Showing posts with label naomi. Show all posts
Showing posts with label naomi. Show all posts

Thursday, 29 September 2005

Push The Button

Still suffering from flu-like symptoms, which is most likely related to exhaustion and the arrival of Autumn/The Fall. This hasn't deterred me from watching the conclusion of Lost (written review to follow). The introduction of Michelle Rodriguez, in Exodus Part 1, as new cast regular Ana-Lucia Cortez was a surprise! And recording this short audio blog sans script (gradually gaining more confidence).

The Xbox 360 Premium Pack pre-order has been cancelled in favor of a replacement GameCube (Resident Evil 4 Limited Edition Pak) and Resident Evil 0! Halloween is only a month or so away and the Resident Evil franchise is one to be savored (or endured) by survival horror genre fans.

Dreamcast's CODE: Veronica remains the only game to leave me scared sheetless (to quote Tim Burton on the set of Beetlejuice) and I have it on good authority that Resident Evil 4 is set to steal that corrupted crown. I miss my Dreamcast. Sega's NAOMI-based console was a proven product. Why did I sell it in 2002?

Have you seen Nintendo's Game Boy Advance Micro? There's a Famicom anniversary edition exclusive to the Japanese market. A must for console collectors.

Adobe has announced Photoshop Elements 4 for Windows! Where's the Mac version? Well, lets wait and see. Elements is my bread and butter, and 3 is working just fine thank you.

You can read my review of Desperate Housewives over at MovieTyme.

Monday, 5 September 2005

Double Jeopardy

Well, I've done it now! What heinous crime has been committed, you cry? Amazon UK permitting, an Xbox 360 Premium Pack will be opened before the holidays! The combined price of a Core Pack and the accessories included (remote control subject to availability) in the Premium Pack could cost upwards of £320 (depending on supplier).

Of the two Xbox 360 SKUs (Stock Keeping Units), gamers should be encouraged to purchase the Premium Pack - the 20GB portable HDD is required for backwards compatibility. My HDTV's component input will be put to good use and Xbox 360 offers Plug and Play with iPod and PSP.

Sega's next generation arcade board (codenamed Lindbergh) DNA parallels Xbox 360 architecture. This translates to an envious arcade-to-home porting model akin to Sega's NAOMI and Dreamcast. The key attraction, here, is future arcade smashes House Of The Dead 4, Psy Phi and Virtua Fighter 5 in the home sans compromise.

To reiterate. Xbox 360 SDK was (originally) Mac-based. Jonathan Hayes (manager of platform experience design) owes a debt to Jonathan Ives (vice president of Apple Computer's Industrial Design Group) IMHO. The upshot of this philosophy is a console whose contours are organic and appealing. Certainly this product is a more cohesive 'brand' experience (from the hardware to the software GUI) and lessons have been learned from the first iteration of Xbox. Go Microsoft.

European PSP users are already reporting that some machines are afflicted with the pixel problem that blighted the Japanese and US launches. As I understood it, Sony sourced Samsung LCDs to reduce this reliability issue (officially users should expect up to 9 dead pixels)! Anyone contemplating a PSP purchase, and are concerned about the possibility of buying a product that doesn't meet their expectations, should wait. Lets face it, the new Ceramic White model is much more desirable for the eye candy cognoscenti.

Now that the nights are drawing in you maybe in need of extra PDF reading material. The Bomb (1994), an original audio drama, was written as a 5-minute play and recorded during the second year of undergraduate study.

Tuesday, 23 November 2004

Maniac Mansion

It's very rare to stumble across an application that is a revelation. Earlier this year MacMAME earned such a distinction - authentic arcade action delivered directly to your desktop - and now ScummVM joins the pantheon!

ScummVM derives its name from 'Script Creation Utility for Maniac Mansion' and is a 'virtual machine' for several notable graphical point-and-click adventure games. For example LucasArts' The Dig, Day of the Tentacle and Full Throttle. Loading Indiana Jones and the Fate of Atlantis rekindled halcyon memories of my Amiga adventures and the often delayed fourth installment in the movie franchise. Incidentally, the Maniac Mansion property was licensed as a family sitcom (in the US) and ran for several seasons in the early 90's. Did it ever show in the UK?

Both MAME and ScummVM are a Work-In-Progress and available for the majority of popular computer platforms. MacMAME now sports an improved OpenGL driver that fixes VBL sync and aspect ratio correction. Checking anti-aliasing (AKA smoothing) in MacMAME's front-end evokes graphical comparison with Sega's underrated and poorly marketed Dreamcast (NAOMI-based console). Playtime.

Google continues to rollout updates to their email service. Gmail POP3 set-up is a breeze in Entourage 2004 and the added benefits of SSL shouldn't be overlooked. As an avid user of Gmail, I hope that the final release retains this feature. Hotmail announced that support for offline reading and composing would be withdrawn sans subscription. If this happens, then Gmail more than meets my needs.

Time to read the latest developments concerning the Mac OS X 10.3.7 update.

Wednesday, 22 September 2004

Desktop Arcade

The Atari® Flashback™ Classic Game Console has been announced for the holiday season. My earliest memory of owning a games console was the Atari VCS 2600 (introduced in 1977 and distributed in the UK by Ingersoll Electronics). It was an unwanted holiday gift for a cousin. So, my Uncle graciously gave it to me on my Birthday (mint in box)! This was alongside Darth Vader’s TIE Fighter, which has a connection other than purely nostalgia!

After only a few minutes playing Space Invaders, Frogger and The Empire Strikes Back (you see there was a connection) I was hooked! For the next two decades I owned a Spectrum 48K, Commodore 64, Sega Mega Drive (Genesis) and Dreamcast, Atari Lynx, SNES and N64, PSOne and PStwo, and XBOX.



The thread that binded these machines together was the relentless pursuit to acquire games that were arcade perfect. Sega's Mega Drive produced an excellent conversion of Michael Jackson's Moonwalker. Yet this was a flawed premise in that a conversion, by definition, is anything but (not to diminish the fun that was had). However, the Dreamcast console was based on the NAOMI (New Arcade Operation Machine Idea) PCB that powered Sega’s coin-ops, which culminated in near-definitive releases Crazy Taxi and Dead or Alive 2.



The first time I heard about MAME (Multiple Arcade Machine Emulator) was from a former coworker (2001). MAME was started in 1996 by Nicola Salmoria as a means of archiving, and by extension preserving, arcade games that would otherwise disappear forever. For example Star Trek (1983), which is a very rare Sega vector game featuring the voices of the principal cast. Also it allows gamers to experience titles that they may never have otherwise played such as the Japanese-only Gaiapolis, replete with gorgeous graphics, and quirky horizontal shooter Parodius and its sequels, both from Konami.



Unlike music or film, arcade hardware is expensive and therefore it’s commercially prohibitive to continue production runs over an extended period of time. As a pleasant side effect, one can play game ROMs (dumped from arcade Printed Circuit Boards using an EPROM reader) under software emulation! The notion of playing the original Gauntlet, After Burner II, Out Run and many others was mouthwatering!



In what can only be described as an act of serendipity, earlier this year I wrote a review of Jedi Academy (for Inside Mac Games) and discovered that Aspyr programmer, and fellow Star Wars fan, Brad Oliver was the author of MacMAME! Subsequently, I downloaded 0.77u2a and my ROM searching odyssey began in earnest.



With the release of 0.87, MacMAME has been extensively rewritten and further optimized to be a better Mac OS X citizen. Sporting many enhancements including preliminary support for Sega's Model 1 PCB (i.e seminal releases Virtua Fighter and Star Wars Arcade) and the removal of legacy code. This release requires Mac OS X 10.2 (or higher).



It is worth noting that the legal ownership of ROM images (for the purpose of backup) may be contingent on possessing the original arcade game. However, it is not clear if it is legal for an individual to have ROM images (even if not for profit) for a game they don't own. Please read legal implications on MAME rom usage from Northwestern University Law School before downloading any roms to ensure legal compliance. Do not ask me how ROMs can be obtained. Some ROM images, such as Atari's, are available for legal purchase here.