Showing posts with label ipod touch. Show all posts
Showing posts with label ipod touch. Show all posts

Wednesday, 11 September 2019

Apple Arcade launches ahead of Google Stadia



Apple Arcade is coming to macOS, iOS, iPadOS and tvOS beginning on iOS 13 devices 19th September in 150 countries.

The Cupertino-based company's new offering is akin to Xbox Game Pass and is not a direct competitor to Google Stadia launching in November. Incidentally, I recently upgraded to Xbox Game Pass Ultimate (with an extra 12-months free), for Gears 5 early access, so cancelled my Stadia Founder's Edition pre-order.

Apple has signed deals with third-party developers including Lego, Konami and Sega. The fine folks at Sega contacted me to announce ChuChu Rocket Universe. ChuChu Rocket was originally released for the Dreamcast, twenty years ago, and was a free mail-away:

"20 years after ChuChu Rocket! invaded the Dreamcast and became the very first online multiplayer experience, the ChuChus are back in a brand-new episode. The storyline is new, but the objective for players remains the same: help all the ChuChus escape by placing directional arrows that lead them to their space rocket. In multiplayer, the objective for players is to help more ChuChus escape than their competitors. Using very creative methods to win is absolutely compulsory.

ChuChu Rocket! Universe will be available exclusively on Apple Arcade."


Confirmed titles for Apple Arcade include:

Atone: Heart of the Elder Tree
Ballistic Baseball
Beyond a Steel Sky
Cardpocalypse
ChuChu Rocket Universe
Doomsday Vault
Down in Bermuda
Enter the Construct
Exit the Gungeon
Frogger in Toy Town
HitchHiker
Hot Lava
Kings of the Castle
Lego Arthouse
Lego Brawls
Lifelike
Monomals
Mr. Turtle
No Way Home
Oceanhorn 2: Knights of the Lost Realm
Overland
Pac-Man Party Royale
Projection: First Light
Rayman Mini
Repair
Shayonara Wild Hearts
Shantae and the Seven Sirens
Shinsekai: Into the Depths
Skate City
Sneaky Sasquatch
Sonic Racing
Spidersaurs
Steven Universe: Unleash the Light
Super Impossible Road
The Bradwell Conspiracy
The Enchanted World
The Pathless
UFO on Tape: First Contact
Various Daylife
Where Cards Fall
Winding Worlds
Yaga

Apple Arcade will cost £4.99/$4.99 per month with a free 1-month trial for new members.

Will you be subscribing? Were you hoping for the AAA titles available on Stadia? Let me know in the comments below.

Monday, 2 September 2013

Disney Star Wars channel for Apple TV



Streaming services continue to gain ground and Jedi News has an interesting rumour for Star Wars fans who own Apple TV and iOS devices.

Jedi News' source told the site the following:

“A Disney branded app for Star Wars will launch on Apple TV devices, with plans to distribute the final Clone Wars episodes exclusively digitally only through the Apple TV device for a limited period of time. This will happen in this holiday season.

In 2014, plans are in an early stage to use the platform to deliver SW7 production news ‘live’ from the sets, followed with Star Wars Rebels in late 2014 taking us all the way through to SW7 release.”


The source followed this up:

“Distribution will only be on Apple TV devices capable of running iOS 7 and there has been no confirmation if the same app will be available to other iOS devices such as iPad or iPhone."

Is the force strong with iOS? Stay tuned for more news.

Thursday, 14 June 2012

Control Xbox 360 with iPhone



For the past few weeks I've been considering a Microsoft Media Remote purchase! Yesterday the Redmond-based company updated My Xbox LIVE (iTunes) with media playback controls! The app is free, but requires an Xbox LIVE Gold membership.

What’s New in Version 1.5

iPhone:
• Use your iPhone with your Xbox to connect, control and discover content on your console. Connect your iPhone for access to a quick list of your most recent console activity. Control your content with play, pause, fast forward and rewind media controls. Find fresh entertainment to play in the new Discover section.
• Improved Authentication to make it more stable

iPad:
• Improved Authentication to make it more stable
• iPad high-resolution images

This is the perfect excuse to dust off my iPod touch, which had been consigned to the drawer since I took delivery of a new iPad last month. The latter will become invaluable when the Xbox SmartGlass app is released, for smart phones and tablets, later this year.

Monday, 20 February 2012

Game of Thrones soundboard on the App Store



Winter is Coming! HBO's Game of Thrones is television gold and was my favourite new drama series of 2011!

Immerse yourself in the sounds of the Seven Kingdoms of Westeros, and relive your favourite sound bites from the first season of HBO’s epic depiction of George R. R. Martin’s fantasy novels.

Featuring classic moments from key characters, this official HBO application allows you to browse quotes by character and by episode, playing them back over-and-over.

The Game of Thrones soundboard includes quotes from:

* Ned Stark (Sean Bean)
* Catelyn Stark (Michelle Fairley)
* Jaime Lannister (Nikolaj Coster-Waldau)
* Robert Baratheon (Mark Addy)
* Tyrion Lannister (Peter Dinklage)
* Jon Snow (Kit Harington)
* Daenerys Targaryen (Emilia Clarke)

... and many more!

Game of Thrones S1 is available on Blu-ray and DVD from March 5.

Download Game of Thrones (iTunes)

Tuesday, 13 December 2011

Microsoft Kinectimals bound onto the App Store



After bringing the excellent My Xbox LIVE and Halo Waypoint to the App Store. Microsoft has launched Kinectimals, its Tamagotchi-like sim, which ties-in with the company's Xbox 360 game!

How long before Sony brings its IP to iOS?

Kinectimals (iTunes)

Thursday, 17 November 2011

A Charlie Brown Christmas on the App Store



"Isn't there anyone who knows what Christmas is all about?!"

Help Charlie Brown, Snoopy, and the entire Peanuts gang as they struggle to find the true meaning of Christmas. Peter Robbins, the original voice of Charlie Brown, narrates the rebirth of the 1965 animated classic as an interactive storybook complete with original scenes and dialog and digitally remastered illustrations, animation, and music optimized for your iPhone, iPad, and iPod Touch.

Play Schroeder's piano, finger paint with the gang, go carolling with the Peanuts choir, and participate in the Spectacular Super-Colossal Neighborhood Christmas Lights and Display Contest to unlock decorations for your very own Charlie Brown Christmas Tree! With something to discover on every page, this is one interactive Peanuts adventure you won't want to miss this holiday season!!

Features:
* Original dialogue from the 1965 animated classic
* Captivating narration by Peter Robbins, the original voice of Charlie Brown
* Charming soundtrack featuring music and sound effects from the original show
* Decorate your own Charlie Brown Christmas Tree
* Participate in the Lights and Display Contest to unlock rewards
* Educational features such as word and note highlighting to help improve reading and musical skills
* Hear individual words spoken with the tap of a finger
* Touch and drag objects to make them “spring” to life or tilt to watch them slide and move
* Objects that literally pop out of the page to delight you and your family!

A Charlie Brown Christmas (iTunes)

Thursday, 22 September 2011

Another World on the App Store



Beautifully cinematic, impressively coherent, challenging and elegant; Another World (known as Out of this World in North America) is a stellar example of Nineties game design and was the brainchild of one Eric Chahi and his team at Delphine Software.

You play Lester, the young physics professor, who suddenly finds himself in a strange alien world after a lightning striked his particle experiment.

In 1991 Another World became the poster child of Gallic gaming and adoring magazine editorials in C&VG and the official Nintendo magazine elevated it to blockbuster status. I first played this on the Super Nintendo (SNES), which was, somewhat astonishingly, eclipsed by Sega's Mega Drive console port. Too late, I'd already sold the latter to a College friend who was trying to kick the console habit to no avail.

Another World's stylistic cousin, Flashback, arrived in 1992, but never distilled the mood of its predecessor nor its downbeat ending.

The look and feel of Another World is unique to this day. Oddworld's developers clearly derived insperation from Delphine.

The iOS edition has been given an HD makeover, but purists can switch to the original Amiga graphics. This is, arguably, the new touchstone in retro reboots for the touch generation.

Another World - 20th Anniversary (iTunes)

Monday, 19 September 2011

OnLive to bring cloud-based gaming to the UK



Registered for OnLive yet? The cloud-based video game platform, which is not tethered to proprietary hardware like PlayStation or Xbox, goes live in the UK this Thursday.

OnLive has been available in the US since June 2010 where it has received positive press coverage. The MicroConsole has been praised for its minimalist packaging, build quality and included accessories. If you already own an HDMI-enabled HDTV; you're good to go.

Gamers will be able to play AAA titles including Deus Ex: Human Revolution on their living room TV and resume where they left off on a Mac or PC. The service will also become available for mobile devices including iPhone, iPod touch and iPad.

I can see myself investing in an OnLive MicroConsole and playing games both at home and on the road! The caveat being you will need an always-on high speed broadband connection.

Friday, 2 September 2011

4oD now available on all iOS devices


Following the re-launch of 4oD on Channel4.com, Channel 4 launches a free to download, bespoke 4oD iPhone app and updates its existing iPad app. 

Available to download from the app store on Friday 2 September the 4oD catch up app will allow viewers to catch up with Channel 4 programmes from the last 30 days wherever they are, on whichever iOS device they own.

Both the 4oD iPad and 4oD iPhone applications can now be browsed in 3G, with video playback only available when a Wi-Fi signal is accessible to ensure the quality of the viewing experience isn't affected.

A search functionality has been included in the 4oD iPhone app and added to the 4oD iPad app, enabling users to find their favourite programmes by typing in the name of the show in the new search menu. 

For the first time, there will also be a direct link to Channel 4's content on iTunes, offering users the chance to download to own Channel 4 shows. Costs will apply for this service.

Helen Walker, 4oD Product Manager comments: "We're delighted to bring 4oD to our viewers with iPhones and iPod Touches, and to offer our existing iPad users an update to their app, with a new carousel and ability to now browse the app over 3G".

The app was designed by Nice Agency - specialists in the design and development of innovative cross-platform applications - who were also responsible for the 4oD Catch Up app for iPad.

Download 4oD Catch Up (iTunes)

Thursday, 21 July 2011

Star Wars Blu-ray: Early Access

This is an awesome announcement from San Diego Comic-Con (SDCC)! Unlike similar iOS marketing initiatives, this should be worth checking out.



Before you bring the Saga home, get an exclusive first look at some of the special features from STAR WARS™: THE COMPLETE SAGA - coming to you on Blu-ray September 16th! The Star Wars Blu-ray: Early Access highlights a varied sampling of bonus materials featured in the collection, including never-before-seen content sourced from the Lucasfilm Archives! Begin to explore the farthest corners of that distant galaxy, and dive deeper into the creation of the Star Wars universe.

Witness the evolution of the wild concepts that became pop culture icons. Celebrate the spirit of innovation that pushed the boundaries of special effects - as described by the men and women who pioneered the new methods that made Star Wars possible. And pull back the curtain on the Lucasfilm Archives to reveal never-before-told stories about the making of the Saga. Offering an insightful cross-section of what the THE COMPLETE SAGA has in store, Star Wars Blu-ray: Early Access is your first look at the most anticipated Blu-ray collection - of all time!

Star Wars Blu-ray: Early Access (iTunes)

Friday, 1 July 2011

Transformers: Dark of the Moon hits the App Store!



Transformers fans should get a kick out of this official tie-in even if Michael Bay's latest movie collapses into migraine-inducing nihilism! Read the review on Film4 here.

Transformers: Dark of the Moon (iTunes)

Thursday, 23 June 2011

Celebrate 20 years of Sonic on the App Store



Has it really been 20 years since Sega first unleashed Sonic the Hedgehog onto the Genesis/Mega Drive and started a videogame war with Nintendo that would rival Coca-Cola vs Pepsi!

The cool kids only had eyes for the hedgehog...

Sonic was a brash, slicker, upstart and upended Mario within the space of a year with uncredited assistance from Michael Jackson both musically and in the design of Sonic's footwear, which was inspired by the Bad video.

Sega bundled every Mega Drive with a Sonic the Hedgehog game pack-in from day one! A business decision that would be anathema in today's market. With the console's reduced price point, the company was giving away its killer application in an effort to overthrow Nintendo.

Sega - with Sonic as its mascot - dominated the early 1990s and had to do nothing to maintain an unassailable industry lead. Instead the company imploded as told here.

Nowadays Sega is fair weather friends with the likes of Nintendo and Sony. This is all to the good and gamers everywhere can play the Sonic franchise on their platform(s) of choice.

What better way to mark this anniversary then with these Sonic titles on the App Store!

Sonic the Hedgehog (iTunes)
Sonic the Hedgehog 2 (iTunes)
Sonic The Hedgehog 4 Episode I (iTunes)
Sonic and Sega All-Star Racing (iTunes)

If you buy only one Sonic game from the Mega Drive era; choose Sonic the Hedgehog 2!

Thursday, 2 June 2011

X-Men arrive on the App Store



Konami has unleashed arcade classic X-Men (iTunes) onto the App Store. Uncannily timed to coincide with X-Men: First Class.

This is a Universal application and unreservedly recommended for fans of the X-Men. Downloaded the PSN version a few months ago and maybe tempted to double-dip.

Thursday, 7 April 2011

Atari's Greatest Hits on the App Store



Early this morning Atari unleashed the most significant retro gaming collection onto the App Store! Why? A generation of video gamers cut their teeth on the Atari 2600 VCS.

For a modest outlay you can own a hundred of Atari's classic arcade and cartridge-based video games or purchase themed packs, which is much more expensive. Plus you get Pong for free and there's an Aladdin's cave of multimedia memorabilia, including arcade cabinet art and flyers, to explore.

I won't list all the gaming gems, but you'll find Yar's Revenge, Combat, Crystal Castles, and, my favourite, Star Raiders (remember the game controller pack-in?) in all their anti-aliased glory on Retina display devices.

Atari has made a big splash in the portable gaming space with this collection. If successful, I hope the company considers releasing a Lynx emulator in the not too distant future.

Atari has raised the bar on how to package games for the App Store. Over to you Sega...

Atari's Greatest Hits (iTunes)

Wednesday, 30 March 2011

Star Wars games being pulled from the App Store



Josh Shabtai, Falcon Gunner’s creative director and head of Vertigore, recently wrote in a blog post that due to THQ’s deal with Lucasfilm coming to an end, THQ will have to withdraw Star Wars: Falcon Gunner from the App Store.

"In the end, I shouldn't be upset: I'd literally been dreaming about making a Millennium Falcon arcade machine for more than 27 years. THQ and Lucasfilm gave me and Vertigore the chance not only to realize this vision, but also to produce the first augmented reality Star Wars game, um, ever.

"But I'd be lying if I said I wasn't sad. Especially when I knew what we had planned: An awesome iPad 2 version. An Android version. Visual interaction in AR mode. And last but not least, a Battle of Endor update, complete with an interactive backing track from Nien Numb."


Shabtai speculates that other developers, tied to the THQ deal, may also find their titles disappearing from the App Store in the coming days, suggesting Lucasfilm is planning a franchise-wide reset for Star Wars on iOS. Perhaps EA will handle future tie-in games? The company already works with Star Wars franchisee Hasbro. Or LucasArts may go it alone on the App Store.

Whatever the outcome. You may want to download Star Wars games, published by THQ, before March 31st.

Download Star Wars Arcade: Falcon Gunner (iTunes) before its gone forever...

Wednesday, 2 March 2011

iPad 2: the ultimate authoring tool on the move?



Will you be buying an iPad 2 (or 1.5 as I prefer to call it)?

It's slimmer, lighter and faster than its predecessor and runs iMovie and GarageBand. A scaled down version of iMovie (iTunes) is already available on the App Store for the iPhone and iPod touch (4G).

This marks a departure from the iPad as predominantly a point of consumption and, with the addition of two cameras, repositions it for authoring, too. Such a device would be compelling for on location use.

Although reading digital comics on its larger screen would be preferable to an iPod touch, I'll be skipping iPad 2 and await Retina Display support, which is rumoured in September. Plus, I need to replace my ageing iMac (early 2007) when Mac OS X 10.7 Lion ships!

Monday, 4 October 2010

ZX Spectrum: Elite Collection for iPhone

ZX Spectrum: Elite Collection (iTunes) went live on the App Store last night (GMT) and is cheaper than a budget game from Mastertronic.



The Sinclair ZX Spectrum was among the first mainstream home computers in the UK, similar in significance to the Commodore 64 in the USA; the C64 was the main rival to the ZX Spectrum in the UK market during the early 1980s - Jack Tramiel, best known as the founder of Commodore, initiated a price war that would culminate in the collapse of a pluralist computer industry, supplanted by Microsoft hegemony.

Load. It seems only yesterday that school friends and me wrestled for control of the Kempston Competition Pro Joystick as we competed against each other in Daley Thompson's Decathlon.

During the European heyday of the ZX Spectrum, UK-based software house Ultimate Play The Game reigned supreme! The Sabreman trilogy Sabre Wulf, Underwurlde and Knight Lore was characterized by innovative game design and replay value. For three consecutive Christmases I was as enthralled by the Sabreman saga as any featuring Hobbits and Jedis! Ultimate Play The Game faded into the ether and became Rare. But, that's another story.

My top ten video games for the ZX Spectrum (in no particular order):

*Knight Lore
*Atic Atac
*Sabre Wulf
*Underwurlde
*The Hobbit
*Tir Na Nog
*Avalon The 3D Adventure Movie
*Dragontorc
*Ant Attack
*Cauldron

In just a few short years I would succumb to the "breadbox" charms of C64 with its Sound Interface Device (SID), and cancel my subscription to Crash magazine. However, the Sinclair ZX Spectrum 48K marked the beginning of my home computing odyssey...

The inaugural ZX Spectrum: Elite Collection (iTunes) includes gaming gem Chuckie Egg, developed by Nigel Alderton. Elite Systems, a successful UK-based software publisher in the 1980s, promises further free updates.

Speaking about the App, Elite Systems MD Steve Wilcox said, “The media and consumer reaction to the announcement, in late September, of Apple’s approval of ZX Spectrum: Elite Collection has been extensive and enthusiastic. Our concerns now are to ensure that both groups understand that Vol. #1 of the App is a work-in-progress, a rough diamond if you like and that we’re committed to developing the App (eliminating some of its more obvious shortcomings and adding new features) over the weeks and months ahead...

If we're to achieve our goal of offering (and enabling others to offer) access – via mobile and wireless devices – to many of the thousands of fantastic ZX Spectrum games, we need to restore some order to the market and adjust expectations amongst developers, publishers and players."


Aside from the ZX Spectrum and Commodore 64 (iTunes). Which classic 8-bit home computers would you like to see emulated on the App Store?

Thursday, 2 September 2010

Do the new iPods deliver?



Pre-order new iPods from Amazon.com and Amazon.co.uk.

Guest post written by Andrew Lewin

So Apple have unveiled the most extensive revamp of their iPod range this week. And yet, despite being an Apple fanboi going way back (before iPads, iPhones, iPods or even iMacs) I find myself in an odd fugue state of indifference, topped off with the first early warning signs of anxiety about Apple’s direction and future.

Last year the company unveiled the fifth generation iPod nano, and I was so excited that I had bought one within a couple of days. Far from being a rash decision, I can happily say that I’ve used the nano virtually every day of the year since and certainly never regretted the purchase.

The new nano is the most far-reaching redesign in the 2010 iPod line-up revamp, changing it to a square touchscreen device that continues Apple’s strategy of progressively cascading the ‘touch’ paradigm through its line-up. The touchscreen is clearly the thing to have these days and anything else with physical buttons and sliders is starting to look a bit tired and old hat: users used to iPhones start prodding the screen and wondering why it’s not working, until they reload the old and dated way of doing things back into their brain. And there’s no doubt that the simple clickable scroll-wheel – so effective when first introduced – is now creaking under the weight of finding ways to access all the gazillion new features that have crept onto the iPod since its launch.

So the addition of touch technology brings a little of that Apple glamour and pizzazz back to the nano, and helps stop it being potentially overlooked in a crowded market. But the sixth generation nano’s touchscreen implementation seems a rather halfway house solution, because the screen – while looking at first glance like the iPod touch/iPhone iOS – is purely cosmetic. It doesn’t run iOS and can’t have apps added to it, so it’s a bit of sleight-of-hand that doesn’t really hide the fact that its beauty is barely skin deep, and I suspect this limitation will disappoint as many people as the redesign will delight. In addition, the screen is now rather too small to easily navigate through lots of music, and the touchscreen makes it hard to use when out for a run or any other time you can’t stop, take out the nano to look at and fiddle with.

But the main reason I’m disappointed in the new nano is that it removes video capability. I’m not referring to the video camera/recording per se – I’ve not used that very often on my nano, but on the other hand it does nicely fit a gap in functionality on my old iPhone 3G phone – but I do find the removal of a much-touted fifth generation feature to be a somewhat retrograde step. No, my main complaint on video is that the new iPod nano can’t play video. At all. No more vodcasts, no more watching TV programmes recorded through my Elgato tuner (which I’ve gone a fair amount of over the year.) That’s a real drawback, actually a dealbreaker for me. Why remove that feature? Not being able to pack in the video camera hardware into the diminished casing I can understand, but how can the nano software suddenly lose the ability to play video after all this time?

At least the new nano retains its FM radio, which I was particularly excited about with the fifth generation last year. I actually feared that it, too, would be swept away by the change in physical form, so it’s nice to see it retained. It actually makes me surprised that the revamped iPod touch is singularly lacking an FM radio chip in its latest incarnation. Otherwise, the new iPod touch delivers everything that was expected – in particular the front-facing camera and the Facetime video conferencing capability. This was an absolute top priority for Apple, because establishing Facetime as a video conferencing standard needs it to be on more devices than simply the top-of-the-line iPhone 4, and so this iPod touch brings it “to the masses” – or at least as mass as it’s ever likely to get.

The one thing that surprises me with the iPod touch upgrade is that its appearance looks … Well, pretty much the same as the previous model. Apparently it’s a little thinner, but not by so much as you’d notice. That means the general overall aesthetic is still the same as the iPhone 3G and 3GS, and fairly close to the iPad. What it’s not like, however, is the iPhone 4, and that leaves the iPhone 4 looking like the odd one out: “one of these things is not like the other ones.” As a result, its sleek, metal, sharp-edged design looks rather un-Applelike against the carefully curved other models in the mobile range. Now it could be that Apple just wants the iPhone 4 to remain unique and special, or it could be that the iPhone 4 style simply doesn’t work well with an ultraslim physical form. But by leaving the iPhone 4 looking so different, it does raise the suggestion that someone, somewhere has already decided that it’s not the future of Apple’s mobile devices and that the iPhone 4 design has already been consigned to the “lame duck” category of history.

Because it’s true, Apple do make mistakes when it comes to product design: and you only have to look at the overhaul of the iPod shuffle to see this. The new model is fairly square, with buttons on its front face, while the previous model was longer and thinner with all the controls on the headphone lead. But look a generation back from that, and you’ll find that the 2008 shuffle is squarer, with buttons on its front face … Exactly like the 2010 model. Okay, the new model is thinner, and brings in the VoiceOver technology lacking from the 2008 model, but in all other respects this is one of the clearest examples yet we’ve had of Apple holdings its hands up and admitting “yeah, sorry about that 2009 model, it was a complete dog.”

Having the courage to own up and backtrack is actually quite laudable, but what’s missing here is that Apple seem to be completely out of ideas for what to do with the product than put it back to how it was before they broke it. A first sign of Apple’s design maestros running on empty? Or simply an illustration of how difficult even Apple finds it to deliver striking products to their usual dazzling standard at the low-cost end of the market?

You sense that Apple would love to just do away with the shuffle – that the new iPod nano touchscreen is really where they see this part of the market, being quite small enough (in fact – rather too small, especially for a touchscreen device). But the shuffle is a key part of Apple’s business strategy, its low price protecting the iPod range from the attacking hoards of budget MP3 players that are out there. In the same way, Apple clearly hate having to continue the iPod classic line and would love to get rid of it and have the iPod touch as the unchallenged king of the iPods, but they can’t – 128Gb RAM chips are proving elusive, and so the hard disc technology of the iPod classic is necessary for those music obsessives that need over 100Gb of storage on their device. But for the meantime the classic is a necessary evil, and so it sits in Apple’s product line-up, looking old and tired and neglected – just merely indispensable at the same time.

There were a few other launches at Apple’s September 1 event other than the refreshed iPod line-up: the next iPhone operating system, iOS 4.1, was announced – and top of the list was a fix for using it on the old iPhone 3G hardware. This (even more than antenna-gate, which was massively overhyped by blogs and media) has been a real black mark against Apple of late: when iOS 4.0 came out, the 3G was still part of the current iPhone range being sold by Apple. Even if that was only for a week overlap, there were still people buying a new phone on up to a 18 month contract who instantly could not use the current recommended OS for it without serious performance issues. It’s one thing to remove support and deprecate an out-of-date product, but to make a model obsolete while it’s still in your retail line-up is reprehensible.

There’s also the Apple TV, but outside the US this is rather hobbled by international licensing deals and consequently still feels like a dispensable sideline for Apple. What’s raised most eyebrows about Apple TV in the UK has been the price – the £99 matching the $99, the first time we’ve seen pound/dollar parity. The Apple TV seems a bit of a blip on Apple’s pricing, but other Apple prices are also skyrocketing (the new nano is about 25% more than the old one, for example) and even Apple seem to be getting a little uncomfortable about how this is coming across, carefully adding information to their UK Store pages detailing how much of that is down to sales taxes (VAT) and import duties. While it’s true that the pound has fared poorly on the money markets in the last year, and VAT will be going up to 20% in January, it’s still astonishing just how much Apple are hiking their prices, while all the other IT retailers are slashing prices to nothing (for example, under £300 for a laptop) – but then, Apple sales are exploding despite the price, so maybe it just shows that Apple know more about this than I do. Or indeed most economists do! Apple seem happy shooting for the premium crowd, where “if you need to ask the price, you can’t afford it” – but will this last or prove to be a bubble?

And there was also the launch of iTunes 10, the latest version of Apple’s media player/manager. Here’s a program that urgently needs a complete reboot – it’s got large, bloated, confusing and disorganised over the years as more and more demands and features have been foisted upon it. For a simple media player, the amount of system resources it hogs these days is astonishing. But instead of tackling all of this, Apple have simply landed it with another whole chunk of stuff to take care of – this time social networking via music, a network they call Ping. I can honestly say that another social network was not something I was thinking as being missing from my life, and while it’s been hailed as “the final nail in MySpace’s coffin” I can’t help but think this is far too little and far too late in the day to be getting into this game. Then again, I’d have said the same about Apple’s clearly doomed attempt to infiltrate the mature mobile phone market just before they launched the iPhone, so if anyone can pull off the impossible then it’s Apple.

However, there are a few things about iTunes 10 and Ping (other than feature-bloat) that make me scratch my head and worry that Apple are starting to falter at keeping all these plates spinning. Early users of Ping have been trying to set up user accounts … And finding that their avatar pictures don’t appear, until they have been “approved”. It’s Apple’s control tendencies showing again, mixed with the same puritanical streak that sees them censor anything remotely smutty or sleazy from the App Store. But having to get an avatar approved by the all-seeing Apple? Even for committed Apple fanbois this is surely a level of central control beyond a joke. And for everyone else, is this a network that you’d be happy joining? Apple clearly don’t have a grasp on social media or understand that it cannot be directed and controlled without killing it off. On just this one piece of early evidence, I have grave doubts Ping will ever make any impact and that it may quickly whither and die, much as its original foray into online communities, eWorld, similarly suffocated and died.

The other point about iTunes 10 is a very, very minor one: they’ve moved the three buttons for closing, minimising or expanding so that they now run vertically like traffic lights – instead of horizontally, as they appear on every other piece of software on the Mac OS. It’s a OS interface constant, a standard, so that everyone knows where the buttons are, what they do, how they work. And Apple have mucked around with this for no good apparent reason, but just because they felt like it. Interface designers know that you don’t monkey around with such things on a whim, so what are Apple playing at?

It is, as I have already admitted, a very minor detail. And yet there is something about it that seems telling to me, where such attention to small detail that used to be the defining characteristic of the company. And it’s in this and in the other parts of the iPod line-up covered in this article, either through highly uncharacteristic carelessness perhaps simply from being overstretched. The volume of output from Apple over the past few years has been astonishing, and we’re talking about a company a fraction of the size of Microsoft – which had been all but inert for years now, God alone knows what all those people are doing up in Seattle. Apple’s “start-up” size has worked for them over the years but now it might be catching up with them, the cracks showing as they take on more than they can carry, and as a result some of the plates can no longer be kept spinning: just look back at the iPhone 4 antenna-gate problem, the early iPad wi-fi problems, the issues with iOS4, the fact that iWorks hasn’t had a major upgrade in two years, and then add the sense that the latest iterations of products frankly aren’t as interesting or innovative as we’re used to from Apple. Too much to do, too little time to allow for innovation and inspiration.

And also … I do wonder whether any of this might stem from Steve Job’s medical leave last year. There’s things here that I wouldn’t have expected Jobs to let go through if he’d been in charge at the time, little slips that would have had him been in a rage and demanding to fix. Maybe the experience has changed him, and that infuriating, dynamic, demanding, contrary, driving, unique, charismatic dynamo at the heart of Apple is no longer the force it was. And if Apple’s core starts to falter, then will Apple itself decline and fall in turn?

Or perhaps this is just a simple blip, and all will be well with the Applesphere next time around. Let’s hope.

Andrew Lewin works for COI, a central government department, as a web developer/project manager/social media advisor and technical consultant. He was creating e-zines before anyone started calling it "blogging", and was setting up Fantasy Formula 1 sites by twisting blogging software such as Movable Type and Wordpress into being content management systems before it became all the rage and standard operating procedure. Andrew can bore for England on all aspects of online accessibility, usability and interface design, and has worked in and around the media for twenty years since starting in production and IT support at the magazine publishers H Bauer. That started a lifelong love affair with Mac-products, with a proudly PC-free computer purchasing history that started with a Mac IIsi in the dark days of Apple without Steve Jobs. Andrew now lives in south west London with a thoroughly modern iFamily of Apple products - iMac, iPhone, iPod and of course iPad: all of whom get on very well together, keep Andrew in line and tell him what to do. Andrew blogs at "Let me think about that..." (where this post originally appeared) and at "motorsport.ind".

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Thursday, 29 July 2010

SEGA's Shining Force arrives on the App Store

SEGA's Shining Force (iTunes), a classic turn-based RPG from the 16-bit era, arrives on the App Store with my unreserved recommendation!



SEGA's Genesis/Mega Drive emulator for iPhone has met with controversy from enthusiast gamers, and I've eschewed all the releases until now! Shining Force runs perfectly on my iPod touch (2G). However, is it too much to ask SEGA to release special editions with hi-resolution graphics?

How about Phantasy Star next?

Shining Force should satiate RPG fans until Secret of Mana is released!

US App Store: Shining Force
International: Shining Force

Thursday, 1 July 2010

Star Wars: The Battle for Hoth

"Just in time for the 30th anniversary celebration of The Empire Strikes Back, Star Wars: The Battle for Hoth offers an exciting, strategic gaming experience for fans of the original Star Wars series," said Adam Comiskey, Vice President, THQ Wireless.



Star Wars: The Battle for Hoth, a tower defence game, will be released on July 15th.

In the meantime download Star Wars: Trench Run (iTunes)! THQ Wireless is about to unleash Trench Run 2.0, a significant update that uses the iPhone or iPod touch as a wireless controller whilst the player uses a Mac or PC browser to play the game. This will be, controversially, available as an in-app purchase!