Sunday 27 February 2005

The Mercedes-Benz of fighting games

On Friday I installed Xcode 1.5 (Apple's developer suite bundled with Mac OS X 10.3 Panther) and compiled a test build of MacMAME in parity with the PC version. This was my inaugural Xcode project and, invariably, one is liable to make mistakes. In my case I set the Build Style to Development as opposed to Deployment (has to be set manually). Development culminated in myriad files, but no end user application! A total of 4 hours downtime, but educational nonetheless. Although the majority of developers currently utilize CodeWarrior, Xcode is an investment-free alternative for Mac-based hobbyists.

The ongoing improvements in Sega emulation are tangible and Dead or Alive++ is virtually playable. It was a joy to play as Kasumi (my favorite character) and best my opponents with stunning visual results.

The Dead or Alive franchise is not merely eye candy. However, the casual viewer would be forgiven for thinking so. I've ordered Dead or Alive Ultimate (for XBOX) and will post my review soon.

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