Showing posts with label scei. Show all posts
Showing posts with label scei. Show all posts

Wednesday, 25 February 2009

20 million users is a new PSN milestone

Remarkable Milestone Achieved in Only 2 Years and 3 Months Since Its Launch on November 11, 2006

Tokyo, February 25, 2008 - Sony Computer Entertainment Inc. (SCEI) today announced that the cumulative number of registered accounts on PlayStation®Network worldwide has exceeded 20 million as of February 20, 2009. The registered accounts on PlayStation Network reached 5million in 1 year and 2 months, 10 million in 1 year and 8 months, and exceeded 20 million in only 2 years and 3 months from the service launch on November 11, 2006*1. The number of users connected to PlayStation Network is ever growing, thus successfully building a robust network business platform.

PlayStation Network is a free to access network service for PLAYSTATION®3 (PS3®) computer entertainment system and PSP® (PlayStation®Portable) handheld entertainment system, that has more than 70 million sell-in units*2 around the world both platforms combined. Directly accessible from PS3, PSP or PC, users are able to enjoy a broad range of on-line content and services, including on-line gaming, video chat and text messaging with other PS3 users on-line, as well as many games and video content downloadable from PlayStation®Store. Since its launch, PlayStation Network has expanded its services to over 55 countries and regions around the globe, gaining strong support from users for its breadth of entertainment content available for both PS3 and PSP systems in addition to its free to use basic features and services.

To offer more fun and excitement to users, PlayStation Network is continually enhancing gaming experience through online game features such as online battle and team play, as well as adding more and more downloadable game items. More than 600 titles incorporated with online features have been released for the PS3 system worldwide, including Resistance: Fall of Man™, Gran Turismo™ 5 Prologue and LittleBigPlanet™ from SCE.

PlayStation Store offers more than 14,500 diverse digital content, ranging from exclusive on-line games, downloadable version of UMD™ titles, game demos and items, and titles from “Game Archive,” through which legendary and popular titles from the original PlayStation are made playable on PS3 and PSP, to more than 5,900 movies and TV episodes that are available through Video Delivery Service*3 that started in the United States in July 2008. To date, more than 380 million pieces of content*4 have been downloaded, with total sales exceeding 180 million US dollars*5, and the business scale is rapidly expanding.

PlayStation®Home launched its service in December 2008 and in less than 2 months, the number of users has exceeded 4 million. Within the ground-breaking 3D environment, users are able to meet, share gaming experiences, and enjoy communication with each other. Collaborative initiatives with various game titles and franchises are underway to offer more new fun on games in the world of PlayStation Home as it evolve over time, adding new spaces, features and functions to create a living, growing platform for the PlayStation community.

Additionally, the number of users enjoying Life with PlayStation® has now exceeded 2.6 million*6. Life with PlayStation offers users a new way to obtain information on a TV monitor in the living room by connecting it to the network via PS3. With “time” and “place” as keywords, Life with PlayStation will add more channels to enjoy content on the internet and broaden the world of entertainment beyond the realms of games that is made possible through connecting PS3’s vast computational power to the network.

SCE, along with content providers and users will continue to further expand the entertainment experiences with PS3, PSP and PlayStation Network to create a new world of computer entertainment.

*1 Launched in Japan on November 11, 2006.

*2 PS3: 21.3 million units as of December 2008, PSP: 50 million units as of January 2009.

*3 Launched in July 2008. As of February 2009, over 1,400 movies and 4,400 TV episodes are available for download.

*4 Includes free of charge content (downloadable demos and promotion videos).

*5 As of February 2009.

*6 As of February 2009.

Friday, 9 May 2008

Top-selling GT

Remarkable Sales Achieved In Only 10 Years And 4 Months Since The Original Gran Turismo Launched In 1997

Tokyo, May 9, 2008 – Sony Computer Entertainment Inc. (SCEI) announced today that the cumulative worldwide shipment of the Gran Turismo™ franchise, a genre-defining racing and car-life simulator available on PlayStation®, PlayStation®2, and PLAYSTATION®3 (PS3®) computer entertainment systems, has exceeded 50 million units as of April 30, 2008. This remarkable sales figure was achieved in just 10 years and 4 months since the launch of the first title in the franchise - Gran Turismo, in December 1997.

The Gran Turismo franchise, from the original Gran Turismo to the latest Gran Turismo™ 5 Prologue, has continued to evolve alongside the PlayStation platforms. With its outstanding game play, beautiful graphics and the true to life driving feel, the franchise is recognized as the world’s number one automotive game title on the PlayStation format, receiving high regard not just from game fans, but also from professional racing drivers and people in the automobile industry.

The seventh installment of the world’s best-selling racing franchise, Gran Turismo 5 Prologue introduces entirely new entertainment modes by taking advantage of the broadband network, such as online head-to head racing for up to 16 players, “GRAN TURISMO-TV”; a new in-game online channel that delivers automotive video contents from around the globe, and downloadable additional contents including new cars and courses, only possible on PS3. Gran Turismo 5 Prologue has recorded strong sales since the first launch in Japan in December, 2007, followed by North America and Europe in Spring of 2008, with more than 2 million units of cumulative shipment worldwide and contributing to the further expansion of the PS3 platform.

For all Gran Turismo fans around the world, SCEI and the developer of the Gran Turismo series - Polyphony Digital Inc., will continue hereon to vigorously promote development of the Gran Turismo series, which can be expected to evolve even further through the PS3 platform and broadband network environment.

“Initially, “Gran Turismo” was an “alternative” racing game, kind of an outsider in the genre.” said Kazunori Yamauchi, Producer of Gran Turismo. “And we made it thinking that it would be okay as long as it reached out to “the select few who would agree with us”. So this figure, 50 million units - is simply astounding. If you go to a game store and look for a particular package, and pay for it at the cash register, though the time may be very brief, it still takes at least 3 minutes or so. It’s simply mind boggling and hard to believe that this has been repeated 50 million times all around the world in the last 10 years. I would really like to thank all the fans who have supported the Gran Turismo series over the years, for all their passion and love of the game. We’d like to continue making every effort to create cutting edge, high quality games, so that we don’t disappoint anyone’s expectations.

Title Release Dates in Japan

Gran Turismo December 23, 1997

Gran Turismo 2 December 11, 1999

Gran Turismo 3 A-spec April 28, 2001

Gran Turismo Concept 2001 TOKYO January 1, 2002

Gran Turismo 4 Prologue December 4, 2003

Gran Turismo 4 December 28, 2004

Gran Turismo 5 Prologue December 13, 2007

Tuesday, 22 April 2008

PLAYSTATION®Home opens in the Fall

SONY COMPUTER ENTERTAINMENT ANNOUNCES EXPANSION OF CLOSED BETA TESTING FOR PLAYSTATION®HOME IN SUMMER 2008

Opening Of The Service Scheduled For Fall 2008


Tokyo, April 22, 2008 – Sony Computer Entertainment Inc. (SCEI) announced today that it will expand the Closed Beta testing for PLAYSTATION®Home in Summer 2008, inviting a further number of registrants from the PLAYSTATION®3 (PS3®) users. Following completion of the Expanded Closed Beta test, the PLAYSTATION Home Open Beta service will commence in Fall 2008.

“We understand that we are asking PS3 and prospective PS3 users to wait a bit longer, but we have come to the conclusion that we need more time to refine the service to ensure a more focused gaming entertainment experience than what it is today,” said Kazuo Hirai, President and Group CEO, Sony Computer Entertainment Inc. “Our overarching objective is to provide users with new gaming experiences that are available only on PLAYSTATION Home. Spending more time on the development and on the Closed Beta testing reaffirms our commitment to bringing a quality service, maintaining the PlayStation® tradition.”

The PLAYSTATION Home Open Beta service that will become available in Fall 2008 will be built around providing new and fun community gaming experiences, such as connecting PlayStation games with Home and providing places and items from the games.

Details of the Closed Beta testing features, registration for the test and the opening of the service will be announced as they become available.

Monday, 25 February 2008

Phil Harrison resigns from Sony

SCE WORLDWIDE STUDIOS PRESIDENT PHIL HARRISON RESIGNS

SCE Group CEO Kazuo Hirai Assumes Responsibilities

Tokyo, February 25, 2008 – Sony Computer Entertainment Inc. (SCEI) today announced that Phil Harrison, President of Sony Computer Entertainment Worldwide Studios (SCE WWS), will resign from Sony Computer Entertainment Group as of February 29, 2008. Kazuo Hirai, President and Group CEO of SCEI, will immediately assume responsibilities as president of SCE WWS, in addition to his current duties.

Prior to the launch of the original PlayStation, Phil Harrison joined Sony Electronics Publishing, Ltd. in 1992, which later evolved into Sony computer Entertainment Europe, and since then, he has made a tremendous contribution to the company playing a strategic role in the launch of four PlayStation platforms, as well as building strong relationships with game developers and publishers throughout the world. Since his appointment to the position of president, SCE WWS, Harrison applied his considerable skill, knowledge and expertise to lead SCE Group’s first party game development as well as aggressively pursuing the development of new online entertainment experiences.

“As one of the founding members of SCE, Phil played a key role in the development and growth of the PlayStation business and our industry,” said Kazuo Hirai. “It is sad to see him departing from SCE, but I wish to express my gratitude for his many invaluable contributions and also wish Phil the very best of luck in his future endeavors.”

“The past 15 years at Sony Computer Entertainment has been the defining journey of my life so far,” said Phil Harrison. “I am grateful to all the PlayStation family for their incredible support, guidance and friendship. It has been a privilege to serve as part of the team and be inspired by them on a daily basis. I am so proud of everything PlayStation has achieved and will continue to support its future in every way I can.”