneak peek of what's in store for both my blogs here. Labels is a long awaited category/tag mashup that will enrich Technorati listings. Of course template trammels could render things "dunzo" as they say on Laguna Beach!

Please note that at time of writing, there's no auto-detect feature for RSS (amongst other technical foibles), at least until I've augmented the html code.

Thursday, 29 June 2006

Speak & Spell

Surprises are rare. Yahoo! has removed the shrink-wrap from Yahoo! Messenger for Mac 3.0 Beta 1.

Nearly 3 years ago I trashed Yahoo! Messenger 2.x.x, a dated carbon application, for the last time and never gave it a second thought. Looks like the Mac developers (Konfabulator?) at Yahoo! had other ideas! This is a sweet update, applied with Tiger lip gloss:

*New look and feel for OS X
*New features including Avatars, sounds, iTunes current song and display images
*Coming soon: IM with friends that use Windows Live™ (MSN) Messenger

There's currently no chat room support. However, the final release should find its way onto most docks; it's already on mine!

New Nike iTunes is ready for download too. Hm, wonder how the Cola wars will shape up now that Coca-Cola has purportedly signed an international marketing deal with Apple?

Monday, 8 May 2006

Nothing Compares 2 U

On May 11th this blog will be celebrating its second anniversary and the party will be held in Times Square (joking)! It only seems like yesterday that Tom, a friend, suggested that I start a blog. Ironically, to date he has yet to start his own!

Since the blog's inception, the organic nature of the web has evolved exponentially. Web 2.0 anyone?

Really Simple Syndication (RSS) have become, arguably, the de facto multimedia content distribution channel.

Google has launched a raft of enabling services; from AdSense and Analytics to Page Creator and Sitemaps. The latter should be on the top of every web authors to-do list since Bigdaddy sent 'shock waves' through the web community! Google's competitors, such as Yahoo! and MSN, are responding. Content authors and consumers can only reap the benefits of this dynamic competition.

Bloggers are increasingly becoming the source for new journalistic talent - their voices cannot be ignored and the audience is, literally, listening (subscribe to the text-to-speech podcast)! Mainstream media has taken note and is now making inroads into joining the 'conversation' and leveraging these valuable assets to mutual advantage.

Further to the above. Pluck has now launched BlogBurst (beta), which is an opt-in syndication service that provides editorially approved bloggers the opportunity to reach a large audience via top-tier publishers such as the Washington Post.

My blogs are now part of the BlogBurst network and I'll be monitoring this exciting development moving forward.

In summary. Not only has the blog afforded me the luxury of an extensible writing medium. The network of new friends and acquaintances has far transcended my very, very modest hopes. A big shout-out to Matt Shobe, FeedBurner co-founder, for all his incomparable help and advice with both FeedBurner and template chores. Imp for her most helpful hints. All the bloggers whom have shared link exchanges and their experiences. And, you dear reader, without whom, well you know...

Thanks for reading and please tell your friends, family, pets, neighbors...

Wednesday, 5 April 2006

ReBoot

Militarist overtones aside. Today Apple announced the immediate availability of Boot Camp (Public Beta name subject to change) for Intel-based Macs.

Officially, Mac Users will be able to natively run a purchased copy of Windows XP (unsupported by Apple) alongside Mac OS X 10.4.6 (and above).

This natural extension of X11 is, perhaps, the missing piece from Apple's switching strategy and silences the third-party hacks (however good). Windows customers no longer have to consider abandoning their investment overnight, and a panacea for developers migrating from Redmond to Cupertino or wishing to support both commercial platforms in a timely fashion.

Mac gamers now have access to an unimaginable wealth of Windows-only games. What effect, if any, will this have on publishers such as Aspyr or MacPlay? Let the discourse begin.

On the strength of this release, all eyes are on WWDC 2006 and the first official glimpse of Mac OS X 10.5 Leopard. Maybe Vista's in for a mauling?

Friday, 17 February 2006

Cel-shaded Conspiracy

XIII Preview
With the imminent release of the Macintosh port, it’s IMG’s “raison d’être” to tackle the daunting task of another hands on preview courtesy of those fine folks at Feral Interactive. And a rare chance for this comic book fan (and former fine art student), with a predilection for the darkness of an American McGee's Alice, to experience an interactive 3D graphic novel (graphic novel was a term coined by Will Eisner; comic book with high quality storyline and artwork)!

If 'Retro Chic' found favour in the quirky No One Lives Forever (a veritable pastiche on UK television's The Avengers) and its first sequel, XIII takes the First Person Shooter (FPS) into the labyrinth of 1920s to 1950s inspired Dark Deco!

Bourne Again
Acclaimed French/Canadian developer UbiSoft serves up a self-referential cocktail in which film director Doug Liman’s The Bourne Identity stars X-Files superstar David Duchovny (as the titular character). And Adam West (General Carrington), television’s 1960's Batman, returns to a setting that acknowledges the source medium that made him an international cult star - comics.

XIII is a complex story of betrayal and intrigue based on the original French comics by Belgian's William Vance and Jean Van Hamme (who took part in the production of the game). The XIII comic series is replete with Byzantine plots that would delight even the most demanding fan of ABC’s award-winning Alias television show.

JFK
The President of the United States has been assassinated, and everyone (most notably large guys with guns) possesses a compelling argument that you did it - even you're not sure! As the story unfolds, you'll learn more about your mysterious past, discovering that you are number XIII (shades of Patrick McGoohan's seminal TV series The Prisoner) of The Twenty, a mysterious shadow organization, the group that perpetually want to see you dead - there's no chance to discuss 'issues' over cappuccino in a virtual Starbucks. Your eventual goal will be to clear your name of all charges (if only you could remember your name…), and get to the bottom of the conspiracy.

So it's clear that the story is a little more involved than, say, the riveting backstory behind Doom! To do the job, you'll have the usual array of weapons and gadgets. There are 13 standard weapons, including crossbows, assault rifles, and rocket launchers, each with an alternative-fire mode. You'll need to choose your weapons and tactics carefully, though, because you can only hang onto four weapons at a time.

Sans Solo
XIII is not entirely flying solo as he is accompanied, at key stages, by Major Jones, a sassy female operative voiced by multimedia diva Eve. During these stages XIII will have to battle enemies while receiving covering fire from Jones and vice versa. So be prepared for some bombastic fire fights with other characters as you progress through the game.

As a counterpoint to the adventures with Major Jones. Adam West’s General Carrington is bereft of any armoury, so it’s your duty to act as human shield during the rescue mission!

On top of the world
From the Baywatch opening (not the O.C?) to rooftops and snowy mountains, the Mac gaming tourists amongst you will be well served as you unearth that most post-modern of questions – Who am I?

Enter the Manga Dimension
Sometimes referred to as Manga Dimension or non-photorealistic rendering (NPR), cel-shading arguably entered the video game lexicon in the seminal Jet Set Radio Future (JSRF) (From Sega development team Smilebit) and, perhaps most famously, changed the look of Link in Nintendo's The Legend of Zelda: The Wind Waker. XIII (Thirteen) witnesses cel-shading's maturation in the over populated FPS genre!

Cel-shading is much more than a superficial stylistic treatment in XIII; it underscores the game’s comic book roots and (excuse the terrible pun) is a marvel to behold! For example when an enemy appears, he'll get a close-up panel (a comic book convention sometimes referred to as a box or frame) of where he is, so you can home in on his exact location. A direct kill will witness his timely demise in delicious close-up and includes the obligatory "AARRGH!" (literally known as a sound effect by comic book artists)!

Gore
While not on a par with the visceral thrills of a Resident Evil, XIII splatters stylised blood in a manor akin to Grand Theft Auto (GTA). This title is not recommended for the faint hearted or younger players - an audience it adroitly askews.

Battling the Dark Side
The single player (SP) mode serves a solid storyline encompassing 13 missions (which cover 34 levels) that should take around 25 hours to complete (depending on the player's prowess). However, the multiplayer (MP) option secures greater repeat play value since it combines all the modes present in the PS2, GameCube, and PC and XBOX iterations. And the crowning achievement is that all too elusive Holy Grail - Mac vs. PC conflict!

It must be noted that Bot AI in SP mode isn't showcased in a glowing manner here, but MP Bot engagements can get intense!

God is in the detail
Although my preview hardware was within the minimum system requirements (Mac OS X 10.3.3, 800 MHz iMac G4, 512 MB RAM and GeForce 2MX), sound was choppy and poorly synced. The sound effects are all in a real time. Therefore evincing the need for more powerful hardware such as nVIDIA's GeForce FX 5200 Ultra and ATi Radeon 9800 Pro cards.

Adorned in the stylistic trappings of the graphic novel tradition and powered by Epic games’ UnrealEngine2 (a.k.a. Unreal Warfare Engine); Ubi Soft invested 2 years of R&D! XIII promises to deliver a unique, if not signature, FPS experience for those gamers whose hardware can smoothly run Tom Clancy’s Splinter Cell and the Unreal Tournament franchise.

Feral Interactive sent IMG a preview based on a very robust beta build (1.0 RC5), which is the current version being tested by Ubi Soft. Last minute tweaks and installation changes (my preview copy was sent on 3 CDs) notwithstanding, it gave this reviewer an excellent insight into what to expect. The retail edition of XIII will bow on a single DVD. Feral Interactive's Edwin Smith kindly shed light on the decision to adopt the DVD medium:

• To preclude the need for a multi CD ROM release
• Only one installer needed
• Nice and clean look and feel with 1 disk, which is more "Mac like"
• Add enhanced video files with higher file sizes, desktops and even other demos to a game DVD
• Anti-Piracy

Monday, 9 January 2006

Industrial Light & Magic

Timing is everything. And Adobe, breaking with its recent Windows-first agenda, today released Lightroom Beta 1 for Mac. "With its modular, task-based and streamlined environment, Lightroom's goal is to deliver a complete photography workflow," notes the company. At face value this is a welcome software salvo in response to Apple Computer's Aperture. However, Lightroom's inception dates from 2002!



Lightroom currently sports an attractive GUI that shares more than a passing resemblance to Apple's pro applications. I'll be importing photos (available from my Flickr photostream) and posting the results. The target price point is unknown, but expect to pay somewhere between Photoshop Elements and CS! I'm sold. Lightroom requires Mac OS X 10.4.3 or later.