During Thursday's PlayStation Showcase 2021, Lucasfilm Games announced Aspyr Media is remaking BioWare's classic Star Wars: Knights of the Old Republic as a timed exclusive for PlayStation 5 (PS5).
Aspyr Media has a storied history of porting games to macOS, iOS and Android devices. I reviewed the macOS port of Star Wars Jedi Knight: Jedi Academy in 2004.
"With Star Wars: Knights of the Old Republic – Remake, our hope is to give both series newcomers and long-term fans an experience that can live alongside the very best modern releases. We’re rebuilding it from the ground up with the latest tech to match the groundbreaking standard of innovation established by the original, all while staying true to its revered story," said Ryan Treadwell of Aspyr Media on the PlayStation Blog.
Are you excited for Star Wars: Knights of the Old Republic on PS5, and are you tempted to buy Sony's newest console to play this timed exclusive? Let me know in the comments below.
Microsoft is celebrating the 20th anniversary of Xbox and Halo through November with a plethora of related products and Xbox FanFest.
Like many avid gamers in the early noughties, I bought an original Xbox solely to play Halo: Combat Evolved.
Bungie's seminal first-person shooter (FPS) had captured my imagination when Halo was unveiled by Steve Jobs at Macworld in 1999. However, Microsoft would acquire exclusivity of Halo, as the first killer app for its fledgeling console, much to Jobs' annoyance.
Master Chief and Cortana's story had me enthralled in what is lauded as one of the most influential video games of all time. As mentioned previously, I wouldn't return to the Halo franchise until Halo 4, after winning an Xbox 360 S from LOVEFiLM (now Prime Video), in 2012. Halo 4 was the perfect homecoming for this lifelong fan of storied space operas.
Xbox also introduced me to BioWare's fabled Mass Effect trilogy - arguably one of the greatest space operas in any medium. What gave Mass Effect 2 its edge was working with the enemy, lead by Martin Sheen's Illusive Man, propelling the game into The Empire Strikes Back of the saga. So, I'll be playing Mass Effect: Legendary Edition (affiliate link) this weekend as FemShep (Jennifer Hale) and will be an ugly mess by the end.
The next game in the Halo franchise, Halo Infinite, is set to launch later this year after being delayed, during the launch of Xbox Series X|S, due to the pandemic.
343 Industries‘ studio head Chris Lee said: “The extra time will let us finish the critical work necessary to deliver the most ambitious Halo game ever at the quality we know our fans expect.”
Personally, Halo Infinite evokes nostalgic feels for Halo: Combat Evolved and I'll be downloading day-one on Game Pass Ultimate.
What are your favourite Xbox and Halo memories? Let me know in the comments below.
Sony has another PlayStation exclusive hit on its hands with the upcoming God of War for PS4 this April. Previews suggest first-party studio Santa Monica has outdone itself. So, in anticipation of the latest instalment in the franchise, here's my God of War 3 review for PS3, which I never got around to publishing on this blog, in all its gory glory...
God of War 3 is more Return of the Jedi than Return of the King. For gamers (myself included) who remember playing Greek myths on the Sinclair ZX Spectrum, this is a wonderfully upscaled version of those ambitious 8-bit titles from the eighties.
Bayonetta, a darling of critics everywhere, left me cold [I've since become a huge fan in the intervening years and now own the original and Wii U sequel on Nintendo Switch]. Therefore, I was pinning my hopes on God of War 3 to reignite my thirst for the visceral hack and slash genre popularised by Dungeons and Dragons (D&D), Golden Axe and Devil May Cry.
It may be worth pointing out that I've never played PlayStation exclusive God of War or its first sequel - something I plan to redress once the remastered God of War: Collection is released [Never did get around to it. Because Mass Effect trilogy.]. To use a filmic analogy: I was about to watch Return of the Jedi without ever seeing Star Wars or The Empire Strikes Back. However, I had it on good authority that God of War 3 could be played without any prior knowledge.
Olympian video games have enthralled me since Gift from the Gods graced the Sinclair ZX Spectrum in 1984. Despite the generation gap, both Gift from the Gods and God of War 3 are epic revenge fantasies wrapped in the trappings of Greek mythology.
The player is plunged into the action as Kratos battles the undead to defend a female titan scaling Mount Olympus - much to the chagrin of the Gods. The frenetic pace, sweeping camera angles, aping Peter Jackson's The Lord of the Rings trilogy, and surround sound, induced a migraine and I was forced to put down the controller after only a few minutes of gameplay! This isn't a negative. It's symptomatic of an overwhelming opening sequence that the Clash of the Titans reboot would be envious of.
Death-dealing has never looked more picturesque than it does in God of War 3. The game's aesthetic is most reminiscent of BioWare's Star Wars: The Old Republic. To be honest, I'd, incorrectly, assumed that it was a BioWare release. It doesn't take a huge leap of imagination to see Kratos, himself, as a Sith Lord!
Much has been made of the visceral violence in God of War 3: from decapitating limbs to beheadings, in all of which you play a pivotal part. But, it's mostly operatic in nature and didn't disturb me as much as Resident Evil Code: Veronica - that game was the stuff of nightmares.
However, it's not exactly 'family-friendly' and I'd politely suggest thinking twice about playing this alongside a family game of Wii Sport Resorts! It's worth pointing out that amongst this melee, there's sexual content, too. The camera doesn't pan away, and you could find yourself fielding awkward questions from younger gamers.
This is the third act and has a satisfying conclusion, unlike most trilogies. For those of us who haven't played the previous instalments, there's now a compelling motivation to do so. But, I can't imagine that the franchise will end here. It's too lucrative and the PlayStation needs exclusives. However, I hope that the developers will allow Kratos to retire with dignity and serve up something fresh, exciting and worthy of the mantle.
By turns breathtaking and awe-inspiring, I was still left wondering if there could have been more imagination and less regurgitation applied to the development of such an auspicious title.
The release of Anthem, BioWare's answer to Bungie's beleaguered Destiny, is being pushed back to 2019. Publisher EA has released a statement suggesting the game is deep into development and the delay is due to the as-yet-untitled Battlefront this holiday season.
"We've chosen to launch Anthem in [tax year] Q4 and the date is really determined by portfolio of balancing consideration not for product readiness reasons. It's tracking well on its development milestones. We are really confident of its ship date," said EA boss Andrew Wilson during a company investors call.
"We are really excited by the way the next Battlefield is shaping up and it probably doesn't make sense to launch Anthem right up next to it. And when you think about Anthem as a brand new IP, we also believe it make sense to give it its own launch window so that we can give us a focus and attention that it deserve and give it some free air."
Evidently, EA doesn't want to repeat the mistake of releasing two tentpole franchises within a week of each other. Battlefront I overshadowed the critically-acclaimed Titanfall 2 in 2016.
The publisher has received flak from the gaming community. From a bungled launch of Mass Effect: Andromeda to a loot box revolt for Star Wars Battlefront II. BioWare is doubling down on the development of Anthem whilst speculation surrounds a takeover of EA. Microsoft and Disney have been cited as potential buyers.
Frankly, I assumed Anthem wouldn't be released until late 2019 or 2020. That said, Anthem is being overseen by Casey Hudson who directed the original Mass Effect trilogy. So, I'm hopeful it'll bring character-driven storytelling into the looter shooter space.
The original Mass Effect trilogy began ten years ago today as an Xbox 360 exclusive and BioWare has teased a day of celebrations:
"This year marks 10 years since the release of Mass Effect. In that time, we’ve made friends, fallen in love, and travelled to new galaxies.
We’ve watched our community grow, as all of you shared your love of this universe, wore your N7 with pride, and told us stories about your Shepard and Ryder.
This N7 day, we’re celebrating how far we’ve all come together, and looking back on a decade of Mass Effect. Check back here next Tuesday, November 7, to see all the great surprises, offers, and giveaways we have in store as we celebrate #teN7.
Thank you for coming with us to the stars and beyond. It’s been a hell of a ride. We can’t wait to see what the future holds.”
On N7 Day 2016 I embarked on an original Mass Effect trilogy playthrough on Xbox One in anticipation of Mass Effect: Andromeda. All three award-winning titles were available on EA Access. Why EA didn't wait to release the bug-ridden Mass Effect: Andromeda until now speaks to the publisher's fixation with shareholder value and not creativity within the context of commercialism. EA's not unique in this and the approach has culminated in the microtransactions controversy of the past few months. However, I digress from celebrating one of my most cherished gaming franchises.
I was very late to the party, after winning an Xbox 360 S, and bought Mass Effect 3 in 2012. This was tantamount to watching Star Wars: Return of the Jedi first! A New Hope and The Empire Strikes Back are regarded as superior by most fans and critics.
So, finally, I began FemShep's hero's journey from the beginning. It would cement Mass Effect's status as one of the greatest space operas in any medium. Combining the Battlestar Galactica reboot with Star Trek and Star Wars to peerless effect.
I laughed, I cried and didn't want the story to end. Literally, sat feeling emotionally sick at the conclusion in the early hours of the morning. Because character-driven storytelling was front and centre throughout a hundred hours or more. And, for the first time, there was a disabled character, in a video game, I could relate to...
What are your Mass Effect memories? Let me know in the comments below.
Following BioWare Montreal's closure in the wake of Mass Effect: Andromeda. EA has shuttered Visceral Games (formerly EA Redwood Shores), perhaps best known for the Dead Space survival horror franchise.
Visceral Games was working on an untitled Star Wars game, with Uncharted's Amy Hennig as project lead, scheduled for release in 2019 to coincide with Star Wars: Episode IX directed by JJ Abrams.
The reason for the shift in the untitled Star Wars project's focus is that EA feels it has "become clear that to deliver an experience that players will want to come back to and enjoy for a long time to come, we needed to pivot the design."
"We will maintain the stunning visuals, authenticity in the Star Wars universe, and focus on bringing a Star Wars story to life. Importantly, we are shifting the game to be a broader experience that allows for more variety and player agency, leaning into the capabilities of our Frostbite engine and reimagining central elements of the game to give players a Star Wars adventure of greater depth and breadth to explore."
EA, like several AAA publishers, is seemingly moving towards monetised loot boxes at the expense of single-player storytelling. For example, the upcoming Star Wars Battlefront II forgoes a season pass in favour of paid-for loot, which has left a bitter taste in the video game community weeks from release.
As a Star Wars fan, I was really looking forward to Star Wars Battlefront II this November. However, I've cancelled my pre-order for the Xbox One X enhanced title for now.
Is a fixation on loot to the detriment of storytelling in modern video games? Let me know in the comments below.
The first trailer for Star Trek: Discovery has dropped on Netflix. The upcoming prequel series takes place a decade before the adventures of Kirk, Spock and Bones in the original Star Trek.
The Klingons have undergone a CGI makeover, which may be divisive, and Sarek, Spock's father, has a pivotal role to play. Discovery isn't short of interpersonal conflict, but a return to exploration and a sense of wonder, a hallmark of the franchise, is welcome in the wake of the big screen Star Trek reboot with which this isn't directly connected.
However, Discovery seems more a part of the Paramount Pictures cinematic universe than the original series and it could double as a Mass Effect live-action series. The latter unashamedly borrowed from the former. So, we've come full circle. Will Sonequa Martin Green (The Walking Dead) channel FemShep?
Star Trek: Discovery's inaugural season, running for 15 episodes, is coming to CBS All Access and Netflix outside the US this Fall.
Looks like the Mass Effect franchise is on hiatus in the wake of a much-maligned EA Access early preview and middling reviews.
You can read my initial impressions of Mass Effect: Andromeda here.
Post launch patches have improved visual fidelity immeasurably. To the point that the divisive game now resembles a pretty polished product and begs the question: why didn't EA delay the release for a few more months? Andromeda was purportedly in production for several years as its budget ballooned. This isn't unique in AAA game development.
I read somewhere the alpha build used the Unreal engine before switching to stablemate DICE's Frostbite! This comparison video is insightful for anyone with an interest in the creative process.
Personally, I've sunk 40-hours or so into exploring Andromeda and am enjoying the witty banter between squad members, aboard the Nomad, and combat. The sudoku puzzles not so much. Music is a hallmark of the franchise. Curiously, there are strange silences despite a rich soundtrack worthy of a Hollywood blockbuster.
The latest Mass Effect installment and PlayStation exclusive Horizon Zero Dawn should keep me occupied until Bungie releases Destiny 2 this September. Well, unless I cave in and buy a Nintendo Switch with a copy of The Legend of Zelda: Breath of the Wild in the meantime.
However, Kotaku reached out to Electronic Arts and the publisher responded on the future of the franchise with a statement from BioWare Montreal studio director Yanick Roy:
“Our teams at BioWare and across EA put in tremendous effort bringing Mass Effect Andromeda to players around the world. Even as BioWare continues to focus on the Mass Effect Andromeda community and live service, we are constantly looking at how we're prepared for the next experiences we will create. The teams in EA Worldwide Studios are packed with talent, and more than ever, we are driving collaboration between studios on key projects. With our BioWare and Motive teams sharing studio space in Montreal, we have BioWare team members joining Motive projects that are underway. We're also ramping up teams on other BioWare projects in development. There will be much more to come from BioWare in the years ahead.”
Frustratingly, this leaves a subplot, that ties into a theory I have concerning Cerberus, unresolved. Hope BioWare continues to support Andromeda with free future DLC, expanding on the universe whilst tying up loose ends, as a goodwill gesture for early adopters. Unlikely. A new untitled IP has been pushed back to 2018/19 and EA's ramping up Star Wars releases.
Do you think the beloved Mass Effect franchise should be retired? Let me know in the comments below.
What follows are my initial impressions of Mass Effect: Andromeda first trial on EA Access.
As I only finished the original Mass Effect trilogy - arguably one of the greatest space operas in any medium - a couple of weeks ago. Commander Shepard and the fabled crew of the Normandy are still fresh in one's mind.
Possible mild spoilers ahead for anyone who hasn't played Mass Effect...
Andromeda seemingly has an identity crisis. At first blush it's a disparate mishmash of the original Mass Effect, Halo and Batman: Arkham franchises. Too familiar tropes and first contact degenerates into a firestorm with rock people before you draw breath. So much for the Prime Directive. This is Star Trek funded by Cerberus. More on Cerberus later.
There's a nagging feeling of The Phantom Menace, surrounding the opening act, in spite of a sense of awe I haven't experienced since playing Phantasy Star Online (PSO) for Sega Dreamcast. Why should I care about the fate of the main protagonist, and her crew, when the writers rushed the introduction and the role of Pathfinder doesn't feel earned? That said, I'm enjoying playing as female Ryder and there's plenty of fun callbacks to the original trilogy: from familiar soundtrack cues to sound effects and much more.
Boarding the Tempest evoked emotions once reserved for the Normandy, USS Enterprise, Millennium Falcon and TARDIS.
Appreciate the more nuanced dialogue options in Andromeda. Paragon and Renegade, inherited from Knights of the Old Republic (KOTOR), was perfect for Shepherd's war with the Reapers in the original trilogy. Amusingly, it's too easy to unintentionally start romancing other characters, and this levity is welcome in the first few hours of the game. At its heart, Andromeda should be about exploration and hope.
Personally, I'm enjoying the banter with fellow crewmates at this early stage in the story. Liam, the most rounded member of the human crew, Peebee, a playful Asari, and Vetra, a female Turian capable of giving Garrus a run for his money, are the standouts thus far.
SAM, your AI assistant, appeared to be an annoying incarnation of Halo's Cortana in various video clips I'd watched. However, the backstory behind SAM's controversial development, begun by Ryder's father, on the Citadel, before embarking on the long journey to Andromeda, suggests a compelling mystery is in the offing. This is underscored by SAM and Ryder's rich interaction aboard the Nexus, headquarters of the Andromeda Initiative.
It's worth noting the conflict between artificial intelligence and organics drove the narrative of the original trilogy and impending apocalypse. However, there's a hopefulness here that is channelled through my favourite character. Ryder herself. Fryda Wolff embraces the role with an aplomb worthy of Daisy Ridley as Rey in The Force Awakens. I can't speak to the male incarnation.
The past couple of years I, like many other gamers, have suffered from open world fatigue, which Guerrilla Games' Horizon Zero Dawn deftly dodges. Andromeda appears to have a level of depth that may be just too overwhelming for some and is not in keeping with the franchise's legacy. Narrative fans may feel encumbered by crafting. The Witcher 3 remains atop my pile of shame as the notion of expending hundreds of hours playing a single game is too daunting a premise.
The Mass Effect universe has never looked shinier. The Frostbite 3 engine has pedigree as evidenced by stablemates Battlefield and Star Wars Battlefront. There's a very rare pleasure in simply wandering around the Tempest and basking in its reflective beauty. The trial version includes the day-one patch. Hopefully, BioWare will support the game, post release, with the same fervor as CD Projekt Red.
Art direction is uniformly excellent, just don't mention the humans and their Pingu lips. In 2017 it's inexcusable given Dragon Age: Inquisition, BioWare's other franchise, boasts superior animations and dates back to 2014. Humanities tech alludes to Cerberus, which feeds into a rumour that Cora is the Illusive Man's daughter.
What gave Mass Effect 2 its edge was working with the enemy, lead by Martin Sheen's Illusive Man, propelling the game into The Empire Strikes Back of the saga. With that in mind, it's possible there'll be a twist to this tale of exploration leading to a chilling cliffhanger! Unless it's a self-contained installment, which I'm hoping it's not. Mass Effect, like Star Wars, warrants a sequel trilogy.
The Mako was an infamous addition to the original Mass Effect and possessed all the finesse of a helium balloon with a gun strapped to it. My heart sank at the notion of more planetside traversal with its successor. The Nomad. However, the Nomad handles really well and your squad can disembark, with ease, to explore or exterminate at will.
Whilst the combat system has been further honed since Mass Effect 2 and 3. The addition of a jet pack has lead to minutes lost frustratingly impacting against a wall, or cliff, that appears impassable as your squad mates look on from above, helplessly. I felt like telling them to get on with the mission whilst I returned to the comfort of the Tempest.
Then there's the Kett. Rock folk who prefer to shoot first and ask no questions. If these are the big bad in Andromeda, then they're Z-List canon fodder compared to the Geth, Cerberus, Collectors and the godlike Reapers.
Much has been made of the inferior character models, especially female Ryder's default appearance. Meet Jyn 'Erso' Ryder. Whilst the customisation control isn't cutting edge, a few minutes tweaking settings, and with a little help from a YouTube tutorial, I was able to create Felicity Jones' likeness.
It's odd that for all the secrecy surrounding Mass Effect: Andromeda, EA would enforce a piecemeal embargo that's culminated in the next installment imploding into nothing more than merciless memes mocking animations, online, within 24 hours. This is compounded in a month where The Legend of Zelda: Breath of the Wild and Horizon Zero Dawn have released to critical acclaim. The latter is Sony's most successful new IP launch in the history of PlayStation.
Further to the above. Michael Gamble, producer of the original Mass Effect trilogy and Andromeda, has responded to criticisms on Twitter.
"We appreciate the critiques (and memes!), but I am very happy to see how much y'all like the game after 10 hours...and...it gets even better."
Despite coming into this with a prejudice based on memes and early impressions from other gaming sites. I've enjoyed playing the trial over ten hours. It's a slow burner that maybe too slow for some. Standing in the Pathfinder's quarters aboard the Tempest, gazing out upon the great expanse of Andromeda, I had an epiphany: this is the Mass Effect I cherish. Can't wait to properly explore the new galaxy with my Ryder. FemShep's watching from beyond...
Lastly. I did smile when FemShep was already selected as legend during character creation. BioWare, you get me!
Are you playing the trial? Are you enjoying it, or do you want to see fixes before making a final decision to buy? Let me know in the comments below.
Mass Effect: Andromeda is released next week and publisher BioWare has sent out review copies to journalists. Michael Gamble, producer of the original Mass Effect trilogy and Andromeda, took to Twitter to make the announcement.
"This is it. The game is in reviewers hands. In 5 years, I think we have created something magic. We humbly hope you all agree when you play."
Last weekend I completed an exhaustive playthrough of the original Mass Effect trilogy, that began on 7th November AKA N7 Day last year, and the series cemented itself as one of the greatest space operas in any medium. Deftly mixing inspiration from the grand texts of Isaac Asimov to Star Wars. So, I can't wait to explore Andromeda, early, on EA Access for Xbox One from this Thursday.
Many fans (myself included) will miss Commander Shepard and the fabled crew of the Normandy. I always play as FemShep because Jennifer Hale delivers an acting tour de force imbued with pathos. Plus, on a personal note, Joker (Seth Green) is the first disabled character I've identified with in a video game. Of course empathy comes in many guises. The good news. The developer confirmed there'll be callbacks to the original trilogy.
Whilst reviews are embargoed until 20th March and EA Access members are limited to 10 hours of gameplay, initial impressions of the next installment in the Mass Effect franchise will begin to filter through beforehand.
Looking forward to Mass Effect: Andromeda? Let me know in the comments below.
Game of Thrones' Natalie Dormer makes an interstellar jump from Westeros to Andromeda in the next installment in the Mass Effect franchise released this March.
Dormer plays Dr Lexi T'Perro, a 600-year-old Asari, in BioWare's critically-acclaimed space opera and sheds light on her character in a new behind-the-scenes video posted by EA.
Lexi appears to have a pivotal role, much like Dr Liara T'Soni in the original Mass Effect trilogy.
Mac Walters, Bioware's Creative Director, says: "Having Lexi almost 'wake you up' from your 600-year sleep and being that first friendly face that you meet, there's a sense that when you arrive in Andromeda it's almost like being reborn into that galaxy, waking up and imprinting on the first person you see.
"It was very important that we treat that character in a way that you would find some interest in them but also some compassion."
The franchise is synonymous with rich storytelling and Mass Effect: Andromeda is no exception. Walters continues: "One of the things we've tried to push on Andromeda [is to] create characters who feel like their lives are going on even when the player wasn't around, and so you'll notice that with Lexi she's sort of got a rivalry with one of the other characters, PeeBee. But if you look closely too, she's also maybe got a little bit of a crush on our Krogan, and this carries on even when you're not there."
Natalie Dormer is no stranger to video games, having reprised her iconic role of Margaery Tyrell for Telltale Games' Game of Thrones, and admits to not being an avid gamer, herself, due to time constraints. "I’m not a gamer per se … I don’t have a life where I can spend hours gaming,” says the actress. A candid admission, but she adds: “I know if I did, this is exactly the kind of thing that I would play.”
Mass Effect: Andromeda is already being likened to Mass Effect 2, considered by many fans (myself included) as the best installment. This bodes extremely well and suggests March may witness 3 AAA titles worthy of game of the year, including The Legend of Zelda: Breath of the Wild and, PS4 exclusive, Horizon Zero Dawn, which witnesses Guerrilla Games', a Sony first-party studio, metamorphosis into Bethesda and BioWare.
Now, excuse me as I finish an original trilogy playthrough, that began on 7th November, with FemShep.
Looking forward to Mass Effect: Andromeda and channelling Captain Kirk by romancing the crew? Let me know in the comments below.
BioWare brought Mass Effect: Andromeda, the long-awaited sequel to the original Mass Effect trilogy, to CES. Showcasing new gameplay footage and announcing a release date. To the surprise of most fans (myself included), the new game will be released this March.
The upcoming sequel is set 600 years after the events depicted in Mass Effect 3, and the player's character (male or female) began their intergalactic journey during the timeline of Mass Effect 2.
Personally, I arrived very late to Mass Effect, after winning an Xbox 360 S from LOVEFiLM, and it quickly established itself as one of my favourite franchises. So, this will be gaming's equivalent of Star Wars: The Force Awakens. Am looking forward to an early first play on EA Access.
Mass Effect: Andromeda will be available on PC, PS4, PS4 Pro and Xbox One. However, BioWare hasn't announced support for Microsoft's Scorpio or Nintendo's Switch. Microsoft's next gen console will be backwards compatible with Xbox One and Xbox 360. So, I'm opting for the Xbox One release in the hope of improved fidelity on Scorpio this holiday season.
Looking forward to Mass Effect: Andromeda? What platform will you choose to play? Let me know in the comments below.
2014 has, for the most part, been notable for video game re-releases on PS4 and Xbox One!
There were no clear contenders for Game of the Year (GotY) as in previous years, which has included Dishonored, Bioshock Infinite and Tomb Raider. Instead, the media was fixated on the PS4's seemingly insurmountable sales lead on Xbox One and the latter's price drop. Where were the compelling next gen games coming from?
PlayStation exclusive The Last of Us Remastered and GTA V for PS4 and Xbox One could be considered worthy of, permanent, pride of place on a bookshelf in their next gen incarnations. And may garner GotY for a second year running from gaming enthusiasts and critics alike.
Bungie's overblown blockbuster Destiny fell short of the studio's greatest achievements: Halo and Marathon. Offering shallow, but addictive, fun in the form of Fireteams. A week doesn't pass by when I don't play an Heroic Strike mission. Only to see teammates and myself strewn, hapless, across the desolate dunes of Mars.
Delays have lead to an overcrowded November, which includes the annual Call of Duty. However, I may have discovered my GotY: Dragon Age: Inquisition. In short, a compelling blend of Mass Effect meets Skyrim. I invested an hour customising my character, Tauriel (pictured at the start), before embarking on the 100 hour or more quest.
Amongst familiar faces in the latest trailer for Doctor Who S8 is what looks like Garrus from Mass Effect!
The sci-fi series is no stranger to taking direct inspiration from videogames. Presumably this is a robotic homage to one of gaming's most beloved characters?
Is it a Garrus reference or not? Let me know in the comments below.
No sooner has BioWare confirmed Mass Effect 4 for next generation consoles, EA has announced an expansive Mass Effect Trilogy box set this holiday season. The company makes no mention of including any DLC.
A post on the official BioWare blog, reads, “We are very excited today to announce the Mass Effect Trilogy coming to PC, Xbox 360, and PlayStation 3. All three award-winning games from the series will be available together in one premium package, complete with foil box and exclusive artwork. Mass Effect Trilogy will also mark the long-awaited debut of the original Mass Effect on the PlayStation 3 console!”
The PS3 version will be released at a later date. The original Mass Effect was an Xbox 360 exclusive in 2007.
To coincide with the launch of the Mass Effect Trilogy, EA has declared November 7th to be “N7 Day.” The company stated that there will be a “worldwide celebration of the Mass Effect franchise, and that there will be in-game, online, and live events at which “fans can congregate and fly their N7 colours.”
Exploring the Mass Effect universe has dominated most evenings! The franchise is a stellar mashup of sci-fi concepts from the minds of Isaac Asimov, Gene Roddenberry and George Lucas to name but a few.
BioWare has officially confirmed the first premium single-player DLC on a par with Mass Effect 2's Lair of the Shadow Broker. Leviathan. Players will be able to further explore the origins of the Reapers in the oceanic depths of the planet Despoina.
Something lurks in the dark corners of space, something powerful enough to kill a Reaper. Shepard must discover the most closely guarded secret in the galaxy before the Reapers silence it forever. Discover more about the origins of the Reapers as you race across the galaxy to find the Leviathan. Unravel the dark history of the Reaper Race before it is too late.
Taking place during the events of Mass Effect 3, players will be thrust into the darkest corners of space where they will hunt a mysterious being rumored to be powerful enough to destroy a Reaper. As they race against time, they will begin to unravel the secret of the Leviathan.
The developer has reiterated that Mass Effect 3 for Wii U will be more than a pedestrian port! Are you interested in replaying the game on Nintendo's next generation console or is Shepard's story at an end?
Not since Heavy Rain (PS3) has a game so masterfully captured my imagination! From immersive art design and rich characterisation to a soundtrack the equal of TRON: Legacy. Mass Effect 3 is in a class of its own.
I may have missed out on Mass Effect (having only recently won an Xbox 360) and its first sequel, but Mass Effect 3 has invaded my subconscious. So much so that I've dreamt about visiting The Citadel and battling Cerberus forces alongside gamers' favourite blue-skinned alien: Liara!
Much has been written about the game's controversial ending(s) and the developer's pledge to release a free patch that clarifies continuity issues. For gamers dissatisfied with the ending(s) of BioWare's Mass Effect trilogy, a free Extended Cut will be available to download from Tuesday on Xbox LIVE.
“The Mass Effect 3: Extended Cut is a downloadable content pack that will expand upon the events at the end of Mass Effect 3,” the game’s website reads. “Through additional cinematic sequences and epilogue scenes, the Extended Cut will include deeper insight to Commander Shepard’s journey based on player choices during the war against the Reapers. The Extended Cut will be available to download at no additional charge on June 26th on Xbox 360 and PC and PlayStation 3.”
EA has announced that Mass Effect 3 will be released on Nintendo's Wii U console this upcoming holiday season. A future patch supporting Microsoft's Xbox SmartGlass app could add further replay value to the game.
The developer suggests that players use the last save file prior to the Cerberus HQ mission to unlock the new Extended Cut DLC. Personally, I'm going to undertake another walkthrough...
Protected by the legendary Jedi Order, the Galactic Republic stood as a bastion of peace in the galaxy for a thousand generations. Several centuries ago, the greatest threat the galaxy has ever known emerged in the form of the dark Sith Empire. After a volatile war, the Republic emerged victorious and the Sith were assumed to be extinct. Nonetheless, the Jedi have maintained a constant vigil over the ancient Sith homeworld, to protect the galaxy from the darkness that still resides in the planet’s tombs.
The latest cinematic looks like it was taken from a movie. That is all.